Because it doesn't Discover them. Discover means you did know the guy to some extent. This card is more like a shout to strangers. (nice reference tho)
With all the other Imprisoned cards' stats, I expect either a 5/1 or the summoned tokens have Charge or Divine Shield. Instead, we got an even worse Sludge Slurper, because what's Paladin without a bad card.
Also, isn't dangerous Demons the idea of Imprisoned minions? Why would they choose to imprison this plain-looking Murloc instead of some Lightforfed Demon or a zealot (according to Paladin's theme)?
0
Tar Creeper finally have a proper successor
1
The golem creation feels like Jade Lotus thing. Since it's a mixed technique, the conditions are bound to change, too.
0
So much Resident Evil 4 Salazar's statue vibe here
0
Artwork looks too much like a murloc instead of a human in murloc suit. Haven't they learned from Omega Defender old artwork issue?
6
Assassinate has left the chat
0
The pieces seem underpowered for 5 cost (except the body). Would have been better if they're 5 pieces of 4 cost instead
4
Because it doesn't Discover them. Discover means you did know the guy to some extent. This card is more like a shout to strangers. (nice reference tho)
5
So many draw/deck arrangement cards this expansion.
Faith in the heart of the cards: lost
1
Shadowhoof Slayer should be 3 (an attack chance is always nice)
Wand Thief should be 5 (instant combo, and getting a Mage spell for Paladin is great)
Dust Devil should be 2 (turn 1 drop without being able to follow up at turn 2 kinda hurts)
Infectious Sporeling should be 1 (that thing is an anti Paladin tool that most likely hurt you when you least expected it
I agree with the rest
0
Well, Duel Paladin was never relevant, but glad we finally got an anti aggro tool for it
8
Soulbound Ashtongue has left the chat
4
Nerfed to 6 cost, same as Hand of Gul'dan
Called it, there're gonna be Body of Gul'dan, Crotch of Gul'dan, Foot of Gul'dan, and Gul'dan OBLITERATE in the future
0
Artwork and name seem more like a Druid card rather than Shaman (Shaman seems to choose aquatic theme for this set).
2
With all the other Imprisoned cards' stats, I expect either a 5/1 or the summoned tokens have Charge or Divine Shield. Instead, we got an even worse Sludge Slurper, because what's Paladin without a bad card.
Also, isn't dangerous Demons the idea of Imprisoned minions? Why would they choose to imprison this plain-looking Murloc instead of some Lightforfed Demon or a zealot (according to Paladin's theme)?
6
Ah, now I see where the dust from my Leeroy Jenkins would go