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    posted a message on New Card - Anodized Robo Cub
    Quote from SirFunchalot »

    Efficient and Versatile.  This is a perfect card from a design perspective, expect to see this card used a lot in all forms of druid.  Big thanks to whomever at Blizzard designed this!

    +1

    New cards don't need to be designed to fit in to existing archetypes. This card is clearly efficient and offers versatility so should, in theory, be good enough to see usage.

    As to where this may be, that is up to us, the players - Blizzard isn't trying to build our metagame for us and nor should they!

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Ancestor's Call
    Quote from Mirikado »

    Worst HS card ever created. Spent 4 mana for enemy to play a free minion.

    90% of the time it's gonna be a dead card and you will sit on it waiting for a Legendary in hand to play. 

    The other 10% when you play it out of desperation hoping to get something expensive in your hand on the board and get a 2/3 drop, which I'm not surprised since most Shaman decks are early/mid game focus, then the enemy got a free Rag. 

    Even if it's 4 mana to call a random minion in your hand, I wouldn't even consider using it, let alone summoning a minion for the enemy as well. If you think Alarm'o bot is bad, then "terrible" is not even close to describe how bad this card is.

    If you play Ancestor's Call while you have cheap minions in your hand then you aren't playing it correctly!

    My analysis of this card is that, quite clearly, it is capable of doing some broken things. However, the question is whether it is capable of being the centrepiece in a competitive deck, which would require it to do broken things consistently. This would require a very finely balanced deck and will almost certainly need to be played alongside Far Sight for added redundancy. Alarm-o-Bot may also be necessary, although it is probably too vulnerable, even in a deck built to abuse it.

    Clearly, Hex would be necessary to deal with anything sinister which your opponent gets for free. Lava Burst could double up in this role also.

    Personally, I don't see any problem with adding some small minions, such as Unstable Ghoul or Explosive Sheep aimed at surviving the early game. The key would be that there should be few enough of them that you could play any you draw prior to the key turn when you play Ancestor's Call.

    Posted in: Card Discussion
  • 0

    posted a message on Murlocs including GvG

    I've always had a soft spot for Murlocs and have spotted a couple of GvG cards which would seem to work well in a Murloc aggro deck. Both cost 4 mana, so would need to sit at the very top of a Murloc curve but would seem to be extremely strong additions :

    Enhance-o Mechano can give Divine Shield or Windfury, both of which would be superb with a few Murlocs on the table. Taunt is unlikely to be useful, however.

    Jeeves clearly appeals in a deck which has emptied its hand early. He should be particularly good in a Druid version utilising Innervate.

    Could these cards possibly make Murlocs competitive?

    (only madly optimistic Murloc fans need reply!)

    3 decks demonstrating the potential :

    http://www.hearthpwn.com/decks/121009-gvg-murloc-mage

    http://www.hearthpwn.com/decks/121007-gvg-murloc-pally

    http://www.hearthpwn.com/decks/121005-gvg-murloc-druid

    Just replace Lorewalker Cho (another card I am sentimental about) with something decent!

     

    Posted in: General Deck Building
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    posted a message on New card - Goblin Auto-Barber discussion
    Quote from RukiMotomiya »
     

    Miracle Rogue uses cards which seem underpowered or unplayable? The only ones off the top of my head are Shiv and Fan. Not trying to diss Miracle, it just seems like an obvious deck to me.

    PreparationShadowstep and Conceal all seemed pretty substandard prior to the birth of Miracle.

     

    Posted in: Card Discussion
  • 0

    posted a message on Hoping to get a 12/0 with this one

    I'd be interested to hear how you get on with this deck as I don't like it much at all!

    4 Swipes is a massive plus but your 1-4 drops are going to get consistently overrun. Your late game seems strong but I suspect that you will be throwing down fatties in a frenzied attempt to stop your opponent from doing the last few points of damage to you.

    I predict 4-5 wins but wish you all the best in your quest to get closer to 12.

    Posted in: The Arena
  • 0

    posted a message on New card - Goblin Auto-Barber discussion
    Quote from RukiMotomiya »
     

    Adding my own thoughts to this: Miracle Rogue isn't even a clever deck. It is something that has existed for a longass time in pretty much every TCG: Get a card that lets you draw huge amounts of your Deck and win.

    For sure but the way in which Miracle achieves this was ahead of its time.

