Looks promising so far, but too bad everyone's hyped for KoFT, rendering your chances of hearing feedback. I do need feeback too for my Battle at Fields of Honor expansion. ;) Now onto some cards:
Blackrock Brute: This doesn't work, because Enrage always has an aura effect, not a one-off trigger one. Will likely need a rework.
Battle Standard: Weak in my opinion. You do ensure you can push for lethal, but if your deck doesn't focus on going face, this card is just bad. Maybe make it 3 mana and affect only your minions, rest is fine.
Honorbound Grunt: Solid card and pretty balanced. Nothing else to say really.
Ironclaw Rehgar: Good if you play Fire Fly, Flame Elemental and this in one turn, too good if your board full of elementals survives. A nerf to the effect or numbers of targets or even stats of him should do the work.
Dark Shaman: SO weak! Not only it will NOT clear the elementals (in HS, when a minion has 1 hp due to something like Stormwind Champion, if the buffer dies, that minion will still stay alive), it's super situational and gives you a VERY low reward for such a price you have to pay. I would personally make this 5 mana and 3/4 with "Deal 2 damage to all enemy minions" and Overload: (1).
Corrupting Water: I can't understand this card. Do you target a charcter for healing before you deal damage to all minions? This is likely the only way HS could safely add this card into the game.
Light's Command: +1/+1 is enough. Also, even Atiesh that is more powerful if you don't attack has 1 Attack. I think you should do the same here. ;)
Galakras: Worse than Prince Malchezaar in terms of stats, better in terms of card selection. I dunno what to think about this card, maybe a rework will make things better.
Survival of the Fittest: A big no from me after a brief analyzis. It can provide too much of a tempo swing and be unreliable at the same time, and it limits design space because of that swing factor. While the idea is fine, the execution is very bad.
Sha of Pride: Of course, Discard would be much better with a such effect, but I think it's better for the game to make it an aura effect, not the pernament one.
Lesser Sha: Solid card, but I think it might lack some purpose. Maybe as a 1-off in Zoo in late game, but otherwise a pretty tricky effect to find use for.
Arcane Distortion: NO. Blizzard definitely wouldn't like to have a card like this in game. You really shouldn't punish players for drawing at the start of your turn. And thePrimordial Glyph included here in not needed and, well, Discovering cards during your opponent's turn makes no sense really, unless somehow Blizz decides to create cards that can be played during your opponent's turn.
Norushen: Pretty good card that migth seem like powercreep to Soggoth the Slitherer but he didn't see play really. Better if summoned by means of Free From Amber. ;)
Hope this feedback will help you. Also check my "Battle at Fields of Honor", I will REALLY be happy if you will and also rewiev, I need feedback for it too. Anyway, until your next reveals! Cheers, love! ;)
Thank's for the feedback, I'll get on balancing those cards once the entire set is released!
My expansion is based on The Nighthold raid! The core concept or theme of the expansion is Mana, Spell Power and a keyword;
Now Ancient Mana is a ongoing effect, you can get it one time, two time even three times! But only one Ancient Mana can be applied at a time; For instance if you had Suramar's Finest already on the board (With it's effect on) then you couldn't activate Fel Stalker's Ancient Mana effect, there are ways to change,destroy or even increase the amount of Ancient Mana effects active but that will be shown in other cards!
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Twitch Prime events coming later.
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Warrior | 3 Commons, 3 Rares, 2 Epics, 1 Legendary |
Shaman | 3 Commons, 3 Rares, 2 Epics , 1 Legendary
Rogue | 3 Commons, 3 Rares, 2 Epics, 1 Legendary
Paladin | 3 Commons, 3 Rares, 2 Epics, 1 Legendary
Hunter | 3 Commons, 3 Rares, 2 Epics, 1 Legendary
Druid | 3 Commons, 3 Rares, 2 Epics , 1 Legendary
Warlock | 3 Commons, 3 Rares, 2 Epics , 1 Legendary
Mage | 3 Commons, 3 Rares, 2 Epics , 1 Legendary
Priest | 3 Commons, 3 Rares, 2 Epics , 1 Legendary
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didnt some guy say aggro was dead this expansion
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Yes, one of the best brawls!
Fun fun!
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You can see some of the hero powers if you "view image" on the heroes you can see this
Looks cool.
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They are sentinent
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My expansion is based on The Nighthold raid! The core concept or theme of the expansion is Mana, Spell Power and a keyword;
Now Ancient Mana is a ongoing effect, you can get it one time, two time even three times! But only one Ancient Mana can be applied at a time; For instance if you had Suramar's Finest already on the board (With it's effect on) then you couldn't activate Fel Stalker's Ancient Mana effect, there are ways to change,destroy or even increase the amount of Ancient Mana effects active but that will be shown in other cards!
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Where do I change from mobile to desktop? I cannot find it anywhere
Using a smartphone as well.
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people bought them so no
they are profitable.
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1 - Un'Goro Crater
2 - The Nexus
3 - Unknown, no hints there, possibly something dwarf.
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Would you put this in your deck?
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Make some more, perhaps for each winner of the Creation Comp?
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