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    posted a message on The most Skilled deck of Hearthstone: Face Hunter

    Damm I think im not able to play this deck because I dont have the amount of skill required, but it looks so funny and entertaining! What should i do??

    Posted in: The most Skilled deck of Hearthstone: Face Hunter
  • 3

    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    Thanks for your feedback, it's really helpful :)  I already changed the stats of Merciless Judge to 7/7, but i forgot to upload it. He potentally can bring you back into the game and even get you ahead, but as long as he is on the board, you cant play your own big cards like Tirion FordringGuardian of KingsRagnaros the Firelord and so. Also, this card hasn't got that high value against Aggro, because it's likely to destroy only little cards. But nevertheless, nice feedback :D

    Also, I uploaded some new cards, hope you enjoy it.

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from Forrestleaf »

    Some new cards, I hope they're good :P

    Sharial - very cool effect! so, once again let me bring out my balance calculator.  It should add up to 6.5 mana in value, so 3 mana body to start with. The effect is basically a "destroy your opponent's weapon" (.5 mana's worth) plus deadly poison (2.5 mana's worth), and stealth, which is .5 mana's worth. So, 3 + .5 + 2.5 + .5 = 6.5. good job!

    Vakeron - 3.5 mana worth of stats + a madder bomber effect which can be rounded to 1 mana's worth, which adds up to 4.5 mana's worth of stats. Still, the card visually looks balanced for some reason. I don't know... but it probably should be 4 mana. 

    Jazmin Bloodlove - These sort of effects are usually assumed to effect 2 characters, so technically it's a 5/5 with charge. Charge is usually 1-1.5 mana's worth, so it adds up to be about 6-6.5 mana's worth. So, should just cost 1 more, I believe.

    Merciless Judge - If you don't want this minion to be able to destroy itself, I would change the wording to destroy another minion. Other than that, I'm not sure how to balance that effect, because it could be used as a deadly shot in a way, but I'm not sure if it should get a +1/+1 boost for a mutual effect. Just consider that thought, I guess.

    Scarlet General - don't really see a problem with this one. I like the anti-deathrattle synergy, which is good for paladin. I would be even tempted to make it a 6/7, but making exceptions to make minions stronger is hard to come by for minions of that cost.

     

    Some new cards, I hope they're good :P

    Sharial - Is probably overpriced. 4/3 with stealth is a 3-mana class card (Jungle Panther +1 health). As for the special ability, it's a freebie (destroy a weapon) combined with another freebie (increase attack by a weapon's attack value). Two freebies together are worth about 1 mana or maybe a touch more, so this is a good combo ability. I would price it at 4 mana. Weak for cost without the combo, strong for cost with it.

    Vakeron - Even though his ability is "symmetrical" it is quite controllable and has an incredible synergy with priest abilities. I would put him at 4 mana.

    Jazmin Bloodlove - A 5/1 with charge should cost 5 mana all on it's own. Giving all all friendly minions a permanent +2 attack is worth another 4 mana (normally that price would be halved for a Battlecry, but on a 1-health minion with charge it's death isn't exactly in doubt). I would price this at 9 mana, or possibly 8.

    Merciless Judge - Recurring random kill effect is worth 5 mana. Add a 7/8 body and this is a 12 mana minion.

    Scarlet General - A temporary -2 attack is worth 1/2 mana, so a permanent -2 attack is worth 1 mana. Targeting all enemies of a certain type should probably multiply that by 2 (or perhaps a bit higher, once a minion has 0 attack you can basically ignore it vs anyone except a Druid or Shaman AND it takes up board space). I would rate the Scarlet General at 8 mana.

    Sharial: I think Sharial is fairly priced. The body with stealth is worth 4 mana, destroy your opponents weapon about 1 mana (see Sabotage), and the second effect is also 1 mana worth, because it can be worse (Light's Justice), the same (Stormforged Axe), or way better (Gorehowl) than Deadly Poison. But because its a Legendary (which i count as -1), 6 mana is fine. And 6 mana isnt easy to combo, thats why no one plays Kidnapper.

