- TheSilverHandLeader
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Member for 9 years, 8 months, and 10 days
Last active Sun, May, 7 2023 13:15:29 -
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- 62 Total Posts
- 265 Thanks
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jainaishot posted a message on Spreading MadnessPosted in: Spreading Madness0.Enemy has board control
1.You play this card
2.Take 9 damage to the face
3.Feels bad man :'(
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swatcarbon posted a message on Skeram CultistPosted in: Skeram CultistBen Brode op
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swatcarbon posted a message on Ragnaros, LightlordPosted in: Ragnaros, LightlordI can't believe how dumb some people are here, those who say the card is bad and will never be played.
This card is actuality an Ironbark Protector with an Antique Healbot Battlecry.
Wait what ? How is that ?
Well if your opponent is not as dumb as some people here, then he will sacrifice what ever cards/minions he have to kill this dude as soon as possible. So is an 8/8 TAUNT minion.
And because the heal is AT THE END OF YOUR TURN, not at the start, this means you can actuality control who's gonna get healed for 8. You can get the full value of this card the moment you play it.
That was the worst case scenario guys. The best case scenario is that it will survive multiple turns, heal a bunch of stuff, hit for 8 damage and win you the game.
At the end, i can safely say that this card is as good as Tirion Fordring.
"OMG, he's saying that a card is as good as Tirion, INSTA-DOWN-VOTE".
Yes it's as good as Tirion Fordring, because Tirion can lose all his value with a Silence or Polymorph or whatever.
But the LightLord well get the heal out the turn you play it, so you will get that value out of it every single time you play it.
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jainaishot posted a message on The BoogeymonsterPosted in: The Boogeymonster1.You see the orangle glow behind a card
2. You get excited
3.You click on the card
4.The Boogeymonster
5.Fuuuuuuuuuu
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kbj93 posted a message on Forbidden HealingPosted in: Forbidden HealingThis isn't a card to be used on turn 10 for a 20pt heal. This is kinda like a tech card which helps smooths out your curve while being really flexible. People keep comparing this card to other cards (which are better for the mana cost) but the thing about this card is that it can be used on any turn and its effect will scale as the game goes on which is not what any other healing card can do.
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maroon5five posted a message on New Paladin Card - Forbidden HealingPosted in: Card DiscussionThe people complaining about tempo loss must not understand that there are decks out there that don't rely on tempo to win.
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bochita posted a message on Klaxxi Amber-WeaverPosted in: Klaxxi Amber-WeaverFirst Lady Liadrin says something about her hammer burning when she is clearly holding a sword now a Klaxxi that worships the wrong God. Come on blizzard....
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Flavor Text: "Don't argue with him, he wins every discussion."
This card fits really well into Priest decks with Mass Dispel and especially Silence, so you can play Voice Stealer with it on turn 4 and get a 5/4. As well, Priests can help the Voice Stealer with the problem that he always has relatively low health.
Also, he can protect your minions from being silenced, because he represents a permanent thread if getting buffed, be he has really low base health, so the best case scenario is to play a Voice Stealer behind a silence-likely Taunt like Sludge Belcher, Sunwalker or even Tirion Fordring.
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Damm I think im not able to play this deck because I dont have the amount of skill required, but it looks so funny and entertaining! What should i do??
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Thanks for your feedback, it's really helpful :) I already changed the stats of Merciless Judge to 7/7, but i forgot to upload it. He potentally can bring you back into the game and even get you ahead, but as long as he is on the board, you cant play your own big cards like Tirion Fordring, Guardian of Kings, Ragnaros the Firelord and so. Also, this card hasn't got that high value against Aggro, because it's likely to destroy only little cards. But nevertheless, nice feedback :D
Also, I uploaded some new cards, hope you enjoy it.
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Sharial: I think Sharial is fairly priced. The body with stealth is worth 4 mana, destroy your opponents weapon about 1 mana (see Sabotage), and the second effect is also 1 mana worth, because it can be worse (Light's Justice), the same (Stormforged Axe), or way better (Gorehowl) than Deadly Poison. But because its a Legendary (which i count as -1), 6 mana is fine. And 6 mana isnt easy to combo, thats why no one plays Kidnapper.
Vakeron: If i made him 4 mana, he would have to compete with Chillwind Yeti, which has 1 more attack, and worst case scenario, Vakeron will damage only your stuff and heal your opponent. So: The Body is worth 3.5 mana, the mand bomber and the healing effect together are worth 1 mana, the legendary status is worth -1 mana = 3.5 mana, I rounded down = 3 mana.
Jazmin Bloodlove: Yeah maybe she's underpriced. The body pls charge is worth 5 mana. Now we look at her effect. Cenarius gives your minions +2/+2 immediately, and he's a 6 mana body, so his ability costs 3 mana. Thus a +2 buff should cost 1.5, but because it's a Deathrattle which does'nt come immediately, it's 1 mana worth. That means 5 mana body + 1 mana ability = 6 mana (@Triskaidekaphilia Why should a +2 buff cost 4 mana, especially if it's not a Battlecry?)
Merciless Judge: The body is worth 7.5 mana, and the ability 1 mana because it' s recurring ( it will kill your own minions like Sunwalker, Guardian of Kings, Tirion or Rag too). And it is in range of BGH, which is bad, because no one likes his minion to get BGHed. But all in all, a 7/7 would be fine too. (The ability actually is: Destroy another random minion. I just forgot the "another")
Scarlet General: A permanent debuff has'nt got a high worth, maybe 0.5-1 mana (Humility, Aldor Peacekeeper), plus this is only for Deathrattle minions. It will make your opponent's Sylvanas a 3/5 or the Highmane a 4/5, but out of that, the ability it is'nt really usefull, so at least it needs a solid body, like Temple Enforcer. I think 6/6 is perfectly fine.
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I didnt made cards for a few months, with the release of GvG I got some new ideas:
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Finally Paladins have a really good use for their Hero Power :3
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Paladin:
Priest
Neutral