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    posted a message on Why is this game getting worse over time?

    I switched to Runeterra as well, I still play HS somewhat but the amount of heavy and gamechanging RNG in HS is too much. I do not mind "light" RNG, but games completely turned around by a Yogg puzzlebox or Reno HP is bollocks.

    Posted in: General Discussion
  • 1

    posted a message on Why Spell Druid Is Not Tier 0, God Tier?

    Spell Druid gets crushed by early pressure, it is great when paired against slow, controllish decks but aggro wrecks it.

    Posted in: Druid
  • 1

    posted a message on Ranking system analysis and tricks
    Quote from Macinstosh >>

    What a ******** system. Matchmaking should only be based on rank. If you're in Gold, you only play against players in Gold and so on. That way, the good players will easily make it to higher divisions, and the bad players can work on their skills in the lower divisions. And for the Legend fellows, if they can't find a match, they can be paired with someone one division or two below them. Problem solved. 

     You are implying "gold" players are better than "silver" players. There are no "good" HS players; game is simple and not very deep ( not to mention the luck factor ) so there's not much skill involved. 

    Legend players just had more time at their disposal for grinding.

     

    Posted in: General Discussion
  • 3

    posted a message on Legend doesn't feel that Legendary

    getting to Legend is just a matter of time spent. It's a grind, now less "grindy".

    Posted in: General Discussion
  • 1

    posted a message on New rank system: ‘bad’ players will reach legend just as easy/hard as ‘good’ players.
    Quote from Skelos_bg >>
    Quote from TheImmondBeast >>

    Heartstone is not a skill intensive game.

    The main reason for this is the netdecking. The biggest skill in the game comes from reading the meta and countering it with a custom made deck. When the meta is stale, the top tier decks are known and people just netdeck. Very few players make their own tier 2 decks or F2P decks and play with them.

    All of this can change and HS could become much more skilled game if they implement a mode which auto-bans the most played cards. Then netdecking would become useless since the moment more players netdeck would be the moment their cards get a ban. This means the creative players would prosper and their deck building skill would be properly rewarded. However, that means one more thing: There would be a lot of F2P decks in such mode and Blizzard does NOT want this since this would lower their income, which then leads to HS forever remaining a game designed without the deck building competition in mind.

     Well, I'm old enough to remember playing Magic the Gathering tournaments when Internet was not a thing ( yes, I'm THAT old ) and you speak the truth my friend. Your idea is very intriguing, and I for sure have nostalgia of the REAL times when ALL decks were homebrew decks!

    Posted in: General Discussion
  • 4

    posted a message on New rank system: ‘bad’ players will reach legend just as easy/hard as ‘good’ players.

    Guys, there are no good/bad players, only players with A LOT of time at their disposal and can grind to legend and the people that do not have this luxury.

    It's just a grind reaching Legend, Heartstone is not a skill intensive game.

    Posted in: General Discussion
  • 1

    posted a message on Ashes of Outland - Your Day One Crafts?
    Quote from SinAscendant >>
    Quote from BA5 >>

    Maiev is overrated. I regret crafting her, but she will fit in a few decks still.

    Warlock Legendaries are ALL save crafts imo.

    Although Shaman feels weak as a class, Lady Vashj seems good.

    Same for Hunter and Beastmaster Leoroxx.

    All the rest looks a bit meh to me.

     Maiev is a lethal enabler for all classes, that gets around Elusive. Go play against a Druid who drops Winged Guardian and then Dormant it to get 9 extra face damage and tell me she's bad again

     

    Otherwise, Solarian is a 7 mana 7/7 with half of a Yogg box, Kargath is a 8 mana 10/10 rush and heal you for 10, Hanar is infinite value, Soul Mirror is a 7 mana board clear, and Evocation is a huge amount of free value with Kaelthas. 

     

    Zixor, Reliquary, and Lurker Below are all also good in specific situations, Zixor in a handbuff deck, Reliquary in a general buff deck, and Lurker against aggro

     Yeah, cuz the Big Druid is totally not gonna play huge creatures with taunt or assault after the Winged Guardian and he is totally taking 9 damage in the face.

    Maiev is good when you are already winning and in a good spot, but against the wall of creatures that the Druid spawns is very meh

    Posted in: General Discussion
  • 1

    posted a message on Opinion on DH nerfs (spoiler: not too happy with them)
    Quote from RushingMonkey >>
    Quote from TheImmondBeast >>

    for Combo the hardest blow is the nerf on the weapon; Skull at 6 mana is still strong and anyway it was usually discounted to zero mana thanks to the Sunstrider. Another bad thing ( and weird ), when you draw the discounted ( thanks to Skull ) Eye beam lazor and it happens to be "outcasted", his mana cost is not zero anymore but 1 mana. Sucks hard.

     Didn't know about that Eye Beam interaction, hasn't happened to me yet. So basically, if drawn from Skull, it would cost 0 if played "normally" and 1 if it's in Outcast? Lol that makes no sense, hopefully they'll fix that.

    And yeah the weapon nerf is probably harder I agree.

     Yes, that is how it works now. That's why OTK DH has a much much more harder time now.

    Posted in: General Discussion
  • 1

    posted a message on Opinion on DH nerfs (spoiler: not too happy with them)

    ^ very good points.

    OTK DH was sooooo good yesterday ( I climbed almost to legend with it without much trouble ), now it feels very cluncky and unreliable. Too bad because it was a blast to play, oh well.

    Posted in: General Discussion
  • 1

    posted a message on Opinion on DH nerfs (spoiler: not too happy with them)

    for Combo the hardest blow is the nerf on the weapon; Skull at 6 mana is still strong and anyway it was usually discounted to zero mana thanks to the Sunstrider. Another bad thing ( and weird ), when you draw the discounted ( thanks to Skull ) Eye beam lazor and it happens to be "outcasted", his mana cost is not zero anymore but 1 mana. Sucks hard.

    Posted in: General Discussion
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