Some people call it the 6-mana Mind Control. For Blizzard it's Embrace Darkness. For me it's going to be the Might Control, as you have no idea what's going to happen to the card before you get control of it. If you get control of it. If you're not dead because you just spent 6 mana to do nothing until the next turn.
If it was the only minion, then best case scenario, your Might Control on their 6-drop will help you deal with their 7-drop. If it wasn't, you're probably dead.
20
GET IN THERE AND FIGHT but only if u want to its ok like whatever you want idk MAGGOT
-3
Seems terrible. 9 mana force your opponent to trade, gain 5 armor. Hero power is odd, giving you an extra flexible card each turn? Rogues don't out last their opponents, they out tempo. Clunky card that doesn't do much for 9 mana is far from meta defining in my opinion. If anybody would like to argue, lets!
2
Why do you say this? Get a pretty powerful hero power, but skip your turn? They develop their board for free on turn 10, and now what do you do? Play two eviscerates? Complete the quest? Seems slow to me.