• 1

    posted a message on Hearthstone needs a Report Feature SO BAD
    Quote from silentpoh >>

    Look I understand roping is not cool. However the game allows them to use that time however they like.  You may consider it wasting your time, but it was their time to use however they wanted to.  Turns are set up to last up to a certain amount of time.  Hitting the end turn button is the choice of the player on their turn. 

     Just because they are empowered to rope others because the game lets them, doesn't make it an acceptable thing to do.  It's a game where both people are expected to actually play it.  If the guy was carefully thinking out his turns, I'd be able to tell.  He would play all of his cards at the start of each turn and rope me out.  He didn't even win, and wasn't in a losing position until the end of the game, so it wasn't even out of salt.

    I consider it wasting my time because it's factually what's happening.  If you don't have any plays left, end your turn.  Is there something I'm failing to consider that justifies doing that?

    Posted in: General Discussion
  • 1

    posted a message on Hearthstone needs a Report Feature SO BAD

    I'm writing this during a casual game where my opponent has roped me every turn.
    They'll play their turn and just let it burn.  It's so obnoxious.  There's no room for this in the game mode where people go to relax.

    I understand the fear behind a report feature being salty people losing games and reporting people who didn't do anything wrong.
    But honestly I think letting jerks go and waste people's time is worse than reviewable reports against innocent people.

    Posted in: General Discussion
  • 0

    posted a message on What makes you put the game down and just walk away?

    Sometimes, things just aren't going your way, and it's best not to push your luck.
    For me, when I keep getting really suboptimal hands - or the opponent keeps ripping godly ones - I put the game down and do something else, or I switch to casual games where there's no stakes.

    No particular card bothers me enough to send me off, even a dozen consecutive Mages won't do it, since I'll probably still nail a few wins here or there.

    Posted in: General Discussion
  • 0

    posted a message on Legend of Runeterra is the the giganuts
    Quote from a3b2c1 >>
    Quote from TheSpunYarn >>
     

     I couldn't have put it better. Which LoR server you're on?

     I'm NA.

    I've got the same name on there as I do here - though I haven't played in a few weeks.  Been real busy between work and Hearthstone related creative work.

    Posted in: Other Games
  • 1

    posted a message on Anyone else get anxiety while playing?

    This used to be a huge thing for me.  When it comes to competitive games, I have really bad performance anxiety.  It's sort of loosened up for me recently, since I've become more confident in my skills and deck knowledge.

    I think what really got me comfortable in Ranked was really wanting that Golden Hero Portrait for Hunter (and later on, the 1k wins portrait), at that point I'd just play whatever I wanted in Ranked and take whatever W's I could, eventually I'd get to my goal.  Every game I play may as well be in Ranked if that's what I want, right?

    Of course I do play in Casual queue when I'm playing purely fun decks, with the hope that I match up against the same.  However, this doesn't always happen lol.

    Posted in: General Discussion
  • 2

    posted a message on Wow - D5 on down is 100% hand vomit aggro & all skill is long gone....

    I understand being rigid in your deck choice, but ultimately you're playing a very very fair deck against the top echelons of what Wild has to offer.  Wild is an inherently unfair meta - it wasn't meant to be balanced well at all.  Hunter has never been good in Wild (believe me, I'm hurting for it, it's my favorite class) and probably won't be until it can be as unfair as Token Druid, or Mage, or Rez Priest.

    You should be proud you've gotten this far with Highlander Hunter.  I've only made it to Diamond 7, and that was with Even Hunter a few months ago, and Even Paly this month.

    Posted in: Wild Format
  • 0

    posted a message on Flik Skyshiv SHOULD kill all minions, even in Graveyard....why doesnt it?

    Technically the minions in the graveyard aren't anywhere, that's why.  There is no graveyard mechanic in HS yet (though Iksar has said in AMA's that he'd like to implement one, but there's many hurdles to it), so Flik is basically working as intended.  It doesn't say "remove a minion from the game it can't be summoned again" or anything like that.