    As a combo deck, Miracles utilises a range of cards which, in a vacuum, seem underpowered or unplayable. It then makes them work together to create an awesome engine.

    As the deck has been around for more than 6 months it is familiar to us all and we may take it for granted but it may very well be the only competitive deck which Blizzard didn't anticipate when designing cards and anticipating the metagame.

    Posted in: Card Discussion
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    posted a message on New card - Goblin Auto-Barber discussion
    Quote from Jaraxle87 »
    Quote from TheHoodedClaw»

    If this leak is genuine, then Auto-Barber is a fine card and will fit right in to a tempo Rogue strategy featuring weapons and creatures with the Combo ability. I reckon that this is the path which Blizzard originally envisioned for competitive Rogue decks until the class was subverted by Miracle.

    Why is it that because someone created a challenging deck that utilizes cards in a creative way it is considered "subversive"?  This is a card game and creativity is encouraged and btw I think that Miracle rogue was an inspired re-imagintion of how rogue could be played.  Don't get me wrong Leroy+SS+SS was a broken deck and needed changing but the Miracle rogue decks that have come from that nerf are extremely creative and in no way toxic to the meta.

    I totally agree that Miracle Rogue has been the single cleverest piece of deck design in Hearthstone history. However, its existence has a severe limiting effect on design space for the Rogue class.

    The flagship ability for the class is Combo, for which Blizzard designed several enabler spells such as preparation. Indeed, 12 of the 17 Rogue spells cost 2 or less mana, presumably intended for use with Combo cards. Blizzard, I understand, would like to push this further since Tempo Rogue as a strategy currently lacks the goods to be competitive but they cannot do so as any strong cheap spells will also be utilised within Miracle Rogue and hence run the risk of unbalancing the meta.

    This is why I applaud the design of the Auto-Barber (if it turns out to be real). Here we have a powerful Rogue 2-drop which Miracle is unlikely to be interested in but which should be excellent in Tempo Rogue decks as an enabler of Combo and a boost to weapons (which are tempo-oriented) without triggering Gadgetzan Auctioneer.

    Don't get me wrong - I am not championing the nerfing of Miracle Rogue in this post, just applauding the design of a card which promotes other Rogue strategies without helping Miracle.

    Posted in: Card Discussion
  • 1

    posted a message on New card - Goblin Auto-Barber discussion

    Not all cards need to be evaluated according to their impact when cast on the curve. We start the game with additional cards in our hands and, through card draw or using hero abilities we acquire more throughout the game. This allows us to cast 2 or more spells some turns and we can evaluate cards based on this fact also.

    Indeed, most combo cards would rather be played in tandem with their counterparts rather than on curve. This is particularly true for Rogues, who actually have the ability named Combo. Consequently, Rogues, as much as Warlocks, can run decks using a really low curve in which they cast multiple cards each turn.

    If this leak is genuine, then Auto-Barber is a fine card and will fit right in to a tempo Rogue strategy featuring weapons and creatures with the Combo ability. I reckon that this is the path which Blizzard originally envisioned for competitive Rogue decks until the class was subverted by Miracle.

    Posted in: Card Discussion
  • 1

    posted a message on New card - Gnomish Experimenter discussion
    Quote from Tehstool »
     

     

    Can you please elaborate on this? To me it sounds like you are ok with the 1 mana cost chicken.

    My bad - I've corrected the casting cost and my spelling.

    Thanks!

    Posted in: Card Discussion
  • 2

    posted a message on New card - Gnomish Experimenter discussion

    If Brode is correct then this is indeed poor.

    If the chicken costs 0 then it is definitely an upgrade on Razorfen Hunter, in so far as you have a chance of drawing a spell or weapon and you also get to choose the timing of the chicken entering play.

    It is good to see that most forum users understand that milling a card to replace with a chicken has no effect (unless fatigue occurs). For those who just don't get it, I offer a consolation prize :

    If you have 20 cards left and Ragnaros gets chickenized you have a right to be heartbroken. However, there is only a 5% chance of this happening, so it isn't a major worry.

    However, if Ragnaros DOESN'T get poultrificated then you are IN LUCK! Your chances of drawing Ragnaros next turn have just increased from 1 in 20 to 1 in 19. Even if it doesn't happen, your chances of drawing Ragnaros every turn thereafter have also increased! This will occur a whopping 95% of the times which you play Gnomish Experimenter!

     

    That should help this thread keep going...

    Posted in: Card Discussion
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