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    posted a message on Yogg is the reason this game can't be taken seriously
    Quote from sigtrent >>
    Quote from TheImmondBeast >>

     

    I do not know if you played MtG back in the days when Falling Star and Chaos Orb were legal. Weird things happened: people at tournaments played their cards wide away to offset this weird effect, and what if someone would win a game thanks to their "flipping" skills? Would that be a "proper" Magic win? The "Yogg effect" reminds me of that time, in which you would lose a game to a good flick of the wrist. 

     I was a god among men with a Chaos Orb back in the day. If you were good at it the thing was straight up broken. Had one guy threaten to play with his cards sleved in a tub of water!  We played on tiny tournament tables back then which made it especially evil. Just to be nice I'd always play it.... wait for a bit for my opponent to do what he wished with his cards, then activated it. Some folks just sat their with their land fanned together nicely for me.  Just evil.  Yogg is utterly reasonable by comparison.

    Yogg is not a coin flip. You need to know when to play him, when not to.  You need to set him up. You need to build a deck he works in. He is a big chunk of nothing good if you are up in the game, he is a shot at a turn around you are behind. He's no more a game changer than DOOM or Nether Void or Brawl.
     Thanks buddy for the memories!   :)   and many thanks to the insightful replies that I have read until now! 
    Anyway, the problem with Yogg you cannot play around it except ( like someone in this thread suggested ) by rushing the opponent down before turn 10; you can play around Brawl and Nether Void, but you cannot play around Yogg. And Yogg is a bad designed card since IMHO no card should be allowed that basically says: "Flip a coin. If it is head you win."No matter it costs 10 mana, no matter it has a weakish body. This card would be played even if it was a 10 mana 1/1. Read this card like this: "Flip a coin=win the game". And no, this is not the same as topdecking a win when you need that exact amount of damage or something like that.
     
    Let's help ourselves with another example: take a longish boardgame, Risk/Settlers of Cataan/Agricola/Puerto Rico. You play for like, 2-3 hours... one is clearly winning, others are fighting at their best, one is struggling bad and clearly losing. What if the losing player plays a card that says: "Flip a coin=win the game"? Would you consider this good design? Would you be satisfied with the outcome? Would you say good game, 'twas fun? Just some food to thought. Since I am an avid and experienced boardgamer, cardgamer and playtester I like to study games from a good/bad design PoV.
    Posted in: Card Discussion
  • 0

    posted a message on Yogg is the reason this game can't be taken seriously

    to mr: ArgentumEmperio;

    thanks for your reply! 

    I do not know if you played MtG back in the days when Falling Star and Chaos Orb were legal. Weird things happened: people at tournaments played their cards wide away to offset this weird effect, and what if someone would win a game thanks to their "flipping" skills? Would that be a "proper" Magic win? The "Yogg effect" reminds me of that time, in which you would lose a game to a good flick of the wrist. 

    Posted in: Card Discussion
  • 0

    posted a message on Yogg is the reason this game can't be taken seriously
    Quote from COlesk >>

    It is, bro, essentially. Sorry. Eventually you will learn that about card games, you know. Just don't close  your mind.

     So are you in for that wonderful Coin Flip (tm) tournament? It's gonna be amazing! 
    Posted in: Card Discussion
  • 1

    posted a message on Yogg is the reason this game can't be taken seriously
    Quote from Aravash >>
    Quote from COlesk >>

    Yogg has very little to do with RNG. It's almost everything about deckbuilding, correct plays and drawing cards (the spells Yogg throws). If you don't complain about the small size of RNG when you draw a card that won you the game, don't complain about Yogg, since it's exactly the same thing, with the difference that Yogg can be bad.

    P.S. A former Magic player (who had won prizes) should most definely know that. 

    If you want a card based around deckbuilding and randomness, you look towards cards like Barnes, that encourage you to minimize the randomness by thinning your deck so you can rip the right minion or filling it specifically for only 1 type of minion. Yogg is not nearly the same as your draw for turn because your draw for turn is based on the cards you draw, where you know that if you draw enough, you will always eventually draw the same 30 cards(few exceptions) and then enter fatigue. Yogg, on the other hand does not guarantee you a minion clear or  a minion buff or a minion at all. Where draw for turn can rip you flamestrike, Yogg-Saron can literally never rip a single card that does damage, which only makes it more frustrating when it does.
     Thanks mr Aravash, I think you get the point.
    Barnes RNG= somewhat good, Yogg RNG=bad.
     
