Dang this forum got me hooked on WoW lore
I really appreciate your effort in all of this :)
Same. Honestly, Conjurer's Calling is one of the main reasons why mage is healthy right now.
Corruption seems way over costed, although I appreciated coming out the gate with underpowered instead of "lol destroy the enemy"
Yeah destroying the hero would have made this too overpowered because Storm Chaser exists.
Druid is gonna die even harder once the rotation hits. Cards like Spreading Plague, Malfurion the Pestilent, Branching Paths, Oaken Summons, Ironwood Golem, King Togwaggle, Ultimate Infestation, Hadronox, and other Year of the Mammoth cards which make up 50% or more of Druid decks are rotating out. Hopefully Blizzard will introduce new cards in the next expansion that can revive Druid.
This is bull****. (I'm not Kripp btw lol)
1. I know Mana Wyrm can be annoying in the early game and all, but this nerf will kill one of Hearthstone's most iconic mage cards. The only reason why Mana Wyrm is being played is because it's one of the only early game minions mage can play. And why Mage, of all classes? Mage is a weak class compared to the power level of Druids or Warriors.
2. Aviana was not the problem. Aviana and Kun the Forgotten King combos had only a decent amount of plays in wild, and Blizzard did not seem to mind that this combo existed. But then cards like Star Aligner, Juicy Psychmelon, King Togwaggle, and Azalina Soulthief came out and that just made the combo completely busted. Why did Blizzard not nerf Juicy Psychmelon instead? It's a freaking four mana draw your entire win condition. That's the real reason why Druid is broken in wild right now.
3. Giggling Inventor did need a nerf, but did it have to be raised to seven mana? I get that Blizzard might have wanted to keep Giggling Inventor in odd decks, but seriously, seven mana? A two mana increase is a harsh nerf; Blizzard should have just increased the cost to six or removed the divine shields from the taunts. The only reason why Giggling Inventor is broken is because of Quest Rogue. Otherwise, Giggling Inventor is one of the best taunt cards any class could use.
4. After all the complaints, why did Blizzard leave standard Druid untouched? Facing against Druid right now is nearly comparable to facing a boss.
I really hope Blizzard does change Druid before the next expansion hits.
From the latest patch notes:
We have updated the functionality of the Rogue quest reward Crystal Core in order to address some inconsistencies. This new functionality also applies to Dark Pharaoh Tekahn’s Battlecry effect.
- After Crystal Core is played, the base copies of your minions will now have 4/4 stats. The stat numbers will appear as white, instead of the green text indicating a buff. This means that if your opponent steals or silences your minion, it will remain as a 4/4.
- Additionally, minions currently in play will receive a onetime effect that sets their stats to 4/4, overriding current enchantments and clearing damage.
- Some interactions will change under this new functionality. Cards that create a copy of a minion with specifically stated stats (Sonya Shadowdancer, Prince Taldaram, Barnes, etc) will now work as written on the card text. For example, the minion summoned by Barnes will be a 1/1, instead of a 4/4.
So if I understand correctly Sonya will give 1 mana 1/1 copy not 1 mana 4/4 copy.
This was the nerf we needed when Quest was still in standard, it sees no play in Wild.
Him quitting HS doesn't really give him any right to piss off an entire community. He should of simply posted the card on twitter and be done with it. What he has done will garner him a lot of hate that could've been EASILY avoided.
Wow it's been an entire year since I last posted on this thread! I no longer play Hearthstone but I still play WoW and since I stumbled upon this thread, why not add to it?
There is a forsaken that can be found in Tirisfal Glades (the home of the Forsaken) named Gunther Arcanus. He was, presumably, the first forsaken to escape from the control of The Lich King. All of the other forsaken broke free when he was in a weakened state, including Sylvanas Windrunner. This makes him incredibly powerful. He lives on a small island in a lake, believing he is the only forsaken to break free from the Lich King. In classic WoW there was a quest to tell him that other forsaken broke free and that he can join them. Since the rework of the Tirisfal Glades zone in the Cataclysm expansion, this quest chain was removed but Gunther is still there. It is also presumed that Gunther is a lich, the same type of being as Kel'Thuzad, meaning that he is a potent necromancer and has the power to be resurrected over and over until his phylactery is destroyed. He is so powerful, he was able to change his appearance to that of a normal forsaken, rather than keep his skeletal lich appearance. No other lich has ever done this.
What can I say? It's expensive to run a business these days.
Seriously though, if it wasn't already obvious I am not suggesting anyone should actually craft the deck. It's more for the people who already have large collections spanning the entire history of the game and are looking for a use for many otherwise untouched cards.
This deck definitely is the perfect way to set your brand new account for success. I love when players help eachother out by writing guides like this or finding good methods to jumpstart an account. I definitely recommend this deck to any new player!
I also made a video showcasing the deck in action at around 5 and had very good results. I hope you all enjoy!
Hey guys, I'm back! I've been taking a break from Hearthstone these past few months and now I'M BACK! Let's do the lore:
The blood elves are a sect of the night elves who moved to the Isle of Quel'danas in the Eastern Kingdoms after the War of the Ancients. Their leader, Dath'Remar Sunstrider, had stolen a bit of stolen water from the Well of Eternity and used it to create the Sunwell. Due to using the sunwell, the blood elves, at this point calling themselves high elves, lost their blue skin tone. When the high elves were first establishing their kingdom of Quel'thalas they had trouble dealing with the trolls in the surrounding areas. At this point they had been part of the Alliance and requested their aid in exchange for teaching select humans arcane magic. They succeeded in holding the trolls back and it cemented the bond between the high elves and the Alliance. After a long period of growth, Quel'thalas had grown strong but it would eventually fall. The Lich King, at this point known as Arthas Menethil, invaded Quel'thalas along with the scourge and used up most of the Sunwell's power to revive Kel'Thuzad as a Lich. The Lich King killed of almost all of the high elves (90% in fact) and they were forced to find a new home. They renamed themselves blood elves in remembrance. They grouped up with a leader in the now fallen Alliance of Lordaeron. The leader forced them to do impossible tasks and imprisoned them with sentence of death for not completing them. The high elves found assistance in the naga who led them to Outland to join Illidan. Kael'thas Sunstrider had joined Illidan's forces and told his people to join the Horde to help them get to Outland. Those who did not join the Horde kept the name high elves and joined the Alliance (this was a very small minority).