These decks have historically been called "Group Hug"
And no, there won't be a good Hug deck, but these kinds of cards tend to go well with mill strategies. I know I'll be trying the Legend in OTK Druid as a Dirty Rat counter if I pull one.
Genuine 10/10 card. This card will keep Dead Mans Warrior alive after rotation. Warrior doesn't have a lot of good boardwipes and this is the second this expansion.
I know this wasn't the best time to try something like this with KotFT around the corner, but if I can get one or two interested I'll move over to reddit and try there.
If there's one thing missing from the hearthstone tournament scene, it's silly tournaments with silly formats that people can join for the fun of it. I'm interested in running some of these via discord, and I was wondering if anyone wanted to help out with organising some. I'd be looking for admins who'd be happy to run one tournament per week. Ideally we'd get enough people that we could run tours in each region daily, so that we could build up a decent player base.
In case you're interested, these are the kinds of formats I'd be interested in running. These are just examples, and other suggestions are more than welcome.
If I get enough interest, I'll set up a discord channel asap.
Set Restriction Formats:
Block Constructed: Players build decks with cards from a set chosen by the TO.
Year Constructed: Players build decks with cards from a hearthstone year chosen by the TO.
Build-your-own-Standard: Players build decks with cards chosen from Classic, two sets of their choice, and one adventure of their choice.
Extended: Players build decks with cards legal in the standard before the last rotation, and cards legal in the current standard.
NewStuff: A standard tournament in which all Classic and Basic cards are banned.
Preconstructed: Players must use Deck Recipes.
Banlist Formats:
Underused: Cards above a certain usage limit on ViciousSyndicate are banned.
Community: Each player joining the tournament may ban one card.
Deck Restriction Formats:
Pauper: Only commons may be used.
Peasant: Only commons and rares may be used.
Budget: A deck may not cost more than 1600 dust to craft, ignoring extra cost of golden cards.
Tribal: Each deck must contain at least 15 minions that share a tribe.
Staircase: Each deck must contain exactly three cards of each mana cost from 1 to 10 if possible.
HIghlander: Decks may only include one of each card. Reno-style cards are banned.
Colossus: Decks must have a combined mana cost of at least 150.
Half-sies: Each player uses Hearthpwn's deck builder to build half a deck. At the start of each round, their opponent finishes it off.
Casino-stone: Only RNG cards may be used.
Chess-stone: RNG cards are banned.
Play-altering Formats:
Blitz: The player with the least life at the end of turn 10 loses.
Boar Control: Minions have taunt.
OTK: If a player kills another player with less than 30 damage potential in one turn, they lose.
Sudden Death: Players pass turns until their deck is empty and they have ten cards in their hand, then play a game.
Sealed Formats:
Arena: Each player does an arena draft beforehand using a simulator to generate their deck.
Sealed: As arena, but using a sealed deck generator.
What class are you playing? Toshley is great in Mage, Rogue and Priest, where the spare parts can generate extra value.
Sneeds is great in Hunter and Shaman with their deathrattle synergies, and might be good in pally with the new version of Ancestral Spirit coming for them.
Sky Golem is often underwhelming in my experience. I used to play it in my decks, but it dies to most removal, and blizz are making more and more jokey 4-drops, the 7/7 dream is long dead. I'd only consider this if you really care that it's a mech, which you probably just don't.
Of all those cards, only Shield Slam and Inner Fire are any good against the Big Druid that will want to be ramping this out.
Remember that people only really play Power Word Shield because it lets you basically have a 28 card deck. We're pretty happy to not draw our small cards against ramp decks.
1
These decks have historically been called "Group Hug"
And no, there won't be a good Hug deck, but these kinds of cards tend to go well with mill strategies. I know I'll be trying the Legend in OTK Druid as a Dirty Rat counter if I pull one.
0
Genuine 10/10 card. This card will keep Dead Mans Warrior alive after rotation. Warrior doesn't have a lot of good boardwipes and this is the second this expansion.
