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    posted a message on New Hunter Legendary Card Revealed - Rinling's Rifle

    Hunter has been paying for Undertaker since it got patched, tbh.  Hopefully with the Basic Set rework they actually give Hunter something that's good and original, since it has nothing of its own.  Not a single mechanic in Hunter is unique to the class, and it's really sad because Hunter has my favorite themes and aesthetic out of all 10 classes.

    Posted in: News
  • 4

    posted a message on New Hunter Legendary Card Revealed - Rinling's Rifle

    It wouldn't be a new Hearthstone expansion without unplayable Hunter Epics and bland, unoriginal Hunter Legendaries!  I've been consistently disappointed with the direction they've taken Hunter each expansion that I've basically given up hope that they'll ever do anything interesting with it.  Exceptionally annoying is that Mage got a stronger version of this card for the same Mana cost.

    Posted in: News
  • 2

    posted a message on Fall Reveal Stream - New Cards!

    Has anybody asked how Guess the Weight works if your next card is the same cost as what you got?  That would be an automatic loss right?  No dice?

    Posted in: News
  • 0

    posted a message on "I want this game to be balanced!" VS "I want to win at all cost!"

    I just wanna have fun damnit.  Winning is nice, but at the end of the day, I want to enjoy playing games.  Ranked or not, fun is the reason games were originally made.

    Posted in: General Discussion
  • 0

    posted a message on Card draw imbalance

    I'll say it feels bad to play Hunter, who needs to jump through 4 or so hoops and needs well over 7 mana to actually *draw* cards and gain advantage, against Demon Hunter, who has the most efficient draw in the game right now.  Watching classes with efficient card draw as Shaman is sad, as Shaman's best Card Draw Engine is in Wild and still requires your deck to be built a specific way and requires yet more hoops in game.

    Class Identity involving no access to resources is bad design.  From a mechanical and game feel standpoint, it's plain unwise to give some classes access to a core mechanic of a card game, while some don't get it.  Cards win games.  Cards are put into decks to be played.  The person who plays more cards wins more often, and the person who plays fewer cards usually wins fewer games.  Hunter can't actually *gain* advantage.  Shaman can't either.  And that's all in the basic/classic sets, and Blizzard doesn't want to change it.

    I'm on Team Give-Hunter-Card-Advantage

    Posted in: General Discussion
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