    Vakeron: If i made him 4 mana, he would have to compete with Chillwind Yeti, which has 1 more attack, and worst case scenario, Vakeron will damage only your stuff and heal your opponent. So: The Body is worth 3.5 mana, the mand bomber and the healing effect together are worth 1 mana, the legendary status is worth -1 mana = 3.5 mana, I rounded down = 3 mana.

    Jazmin Bloodlove: Yeah maybe she's underpriced. The body pls charge is worth 5 mana. Now we look at her effect. Cenarius gives your minions +2/+2 immediately, and he's a 6 mana body, so his ability costs 3 mana. Thus a +2 buff should cost 1.5, but because it's a Deathrattle which does'nt come immediately, it's 1 mana worth. That means 5 mana body + 1 mana ability = 6 mana (@Triskaidekaphilia Why should a +2 buff cost 4 mana, especially if it's not a Battlecry?)

    Merciless Judge: The body is worth 7.5 mana, and the ability 1 mana because it' s recurring ( it will kill your own minions like Sunwalker, Guardian of Kings, Tirion or Rag too). And it is in range of BGH, which is bad, because no one likes his minion to get BGHed. But all in all, a 7/7 would be fine too. (The ability actually is: Destroy another random minion. I just forgot the "another") 

    Scarlet General: A permanent debuff has'nt got a high worth, maybe 0.5-1 mana (HumilityAldor Peacekeeper), plus this is only for Deathrattle minions. It will make your opponent's Sylvanas a 3/5 or the Highmane a 4/5, but out of that, the ability it is'nt really usefull, so at least it needs a solid body, like Temple Enforcer. I think 6/6 is perfectly fine.

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    Some new cards, I hope they're good :P

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from Lord_Shon »

    @SilverHandLeader

    Insane Researcher - Overpriced. You can view it as a 4/3 that draws you a card at the start of your turn, and for 6 mana that is pretty bad, especially since it's a battlecry and not a constant effect. I would price this at 4 mana with its current effect since you have to keep it on the board for a turn in order to gain the benefit, or 5 mana if the effect was instant. 

    Last Guardian - I kinda like it, but at the same time it feels a little too powerful to me. Just a little bit, though. Control paladins have an easy time setting up a condition for this card, since it's not that hard to have nothing on the board on turn 6. The body itself is 5.5 mana (6/6 worth of stats), ability - assuming that it's a battlecry - is 1.5 mana (1 mana for the divine shield, 0.5 mana for taunt). That's 7 mana worth of stuff. Throw in the class discount + the discount for its specific battlecry condition (which - again, is pretty easy to set up) and you'll get a body worth approximately 6.5 mana. I'd say It should have 1 less stat point or a different stat distribution - as a class card, a 4/7 or a 6/5 with this ability should be fine.

    Thanks for your reply, when i made the Insane Researcher, I first wrote Battlecry and then I came up with this effect, but i forgot that there was a Battlecry already, so i actually mean it as an ongoing effect, an I think, if I make him draw at the end of your turn, 6 mana is alright, because the spell is completely random, that means you can get everything from Holy Fire to Hand of Protection.

    The Last Guardian is ok in my eyes, because he allows Paladins to come back earlier without waiting for Tirion an it also prepares a good turn 7 Guardian of Kings, I play Paladin a lot, so i know that you cant play a Guardian of Kings on turn 7 if you are behind, cause you get killed anyway, but 4/7 is good too.

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    I didnt made cards for a few months, with the release of GvG I got some new ideas:

     

     

     

     

     

     

     

    Posted in: Fan Creations
  • 0

    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from BerserkMidget08 »

    More cards (yay!) - I'm aiming to get two done for each class and chuck in a few Neutrals as we go. Many Elves below. :P

    Shaman

     

    I really like all of these cards and i think the most of them are well-balanced and so except the Voodoo Troll.

    Sure, its a really nice card and i know that feeling when you just have a bunch of (more or less) useless Totems on the board, but look at the Raid Leader. He has the same stats as your card but gives the buff to all of your minions. Your Troll gives it just to Totems but in return he has a good Deathrattle, especially for early-game. So I think you should either make this card 3 mana, remove the battlecry or give him a higher rarity because for common this is just too good.

