Having more cards with charge, and giving charge priority, could be a very interesting, and less random fix.
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Jul 14, 2020Posted in: General Discussion
I'm pretty sure it's more like divine shield. It stays on the minion until you cast a spell, the effect triggers, then, as we saw in the reveal, the icon disappears. Otherwise, cards like goody two shields wouldn't make much sense, as he has no opportunity to attack that turn to make room for the new shield.
Jul 11, 2020Posted in: General Discussion
Why is this even an issue? If they get information they shouldn't have, sure, that's a problem. But letting other players keep track of information or even see damage on board doesn't hurt your own playing. I hate winning because the opponent missed lethal. It feels unearned. I want to play against the other player at their peak. They still make plenty of choices, but if they want help doing it, that's fine. I don't really use deck trackers most of the time. Too much time to set up. But I can fully understand others wanting to use them, and in no way should they be disallowed. It doesn't hurt me not using one if other people do, and it probably contributes to making games better.
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