I think it really depends on your classic collection. If yours is pretty complete then reroll, and bank the gold for an expansion pack that you really want to eventually get a legend from.
Looking at the meta coming up, I’m seeing Secret Pally and Zoo as the top aggro. Rush cards along with Sweeping stikes and all of the high tempo cards available should make any mid-range warrior viable against them. Throw some bombs in their deck and finish off with Grommash. There are several decks that warrior can work with, both old and new. It’s going to be a fun launch.
In Boomsday, Warrior lacked a 2 mana mech to magnetize, this into Bronze Gatekeeper is a solid play for the board. This will likely see play in the Bomb Warrior.
So, having gone through all the comments up to this post, this is the first one that gave me a new idea to think on.
Is an OTK deck on it’s face non-interactive. According to the post above, the answer is no. You can always interact with the opponents hero in an OTK deck, it claims. That is not always true. Control decks are designed in to interact with the board and not the opponents hero. The control deck has to set up plays over time to effect the opponent hero, which the OTK deck will then disrupt since that is part of their design as well.
The end point here is that no deck on its face is non-interactive, but many match-ups are. Control v. OTK lacks interaction because the control deck does not have the tools to effect the OTK deck in any meaningful way. Many OTK v. aggro match-ups lack interaction because the OTK deck does not have the consistent tools to survive against a strong early game.
In these cases, I feel like the most meaningful interaction is not between the decks but between the player and their own knowledge of what they are facing. “How many turns before the combo goes off? How much damage can I do in that time? Can I afford to play into a board clear?”
To cut the ramble short, if you are playing a deck and you are consistently playing against non-interactive match-ups, then you are playing the wrong deck for the meta that you are in, and the best thing that you can do for the sake of your sanity is to stop playing that deck
If you have Alextraza, I think that she may provide that late game dragon you need. These games often go to fatigue and being able to knock your opponent to 15 health at that late stage can close the game out faster.
1
I agree that we should have a tauren hero. I always thought they would have Hamul Runetotem for druid.
0
I think it really depends on your classic collection. If yours is pretty complete then reroll, and bank the gold for an expansion pack that you really want to eventually get a legend from.
4
Elementary Reaction makes sense. The one you drew was cast, but since the one in your hand is a copy and was not “drawn”, it didn’t cast.
0
Looking at the meta coming up, I’m seeing Secret Pally and Zoo as the top aggro. Rush cards along with Sweeping stikes and all of the high tempo cards available should make any mid-range warrior viable against them. Throw some bombs in their deck and finish off with Grommash. There are several decks that warrior can work with, both old and new. It’s going to be a fun launch.
0
Big question: How do you activate Grom? Without an activator, I think Leeroy Jenkins is a better finisher card in this deck.
0
That is freaking genius! It makes supercollider hits into a three minion domino.
0
In Boomsday, Warrior lacked a 2 mana mech to magnetize, this into Bronze Gatekeeper is a solid play for the board. This will likely see play in the Bomb Warrior.
0
The tempo warrior will be having trouble with the wide boards now that Bloodrazor is rotating, this card will help fill that gap.
1
On behalf of all the warrior players, I strenuously object.
1
So, having gone through all the comments up to this post, this is the first one that gave me a new idea to think on.
Is an OTK deck on it’s face non-interactive. According to the post above, the answer is no. You can always interact with the opponents hero in an OTK deck, it claims. That is not always true. Control decks are designed in to interact with the board and not the opponents hero. The control deck has to set up plays over time to effect the opponent hero, which the OTK deck will then disrupt since that is part of their design as well.
The end point here is that no deck on its face is non-interactive, but many match-ups are. Control v. OTK lacks interaction because the control deck does not have the tools to effect the OTK deck in any meaningful way. Many OTK v. aggro match-ups lack interaction because the OTK deck does not have the consistent tools to survive against a strong early game.
In these cases, I feel like the most meaningful interaction is not between the decks but between the player and their own knowledge of what they are facing. “How many turns before the combo goes off? How much damage can I do in that time? Can I afford to play into a board clear?”
To cut the ramble short, if you are playing a deck and you are consistently playing against non-interactive match-ups, then you are playing the wrong deck for the meta that you are in, and the best thing that you can do for the sake of your sanity is to stop playing that deck
1
No one seems to thinking mech decks with this one. This is a good play for a Zilliax or Wargear follow up.
0
If you have Alextraza, I think that she may provide that late game dragon you need. These games often go to fatigue and being able to knock your opponent to 15 health at that late stage can close the game out faster.
0
Odd Warrior Approves
1
This works with Boomship and Dr. Boom
4
Dr. Boom approves.
Does anyone see Odd Rush Warrior being a thing?