Well, I can't say that this card is good, but it certainly seems to have one of the craziest effects on a card to date.
One thing I definitely want to try at some point is to cast enough spells during the game and play Yogg-Saron, Hope's End at the end of my turn. Hopefully, the animations will take so long (and one of the heroes somehow will not die in the process) that the battlecry essentially also includes "...and skip your opponent's next turn." Unlike when playing Nozdormu, this will allow you to have a full length turn following your opponent's skipped turn.
I'm assuming this can target your hero as well. In that case, I'm not too excited for when Yogg-Saron, Hope's End inevitably casts Pyroblast on my face...
There's a good chance it will say that. See Mike Donais's quote slightly below the picture of Ragnaros, Lightlord in IGN's reveal article (reproduced below).
Imagine a world where instead of Ragnaros being the most powerful dark being, the old gods are. Now imagine a world where Ragnaros says 'Live Insect' at the end of your turn and heals you instead of dealing 8 damage to your opponent! This is a better world is it not?
Nice deck! I run the same list except with -1*Emperor Thaurissan +1*Revenge. Though I have slightly lower winrates against Midrange Paladin and Handlock than you report, I have slightly higher winrates against Face Hunter and Aggro Paladin (decks I face a bit more frequently). Interestingly, I have found that Revenge is extremely powerful against Midrange Hunters; I have a 65-70% winrate against them largely because Revenge has saved me from otherwise unwinnable situations.
I'm also very curious how you plan to change your deck after TGT is released. Personally, I plan to run -1*Shield Block +1*Bash (though this change is highly dependent upon how aggressive the new meta is) and -1*Shieldmaiden +1*Justicar Trueheart. Will you be making similar changes?
I really enjoy when the spectators in the top left start cheering for you--it's probably my favorite animation from any of the game boards. I'm not entirely sure what causes them to get so excited, but I'm pretty sure they started cheering whenever I dropped a legendary minion.
Then again, I was playing as a control warrior against a midrange druid, so maybe they just like cheering for the underdog...
As someone who almost exclusively plays CW (without silence) this is what I do:
The best case scenario: Your opponent--who typically plays his turns very quickly--takes almost his full turn length to play his Voidcaller. In this scenario, I kill the Voidcaller immediately, as my opponent's play suggests that he doesn't have an amazing demon in hand (i.e., Doomguard or Mal'Ganis). I only don't kill the Voidcaller in this scenario if I'm already extremely far ahead, and an unexpected Doomguard or Mal'Ganis would significantly increase my opponent's chance of winning. Obviously, this scenario is quite rare, but it's important to be aware that it exists so that you can take advantage of it when it occurs.
The typical scenario: Your opponent plays Voidcaller while he has board control and relatively few cards in hand. In this scenario, I only kill the Voidcaller if:
I have some way to have 7 armor after attacking and Shield Slam in hand, so I can kill the potential Doomguard or Mal'Ganis.
I have a Brawl in hand (that I can play with my remaining mana), there are many minions on the board, and I'm in an otherwise bad position with no other removal in hand.
Essentially, I never attack the Voidcaller under normal circumstances unless I can immediately kill the Doomguard or Mal'Ganis that could be summoned or I am already in such a bad situation that I'll lose the game if I don't kill the Voidcaller (and I have to hope that my opponent doesn't have Doomguard or Mal'Ganis in hand).
Below M = Mage, W = Warlock, CiH = cards in hand (at end of turn), L = Warlock life total (at end of turn). Note that the warlock goes first (to be consistent with the provided image).
2
Well, I can't say that this card is good, but it certainly seems to have one of the craziest effects on a card to date.
One thing I definitely want to try at some point is to cast enough spells during the game and play Yogg-Saron, Hope's End at the end of my turn. Hopefully, the animations will take so long (and one of the heroes somehow will not die in the process) that the battlecry essentially also includes "...and skip your opponent's next turn." Unlike when playing Nozdormu, this will allow you to have a full length turn following your opponent's skipped turn.
8
I'm assuming this can target your hero as well. In that case, I'm not too excited for when Yogg-Saron, Hope's End inevitably casts Pyroblast on my face...
1
I love how the mouseover text is literally "yoggfake."
0
There's a good chance it will say that. See Mike Donais's quote slightly below the picture of Ragnaros, Lightlord in IGN's reveal article (reproduced below).
1
I got my first golden legendary! Too bad I'll probably never use it.
1
Overall, I'd say I did above average.
I opened 13 epics (two of which were golden) and 3 legendaries (two of which were Dreadscale).
The attached images show my best two packs.
2
Nice deck! I run the same list except with -1*Emperor Thaurissan +1*Revenge. Though I have slightly lower winrates against Midrange Paladin and Handlock than you report, I have slightly higher winrates against Face Hunter and Aggro Paladin (decks I face a bit more frequently). Interestingly, I have found that Revenge is extremely powerful against Midrange Hunters; I have a 65-70% winrate against them largely because Revenge has saved me from otherwise unwinnable situations.
I'm also very curious how you plan to change your deck after TGT is released. Personally, I plan to run -1*Shield Block +1*Bash (though this change is highly dependent upon how aggressive the new meta is) and -1*Shieldmaiden +1*Justicar Trueheart. Will you be making similar changes?
0
I really enjoy when the spectators in the top left start cheering for you--it's probably my favorite animation from any of the game boards. I'm not entirely sure what causes them to get so excited, but I'm pretty sure they started cheering whenever I dropped a legendary minion.
Then again, I was playing as a control warrior against a midrange druid, so maybe they just like cheering for the underdog...
5
As someone who almost exclusively plays CW (without silence) this is what I do:
The best case scenario: Your opponent--who typically plays his turns very quickly--takes almost his full turn length to play his Voidcaller. In this scenario, I kill the Voidcaller immediately, as my opponent's play suggests that he doesn't have an amazing demon in hand (i.e., Doomguard or Mal'Ganis). I only don't kill the Voidcaller in this scenario if I'm already extremely far ahead, and an unexpected Doomguard or Mal'Ganis would significantly increase my opponent's chance of winning. Obviously, this scenario is quite rare, but it's important to be aware that it exists so that you can take advantage of it when it occurs.
The typical scenario: Your opponent plays Voidcaller while he has board control and relatively few cards in hand. In this scenario, I only kill the Voidcaller if:
Essentially, I never attack the Voidcaller under normal circumstances unless I can immediately kill the Doomguard or Mal'Ganis that could be summoned or I am already in such a bad situation that I'll lose the game if I don't kill the Voidcaller (and I have to hope that my opponent doesn't have Doomguard or Mal'Ganis in hand).
1
My proposed solution:
Below M = Mage, W = Warlock, CiH = cards in hand (at end of turn), L = Warlock life total (at end of turn). Note that the warlock goes first (to be consistent with the provided image).
Turn 1
W
M
Turn 2
W
M
Turn 3
W
M
Turn 4
W
M
Turn 5
W
M
Turn 6
W
M
Turn 7
W