Timepiece of horror should deal 12 dmg, thematically it fits the clock animation.
- ThePixelDash
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26
NightscaleReaper posted a message on Weekly Card Design Competition 7.07 - Submission TopicPosted in: Fan Creations -
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NightscaleReaper posted a message on Weekly Card Design Competition 6.19 - Submission TopicPosted in: Fan CreationsTokens:
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Lord_Molyb posted a message on Weekly Card Design Competition 6.18 - Submission TopicEdit: Linking cards since multiple ones are referenced.
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Wisp_is_OP posted a message on Foe Reaper 4000Posted in: Foe Reaper 4000Why slice your enemies with beasts when you can use the NEW Foe Reaper 4000?
SLICE YOUR ENEMIES 3X FASTER!
AMAZING, I KNOW!
His powerful blades and high speed moves make it faster to chop down anything you want!
The future is NOW! Say goodbye to Druid of the Claw!
Foe Reaper 4000 vs. Ironbark Protector!!
Call now! GGWP-EASY-4000
Foe Reaper 4000: 3x 599D$
Golden edition! Foe Reaper 4000: 6x 599D$
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VladTheEater posted a message on ReincarnatePosted in: ReincarnateAt first glance this card might not seem like much but it is incredibly flexible.
This card can be used:
- To trigger your own positive Deathrattles & your opponent's negative Deathrattles
- To act as a full-heal for a critical minion
- To "unsilence" a minion
- To "de-buff" enemy minions (both applied buffs (Such as Mark of the Wild) and natural (Such as Twilight Drake))
- To allow Charge minions to attack a second time
- To trigger on-death effects such as Cult Master (even if cast on itself!)
- It can even be cleverly used to 'reposition' a card like Flametongue Totem for surprise lethal.
I love this card.
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Not sure why people call this trash when it's just a card you can slot in any controllock, think about it, Elysiana but instead of trying to make the game longer you're just trying to finish off your opponent with waves of 3/2, if a board of them survive it's 18 damage that you can target in 3 damage bursts, sure you take a few fatigue damage but your opponent has to deal with armies of imps. And you can always play a card like Rustwix after that guy to delay fatigue a bit if really
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It's not broken or bugged, a weapon is just a fancy way of saying "your hero has +X Attack during your turns for Y attacks" For example, Doomhammer's Windfury is applied to your hero, and using an aoe Battlecry Hero card like Hagatha will cause Overkill weapons to trigger their effects. Weapons are just a display to remind you of what effects you applied to your hero, attack included, so a minion taking damage after attacking something with attack is just the game working as intended, there's a reason why there's an animation with your weapon closing during the enemy turn
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7 mana to summon it granted you can get the 5-6 extra copies of Mogu Cultist which is pretty much impossible in standard today and in wild there's much crazier combo-wise
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I can't believe Twisting Nether lied to us for so many years
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Ok but adaptations are different and it would just be Adapt twice
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Well, he IS a self-aware Mech
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Can't tell if sarcasm, if it's not, you should read the first line of the card
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Well, how else do you easily recognize a pirate?
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They thought Shaman was too strong back then and printed a bunch of awful cards without any synergies, hiding it as a new archetype