Hey. guys. o/
Even tho i really loved HS for a long time, it got very stale for me the last 1-2 years. The whole terrible in-game economy situation combined with the fact that i had to start a new account was the finishing move.
The reason why i sticked to the game for all the years was, that i assumed that it is just the best of the field gameplay-wise and cause i was a Blizz fanboy for the last decade or so. But boy, was i wrong...
About 2 weeks ago i reluctantly installed LoR, cause i was frustrated with HS. I was already biased towards LoR being way worse, cause i just didn't like what i saw from LoL.
So, i got into LoR with a really bias towards wanting to dislike it. I was so darn surprised that it blows HS out of the water in pretty much every aspect. And that EASILY..
In LoR there is almost no powercreep or pack filler cards. Almost every single card has its eligibility and can be implemented into some kind of strategy. There is no narrow meta game. Due to the fact that so many different decks are viable its super fresh. There are OTK decks, heavy control decks, midrange, aggro, attrition, mill, bomb warrior (haha) exactly like in HS. LoR is easier to balance, cause it is interactive: To every action of the opponent, you are allowed a reaction and vice versa. There is almost no RNG fiesta in LoR. It has secondary game modes with actual rewards! It has something like HS arena, which gives the most rewards and also another mode where you can build a highlander deck from own collection. It looks a lot nicer than HS, it's not weeby at all (which was one of my concerns beforehand). There is so much more calculation needed to play LoR optimally = high skillcap, which i love. HS on the other hand i can play to Legend while tabbing out to watch Youtube or similar. LoR is a PARADISE for deckbuilders! So many viable combos that one can explore and memes actually work. It is basically completely for free. The game gives tons of rewards, you dont have to buy anything. From my calculations i think i will have a full collection in the next month or so. The time needed to invest to reach the reward milestones is very little compared to HS. LoR resets the main reward once a week and i'm maxed out in terms of rewards already after 3 days of yes, intense, but compared to the time i spent in HS, moderate amount time.
There is really only one area, where HS has an edge in my oppinion: The social system. In LoR so far you couldn't add opponents, but they will implement it within the next weeks i heard. Also i didn't find active communities for it like this here on hearthpwn so far. But that is really the only drawback for me. On anything else i'm not missing HS at all.
So, my offer here is, if i sparked your interest i can answer your questions from the perspective of someone who is talented for card games but is still at the beginning/intermediate phase of learning LoR.
My request is, if anyone knows community sites like hearthpwn, but for LoR. Also, if you already play LoR, slide me your Riot tag and i will gladly add you.
Cheers mates, looking forward to your answers.
2
I switched to Runeterra as well, I still play HS somewhat but the amount of heavy and gamechanging RNG in HS is too much. I do not mind "light" RNG, but games completely turned around by a Yogg puzzlebox or Reno HP is bollocks.
1
Spell Druid gets crushed by early pressure, it is great when paired against slow, controllish decks but aggro wrecks it.
1
You are implying "gold" players are better than "silver" players. There are no "good" HS players; game is simple and not very deep ( not to mention the luck factor ) so there's not much skill involved.
Legend players just had more time at their disposal for grinding.
3
getting to Legend is just a matter of time spent. It's a grind, now less "grindy".
1
Well, I'm old enough to remember playing Magic the Gathering tournaments when Internet was not a thing ( yes, I'm THAT old ) and you speak the truth my friend. Your idea is very intriguing, and I for sure have nostalgia of the REAL times when ALL decks were homebrew decks!
4
Guys, there are no good/bad players, only players with A LOT of time at their disposal and can grind to legend and the people that do not have this luxury.
It's just a grind reaching Legend, Heartstone is not a skill intensive game.
1
Yeah, cuz the Big Druid is totally not gonna play huge creatures with taunt or assault after the Winged Guardian and he is totally taking 9 damage in the face.
Maiev is good when you are already winning and in a good spot, but against the wall of creatures that the Druid spawns is very meh
1
Yes, that is how it works now. That's why OTK DH has a much much more harder time now.
1
^ very good points.
OTK DH was sooooo good yesterday ( I climbed almost to legend with it without much trouble ), now it feels very cluncky and unreliable. Too bad because it was a blast to play, oh well.
1
for Combo the hardest blow is the nerf on the weapon; Skull at 6 mana is still strong and anyway it was usually discounted to zero mana thanks to the Sunstrider. Another bad thing ( and weird ), when you draw the discounted ( thanks to Skull ) Eye beam lazor and it happens to be "outcasted", his mana cost is not zero anymore but 1 mana. Sucks hard.