    Posted in: Card Discussion
  • 3

    posted a message on Yogg is the reason this game can't be taken seriously

    Well, if you think that topdecking a Call of the Wild to grab the win is the same thing as turning a game around with Yogg I think it is you who can't get the basics but I am not in the mood of teaching the many levels of randomness in a game that can vary from acceptable, mildly frustrating and totally unacceptable to you. Would you like to play a tournament of coin flip? Would you watch a tournament of said event?

     Repeat with me:

    Topdecking RNG is NOT the same as Yogg RNG

    Topdecking RNG is NOT the same as Yogg RNG

    Topdecking RNG is NOT the same as Yogg RNG

     

    Posted in: Card Discussion
  • 7

    posted a message on Yogg is the reason this game can't be taken seriously
    Quote from COlesk >>

    So Yogg is autowin now? He just plays it you concede? Because a turnback on this situation has sooo little chance to happen...

    Yes, it should exist. tho - because he had to build his deck around it and play to empower that card specifically. Geez. This is soooo card-game-newbie-ish. 

    You cannot take it seriously because you can't understand a simply card-nature and prefer to blame on RNG. Well, sorry for you, that same RNG happens in every card game (including Magic). Read the basics of it and I'm sure you'll get.

    Meanwhile I'd rather discuss with someone more experienced. 

    Yogg CAN be an autowin.
    And this simple possibility is BAD and unhealthy for the game if you want to make Heartstone somewhat competitive.
    If you mistake simple and plain RNG with Yogg autowin issue, it is your problem then. I can assure you that I have 30 years of card and boardgaming under my 42 years old belt. I can easily understand "the basics" and I am pretty sure that I played EVERY single card game you could ever imagine. I even playtest prototypes and foolproof games that needs to reach the market. I would keep a more balanced and less personal approach to the people you meet in the forums if I were you. Please go find someone more experienced then, I am pretty sure Kai Budde is waiting for you.
    Posted in: Card Discussion
  • 2

    posted a message on Yogg is the reason this game can't be taken seriously
    Quote from COlesk >>
    Quote from TheImmondBeast >>
    Quote from COlesk >>

    Yogg has very little to do with RNG. It's almost everything about deckbuilding, correct plays and drawing cards (the spells Yogg throws). If you don't complain about the small size of RNG when you draw a card that won you the game, don't complain about Yogg, since it's exactly the same thing, with the difference that Yogg can be bad.

     Uhm no, I lost games to Yogg that couldn't be lost by any other card. Yogg was the ONLY card that could not only save him from a sure loss, but also turn it into a win, and only because of sheer luck. Topdecking is another thing, and it's manageable and accepted in other card games. 
     So what? 
    I lost games to a topdecked Call of the Wild that couldn't be lost by any other card in the guys respective deck. That didn't make me whine about RNG neither CoTW. 
    It wasn't because of sheer luck - again, a Magic player should know that - but because of his deck, his choices, the amount of magic he played, the fact that there are most useful spells than bad ones... Zzzz.
    With your last edit, you made laughable your desire to have a better competitive scene. Sincerly you're just salty because you won a game to a normal card, and then took the obvious complain to spread your sore-losingness among other players. This is so reduntantly normal in HS community that I normally don't give a crap, but you claimed to be a "prize winner magic player" and I, being myself a prize winner magic player, found it funny - as your complains are just a newbie complain.
     Hm.
    Picture this.
    my opponent: low life, no cards in hand, no creatures on board.
    me: plenty of cards in hand, lowish/mid hp, a Cairne in play.
    What card could possibly save him and turn the game around?
    Should a card like that even exist in a game?
     
    PS: I never created a thread before, I play HS since beta and I am definetely not salty. My issue is that I would LOVE to watch a HS tournament but I cannot take it seriously.
    Posted in: Card Discussion
  • 1

    posted a message on Yogg is the reason this game can't be taken seriously
    Quote from evilcat >>

    Why so serious?