    Posted in: Rogue
  • 0

    posted a message on Legend of Runeterra is the the giganuts
    Quote from Pr1ncipe4i20 >>
    Quote from Heidegger11 >>

    runeterra is better in several aspects, especially about deck balance. The mechanics are better and, currently, there are at least 20 high-ranking competitive decks. I'll mention the ones that come to mind: aggro noxus-targon, pirate aggro, fiora shen, endure, midrange frostbite, go hard, plaza scout, zoe lee, zoe fiora, fearsome, discard jinx, nox-pil burn, warmother, soraka tahm, teemo, scargrounds...

     Do you have any site to netdeck good runeterra decks? I'm always find horrible sites with horrible lists. I like the game but don't have the same patience to deckbuilding there like i have in years of HS and still has in HS.

     I'm a huge fan of MegaMogwai for LoR decks.  He's super fun and engaging, and a really down to earth honest dude.  All the other people listed in the thread are great too, he's just my personal fave for this game.

    Posted in: Other Games
  • 0

    posted a message on Legend of Runeterra is the the giganuts

    I play so many card games...
    It started with YuGiOh as a kid, which I picked up again senior year of High School.  That year I got my first smart phone and installed Hearthstone.

    In 2020 I wasn't playing much HS, and one of my favorite LoL Champs got put into LoR with one of my favorite Regions (Bilgewater) and I downloaded that to try it out, and I fell in love.  A few months later, I started watching people play Commander (an MTG Format) to kill time at work and now I play that too.

    And for good measure I have a Pokemon deck I don't play much lol.

    Each card game has something different to offer imo.  LoR has a lot going for it.  It's crisp and clean, it feels satisfying to play and has fun, engaging mechanics.  Hearthstone feels classic, and has the best game feel of any CCG I've played.

    LoR however is waaaay more accessible, which a lot of people on here are framing as like, a bad thing?  Like "oh people just like free stuff" - well yeah free stuff is awesome, and it makes it easier to play fun games.  Hearthstone in contrast is severely inaccessible, its so damn expensive to pick up a full collection, dwarfed only by MTG Arena's awful economy.  The season pass thing that provides tons of gold is a step in the right direction, but we're miles from where we should be.

    Posted in: Other Games
  • 1

    posted a message on FitB - Can I Even?

    I love Even decks!  I haven't been to Legend yet, but Even Hunter and Even Paladin both got me to Diamond 7, the furthest I've ever gotten.
    I don't have Mage cards, unfortunately, so I would basically need to craft every non-neutral haha.

    This looks like a really enjoyable theorycraft that I'd really dig playing.  I'll favorite this for the day I have Mage cards - or the day I decide to live out my fantasy of getting Legend with an Even deck of every class (except Demon Hunter aha).

    Posted in: FitB - Can I Even?
  • 1

    posted a message on Hero Portraits

    It's been a popular community request.  I know Regis has been a vocal advocate for this for a while, and Blizzard knows that people are into the idea.  It's probably on the same list as "Upgrade to Golden", where they could do it, but they're just busy with other stuff at the moment.

    Posted in: General Discussion
  • 0

    posted a message on Shaman Class Redesign Concept
    Quote from AsclepiusMD >>

    Nice ideas. Was really thinking about Shaman yesterday (toying with Elemental Shaman) and realized that Shaman just has too many mechanics going on at this point.

    • Overload
    • If you are Overloaded
    • Murlocs
    • Play a spell the turn prior
    • Play an elemental the turn prior

    The last of the two is a let-down since it probably would've been better if Marshspawn and Shattered Rumbler could trigger even if you cast the spell the current turn. Same probably with those that requires having used an Elemental (e.g., Liliypad Lurker and Arid Stormer) the turn prior (would've been better if it also allowed the use of an Elemental on that same turn). Maybe this could actually be a keyword as well like:

    Recycle: If you did it this turn or last turn.