    Nevertheless really cool cards. I like them :D

    Posted in: Fan Creations
  • 0

    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from BerserkMidget08 »

    High Instructor Campbell:
    Is this a Battlecry effect or an ongoing one? Stats are spot on if a Battlecry. If ongoing effect the wording and cost would need a rethink. 

    Expulsion: 
    I think maybe a 1 or even 0 cost may be more suitable as it is likely to be used similar to Silence. Interesting idea nonetheless especially with all these deathrattle minions running around since Naxx! Maybe a card draw?

    Sinister Shuriken:
    I think the wording could be improved but I can't really think how! The final bit should be changed to "This loses 1 Durability" 
    (Like (Sword of Justice))

    Thanks a lot :) I improved my cards so they should be better now.

    When creating Expulsion I thought of cards like Deathlord. You dont want to silence him because he is a good taunter, but you normally dont want to give your opponent a free minion, so just use Expulsion on the Deathlord and be all happy. Or you dont want to use one of your silences for a Nerubian Egg? The solution: Expulsion! xD

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

     

     

    Every help is welcome, especially wording help ;D

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from Shakrazam »
    Now they really seem like actual cards that could be added to the game. I am especially big fan of the Rogue card. I would pay to have it in the game. Not because I think it is powerful but because I think it is an awesome concept. Halten Sie sich die gute Arbeit.

     

     

    Google Translate xD  I think you meant: Mach weiter so gute Arbeit. But for your friendly feedback, its nice to read that someone really likes your cards. I like the Rouge card too, it´s just really funny. Think of: Round 4 Combo SI:7, round 5 Gadgetzan, attack with SI:7, Prep Greed, Coin, Coin, Shiv. So much card draw :O

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from Shakrazam »

    @TheSilverHandL... With exception of the undeads I really really like these cards. I think they are very well rounded, have balanced stats and cool card arts. The only think I don't like for some of them is the wording. I would change them like this to suite the established game standards better:

    Greed - Destroy a friendly minion and add/put 2 Coins to/in your hand.

    Lava Golem - After this minion attacks, deal 1 damage to all enemy minions. or Whenever this minion attacks, ... depending on how you want it to work, hence should it trigger before or after the attack, but I don't really see how it can be before the attack so the first variation is the obvious choice.

    Bloodseeker - Same as Lava Golem.

    Inner Light - Give a minion +1/+1. In the end of your turn it gains +1/+1.

    As for the Undeads unless the undead race brings some kind of drawback to the minion they are way too powerful. Possible changes may include limiting the attack buff aura of the Scourge Commander only to undead characters and the Skeletal Companion being 3/1. Also you should give the Skeletal Companion some cost in case it gets returned to hand. In his case 3 may be a good idea. Even with the changes I proposed I still think there is a bit too much power to the Scourge Warrior when compared to Dragonling Mechanic, on top off the better raw stats it is also an Undead, but being an Epic I think it can get away with it.

    Nevertheless very nice cards.

    @ParryDox didn't notice you commented on the same guy, glad out views align. Maybe a possible buff for Inner Light would be +1/+1 at the end of each turn instead just at the end of yours. But this might make it a bit too powerfull.

     

    Thanks for the help, I am German so i´m not so familiar with English wording :D

    I updated my cards according to yours and ParryDox´s suggestions, so i hope they are better now. 

    Posted in: Fan Creations
  • 0

    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    This would make Miracle Rouge insane :D

     

    A nice Shaman 5 drop beside Earth Elemental.

     

     

     

     

     

    Really funny Paladin buff card, because you need to get rid of it immediatly ;)

     

    Posted in: Fan Creations
  • 0

    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

     

    My ideas for a better Pala earlygame.

     

    I like them both.  Each is technically balanced, though they both feel like they're just a touch on the strong side, which is just what Paladin needs right now.

    My biggest concern with the SH Protector would be the potential Blood Knight synergy.

    Yeah its strong but you need to have at least 2 minions on the bord in round 3, which isnt that easy because 3 Heroes are able to kill your tokens or many little minions you may play, and the others have stuff like Forked LightningCruel Taskmaster or Northshire Cleric. It would be easier to play this combo in lategame, but then its more likely that your opponent has a silence or just destroys the Blood Knight, so I think the Protector is really well-balanced.

    Posted in: Fan Creations
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