Most secrets by design are fair as they require the other player to make them work. Bamboozle fits in that design very well. Because you, the opponent, attack the minion, you get to decide which minion gets evolved. On top of that, testing for secrets in rogue right now is very easy as there is only 3 in standard. It’s not like hunter or mage where you have to test their full library of them. With there only being 3, it makes sense that the EPIC one would be powerful or have such a unique effect as the other two are strong in their own rights.
tl:dr rogue secrets need to be powerful right now for the archetype to survive.
when more are printed in the same format pool, then I’ll see cause for a nerf
I’m about rank 5-3 Americas right now and I’ve been feeling good with playing these cards. I’ve been playing a handlock variant though and don’t rely on these cards as I play many duplicates. They are very good top end finishers against the midrange and control decks But are lacking against aggro.
I don't know why people are obsessed with Reno being a Dragon. People see what they want to see.
Imo there is no way blizzard gives Reno the same gimmick as Kazakus. Kazakus is secretly a Dragon so Reno can't be, simple as that, they want unique characters.
I think the concept is very cool. The only gripe I have about it are the classes that add minion types to it. That would be outside of hearthstone’s game design. Though I do enjoy the idea of a beast/dragon or a demon/dragon, it would be stronger in those respective classes if it was just a dragon and had another minor ability that is part of the class’s identity.
I’m very excited for Kragg. He seems like a great fit in every quest and side quest deck. Removal + a taunt? Yes please. I know the stats on him are low but I believe he makes up for it with the tempo gain.
The deck doesn’t really work without it. It makes sense why you might want to build it but just make sure you have an Ancharrrr or 1600 dust
edit: I said that horribly. Basically, if you draw it within your first 4 turns, your win percentage goes up about 20% and if you can hoard pillager it, another 5%. The main problem with the deck is that you do run out of cards fairly fast so you do need ways to reload like Ancharrr and Livewire Lance.
I agree with you as it will be a solid card. However, I feel like having it as a 2 of in EVERY deck is slim. Some decks would rather have cheaper removal even if it is more conditional.
I I’ve added 2x Spellbreaker and 2x Twilight Drake is place of Voone, Ysera, weapons project and Brawl. You just end up with so many cards in hand that you need ways to play them.
4
They do not. I was on pack 39. Got my bundle. Then opened a Scholomance pack and got a legendary.
5
Most secrets by design are fair as they require the other player to make them work. Bamboozle fits in that design very well. Because you, the opponent, attack the minion, you get to decide which minion gets evolved. On top of that, testing for secrets in rogue right now is very easy as there is only 3 in standard. It’s not like hunter or mage where you have to test their full library of them. With there only being 3, it makes sense that the EPIC one would be powerful or have such a unique effect as the other two are strong in their own rights.
tl:dr rogue secrets need to be powerful right now for the archetype to survive.
when more are printed in the same format pool, then I’ll see cause for a nerf
0
I’m about rank 5-3 Americas right now and I’ve been feeling good with playing these cards. I’ve been playing a handlock variant though and don’t rely on these cards as I play many duplicates. They are very good top end finishers against the midrange and control decks But are lacking against aggro.
0
Oop
1
I think the concept is very cool. The only gripe I have about it are the classes that add minion types to it. That would be outside of hearthstone’s game design. Though I do enjoy the idea of a beast/dragon or a demon/dragon, it would be stronger in those respective classes if it was just a dragon and had another minor ability that is part of the class’s identity.
7
I’m very excited for Kragg. He seems like a great fit in every quest and side quest deck. Removal + a taunt? Yes please. I know the stats on him are low but I believe he makes up for it with the tempo gain.
3
The deck doesn’t really work without it. It makes sense why you might want to build it but just make sure you have an Ancharrrr or 1600 dust
edit: I said that horribly. Basically, if you draw it within your first 4 turns, your win percentage goes up about 20% and if you can hoard pillager it, another 5%. The main problem with the deck is that you do run out of cards fairly fast so you do need ways to reload like Ancharrr and Livewire Lance.
0
I would like you to explain? I agree with the person you are disagreeing with because most of the cards are powerful, early game cards.
1
I would say the safest two are Alexstraza and Galakrond’s fanboy. Obviously if you pack one of the 3 I would craft the other 2.
Edit: Yogg be with you
1
It kinda supports control warrior by buffing taunt warrior; a type of control warrior.
0
I agree with you as it will be a solid card. However, I feel like having it as a 2 of in EVERY deck is slim. Some decks would rather have cheaper removal even if it is more conditional.
0
I I’ve added 2x Spellbreaker and 2x Twilight Drake is place of Voone, Ysera, weapons project and Brawl. You just end up with so many cards in hand that you need ways to play them.
Edit: Would also consider adding Mountain Giants
3
Have you tried Wisp?
2
That plus Reno Jackson. Oof.
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I appreciate your idea. Thank you Hearthpwn