    • Then maybe Landslide could read: "Deal 1 damage to all enemy minions. Recycle Overload, deal 1 damage again"
    • Or Marshspawn. "Battlecry: Recycle Spell, Discover a Spell"

    Although there might be a better keyword for it. Haha. Might help you with more ideas.

     I can dig using Keywords to shorten card text.  Frankly, I think Keywords are best used for simplifying card text for more complicated ideas like this.  It's trickier with this concept, since it needs to be flexible - applicable to both casting spells AND Overloading.  And more, frankly, since the game theoretically exists until the sun explodes haha.

    If you Recall a Spell...

    Maybe Recall?  Recall - If you've played a card of a specific type last turn, trigger X.
    That way you can at least go between Spells, Minions, and Weapons.  When it comes to the cards triggering if you'd cast a spell the same turn, I think the design intent was meant to encourage you to plan out your turns like Elementals like to do; though both cards are pretty weak in payoff and rarely are able to be played in the sequence they like for one reason or another.  I think the "If you're Overloaded" text is fine, but limiting for whatever effects you want the card to do since it's so much text.

    I dig the idea though - I'd probably have it as a Neutral ability so that the "plan your turns ahead" goodness can bounce between all the classes.

    Posted in: Fan Creations
  • 0

    posted a message on Shaman Class Redesign Concept

    I've got some ideas brewing that I'm really into that further explore these mechanics.

    Weirdly I've been struggling to make minions I'm excited about, all of the effects (if you couldn't already tell haha) seem to fit so easily onto spells in my mind.  All the same I have tried to come up with some minion concepts, as well as a very strange means of playing with Ramp over time.  Unfortunately I'm at work and can't really do the Hearthcards thing, so I'll try and do that tomorrow.  I'll have very little free time though, so we'll see.

    Posted in: Fan Creations
  • 1

    posted a message on Shaman Class Redesign Concept

    Thank you for your insight!  I appreciate criticism, here is the only place I feel I can get input on my ideas - it's not good to just sit and stew on my concepts without any outside input. 

    I guess if Ramp as a concept is something you're opposed to, I could see why the mechanic moving into another class might make you a little bit jittery.  I promise you that the design intent is to make Shaman more engaging, and play more with its mana - while giving the option for Control decks to Ramp regularly with the less efficient cards.  With the generally compact size of Decks in Hearthstone compared to MTG or LoR, I feel that with the right ratio of cards designed for that purpose being ran, a Shaman would consistently get value from popping their Mana as often as they Ramp to replace what they've lost.  The goal is to give Shaman powerful stuff to do that leads to more dynamic gameplay - though Ramp is a rickety rope bridge I'd need to be careful designing around in a class that's never had it before.

    I think you've got a really good point about Enriched being the final piece of mana you spend rather than the first.  It'll also allow for more powerful "After this minion's mana is spend" effects, justified by being the final piece of mana you spend instead of the first one.  The pricing of Enriched minions is the trickiest aspect of their design, since they refund a Mana just by existing.  Their stats would mainly be defensive to make them harder to remove, though still being punishing if they do get popped by the opponent.

    And I'm glad you dig Cleanse!
    Thanks for taking the time to let me know what you think!

    Posted in: Fan Creations
  • 0

    posted a message on Sad the direction the game has taken
    Quote from Hooghout >>
    Quote from TheSpunYarn >>

     Several years ago I resembled Blizzard to the Romans. They organized games for the masses. To keep the occupied and satisfied. They gave them games. Aggro decks are like the gladiators. They rock.....I already see you scream..kil, kill, kill. But then Marcus Aurelius came around and stopped the mindlessness. 

    Waiting for a Marcus at Blizzard.

     Don't you think it's a bit of a stretch to compare a digital children's card game to Romans literally enslaving people and having them fight to the death for entertainment?  The Colosseum is on the same level of morality as aggro decks?  Or are you just saying that the aggressive mentality of aggro decks is similar to combatants in the Colosseum?

    I'm not sure what your point is here.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.