Battletag: Lemon#22243 Region: EU Trade Only?: Yes, you go first. I'll show you first though. I'll play SuicidelockCompleted with TopDeck#21440
A Minion unfreezes at the end of your turn if you don't attack with it, it's a 1 mana draw 2 at the end of your turn in 99% of the time you'll play it. It's op, not too weak.
definitely not, would be way too op, they even stated there wont be any cards that can slow quests down
The craziest thing just happened to me, got Bane of Doom from Undercity Huckster got a Lord Jaraxxus and used Shadowcaster to put it in my hand, risking setting my life to 1, but instead, it set my life to the full 15 :^)
So if you ever do that, dont be scared to heal back to that sweet sweet 15 hp
I openend 53 packs and got 7 legendaries, Hunter,Priest,Warrior,Mukla,Soggoth,Yog,N'Zoth :^)
2 Boogeymonsters and Y'sharj, that's pretty unlucky for being lucky
...I actually like this feedback. It's very well thought out and constructive.When I was first creating the card, I thought about restricting it to enemy minions only so you couldn't do what you were suggesting like playing Sylvanas Windrunner and then triggering her Deathrattle. However, after comparing to other similar effects, I decided this was closer to what I wanted to achieve with the card. One reason I ended up going the route I did was when I compared it to cards with similar effects like Feign Death and Reincarnate. For 2 mana, you trigger your minion's Deathrattle(s) and they retain the ability to trigger them again when they die. When this minion is played, you trigger your minion's Deathrattle but then that deathrattle is spent and won't have a chance to trigger a second time.Another reason was comparing it to other tech cards like Big Game Hunter or Kezan Mystic. I didn't want the minion to be a 100% dead card if your opponent doesn't play Deathrattle, just like BGH or Kezan isn't a 100% dead card if your opponent doesn't play high attack minions or secrets. Allowing it to target your own minions seemed like a good way to accomplish this while retaining it's tech niche.While on that topic, it would certainly be a meta defining tech card, so people would have to adjust their playstyle and deckbuilding habits. Just like people are hesitant to put in a ton of high attack minions in their decks and generally value 6 attack as being the sweet spot due BGH's existence, this card would accomplish a similar effect for Deathrattles. People may think twice before auto-including Piloted Shredder in every deck they play because people would then know it could work against them and may start to value those 3/5 or 4/5 4 drops more than they currently do now. So I'm still quite comfortable defining this as a tech card.Though I do welcome the feedback and I appreciate the way you decided to voice it. You make some good points.Anyway, it's getting late. I think I'm out for the night. Good night all.
There we go!
Good job Blizzard!
I have to say... Thank you Blizzard for the free packs :)
How Long Can This Drag on?
Leave it to Toast to make everything about himself.
Putting a reward that's tangible means the population will feel like they HAVE to complete it or they are missing out, and will get pissed. This is why the original Adventures were made so easy: making them hard means the players who can't complete it will be discouraged by missing the reward.
Also folks who don't give a darn about the first player content will feel 'forced' to play it for the same reason. Even if the reward is small, similar to how something that is Free is treated fundamentally different from an item that asks for even a nickle.
Chances are, the negative feeling caused by both will overwhelm the positive feeling you'll have over getting, say, 2 packs for completing half of the puzzles.
Design decisions must take into account human mentality.