    Just think of it as 10 mana clear board and get some cards, 50% to take damage or deal damage to opponent.

     Well, I wish a competitive Heartstone scene could be a thing. And I would feel bad to cheer for the World Champion that won a lost game and the final "thanks" to Yogg. Maybe it is just me....
    Posted in: Card Discussion
  • 7

    posted a message on Yogg is the reason this game can't be taken seriously
    Quote from COlesk >>

    Yogg has very little to do with RNG. It's almost everything about deckbuilding, correct plays and drawing cards (the spells Yogg throws). If you don't complain about the small size of RNG when you draw a card that won you the game, don't complain about Yogg, since it's exactly the same thing, with the difference that Yogg can be bad.

     Uhm no, I lost games to Yogg that couldn't be lost by any other card. Yogg was the ONLY card that could not only save him from a sure loss, but also turn it into a win, and only because of sheer luck. Topdecking is another thing, and it's manageable and accepted in other card games. 
    I dont want to be felt as a sore loser, I really do not mind losing and I play for fun. Somewhat I just cannot stand Yogg, it seems I lost to HIM not to my opponent. And I would never play it since I hate winning that way, I would feel sorry for my opponent that deserved to win.
    Posted in: Card Discussion
  • 7

    posted a message on Yogg is the reason this game can't be taken seriously

    Ok, I get it this is a game but I hoped that we could draw a line between HS and said games such as roulette. Blackjack and expecially Poker at least are skill games; Heartstone should become more similar to Magic or to Roulette? How can a tournament be followed ... champions crowned thanks to games won by sheer luck? 

    I play for fun, but I also was a competitive Magic player back then, won prizes, played at Nationals and GPs and Grand Prix but this is waaaay too much to handle!

    I do not want to be misunderstood, I like SOME luck in my games; even coin flips are fine somewhat. What I can't accept is losing a won game ONLY because of Yogg. Maybe it is just me. I even feel bad when I watch a stream and someone lose this way without deserving it! It is so unfair.

    Posted in: Card Discussion
  • 41

    posted a message on Yogg is the reason this game can't be taken seriously

    I never complained about Dr 7 or Shredder back then, the RNG was manageable.

    Enter Yogg.

    This card can make you win a game lost, all thanks to RNG. The problem is, this card is also played in "competitive" decks and tournaments; well, how on earth can you say "Gratz" to a player who just won a lost game only thanks to Yogg's RNG? This card is just plain dumb and a horrible design, I can't wait to see this aberration of a card rotating out of Standard, at least. Too bad it is going to plague Wild format forever.

     

    Posted in: Card Discussion
  • 2

    posted a message on Karazhan 2nd Wing, a fiasco? Too Easy.
    Quote from Disq007 >>

    Heroic Mode was quite challenging if you didn't netdeck like a pleb. :)

    Challenging is good.
    Netdecking ( for Adventures lol ) is bad.
    Posted in: General Discussion
  • 2

    posted a message on Karazhan 2nd Wing, a fiasco? Too Easy.

    What kind of loser needs to netdeck to beat ( heroic or no ) Adventures ???

    Posted in: General Discussion
  • 0

    posted a message on Has anyone here received a 50/60G mission (other than the Tavern Brawl one) after the release of ONK?

    Today I got 2 60 gold quests ( by rerolling an old 40g one + the new one ).

    Seems that the bug was fixed.

    Posted in: General Discussion
  • 3

    posted a message on WILD == Hard
    Quote from renatompassos >>
    Quote from TheHoodedClaw >>
    Quote from renatompassos >>

    Jesus, is it that hard to read? I mean EXISTING decks. Dead decks don't matter.

     You need to back up and apologise, Renato.
     
    Perhaps you meant to type, "Secret Paladin is the most broken deck in the current Wild metagame."
    If so, fair play to you.
     
    You convinced me. Apologies to the ofended  ones!
    Still, I maintain my point. Secret pala definitely feels to me the strongest deck against mid- range/control unless I'm playing aggro, which according to your logic, is a fine thing. It may be indeed.. It just feels so frustrating playing against them.
     I eat Secret Paladins for breakfast with my Nzoth Priest.
    Posted in: Wild Format
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