0
Bump
I know this wasn't the best time to try something like this with KotFT around the corner, but if I can get one or two interested I'll move over to reddit and try there.
0
If there's one thing missing from the hearthstone tournament scene, it's silly tournaments with silly formats that people can join for the fun of it. I'm interested in running some of these via discord, and I was wondering if anyone wanted to help out with organising some. I'd be looking for admins who'd be happy to run one tournament per week. Ideally we'd get enough people that we could run tours in each region daily, so that we could build up a decent player base.
In case you're interested, these are the kinds of formats I'd be interested in running. These are just examples, and other suggestions are more than welcome.
If I get enough interest, I'll set up a discord channel asap.
Set Restriction Formats:
Block Constructed: Players build decks with cards from a set chosen by the TO.
Year Constructed: Players build decks with cards from a hearthstone year chosen by the TO.
Build-your-own-Standard: Players build decks with cards chosen from Classic, two sets of their choice, and one adventure of their choice.
Extended: Players build decks with cards legal in the standard before the last rotation, and cards legal in the current standard.
NewStuff: A standard tournament in which all Classic and Basic cards are banned.
Preconstructed: Players must use Deck Recipes.
Banlist Formats:
Underused: Cards above a certain usage limit on ViciousSyndicate are banned.
Community: Each player joining the tournament may ban one card.
Deck Restriction Formats:
Pauper: Only commons may be used.
Peasant: Only commons and rares may be used.
Budget: A deck may not cost more than 1600 dust to craft, ignoring extra cost of golden cards.
Tribal: Each deck must contain at least 15 minions that share a tribe.
Staircase: Each deck must contain exactly three cards of each mana cost from 1 to 10 if possible.
HIghlander: Decks may only include one of each card. Reno-style cards are banned.
Colossus: Decks must have a combined mana cost of at least 150.
Half-sies: Each player uses Hearthpwn's deck builder to build half a deck. At the start of each round, their opponent finishes it off.
Casino-stone: Only RNG cards may be used.
Chess-stone: RNG cards are banned.
Play-altering Formats:
Blitz: The player with the least life at the end of turn 10 loses.
Boar Control: Minions have taunt.
OTK: If a player kills another player with less than 30 damage potential in one turn, they lose.
Sudden Death: Players pass turns until their deck is empty and they have ten cards in their hand, then play a game.
Sealed Formats:
Arena: Each player does an arena draft beforehand using a simulator to generate their deck.
Sealed: As arena, but using a sealed deck generator.
2
The day "Choose your secret deathrattle" isn't creative is the day I stop playing card games.
0
What class are you playing?
Toshley is great in Mage, Rogue and Priest, where the spare parts can generate extra value.
Sneeds is great in Hunter and Shaman with their deathrattle synergies, and might be good in pally with the new version of Ancestral Spirit coming for them.
Sky Golem is often underwhelming in my experience. I used to play it in my decks, but it dies to most removal, and blizz are making more and more jokey 4-drops, the 7/7 dream is long dead. I'd only consider this if you really care that it's a mech, which you probably just don't.
0
Taunt Warrior says hi.
2
Incoming Hysteria shenanigans.
0
Only good with treachery.
Average 3 drop + Power Word Shield isn't worth dropping three cards, even in discolock.
1
Everyone saying this is a 6 mana 2/8 - was Faceless a 6 mana 7/7?
This card is going to be good. Pirates aren't going to die off until patches rotates, and this is a thorn in their ass.
5
the new Skulking Geist is a great one-of here.
0
Don't forget that pint-sized summoner super-secret tech.
0
Of all those cards, only Shield Slam and Inner Fire are any good against the Big Druid that will want to be ramping this out.
Remember that people only really play Power Word Shield because it lets you basically have a 28 card deck. We're pretty happy to not draw our small cards against ramp decks.
2
It's actually pretty great against Secret Pally #WildLyfe
7
Dat hard Renounce Darkness nerf.
Seriously though, I have never loved Blizzard more than I do right now. A card that fucks Jade and Secret Pally? SIGN ME THE FUCK UP FOR TWO.