Trade : yes.
Sorry, but this deck is rather easy to lose with. It can be a nice win if you pull it off, but there are just too many charge combos that can take you down if you don't draw the correct cards.
I got 116 wins out of this brawl. I lost a bunch, of course, but overall the games were fast, and sometimes they were long, but interesting. There was certainly an opportunity for victories based solely on having a good starting hand, but I can't tell you how many games I won or lost that seemed in the favor of the loser starting out.
A notably interesting game was one with Cho on the board: my opponent had gotten frost nova and gang up. We each took turns freezing each other's full board, and casting gang up in what seemed would be an endless game. Somehow he killed one of my minions with shield slam even though he had no armor (I think a glitch, or maybe he had +spell damage on board) . Either way it opened a slot for me to drop Yogg, and it was GG after that.
2 "Offensive Plays" on turn 3 to then drop 2 Kel thuzad's (with coin) on and empty board was pretty funny. Especially considering the guy did the "oops" emote after I used the second "offensive play". I guess he assumed you couldn't stack them, and I had made some sort of mistake? No buddy, you just got wrecked.
It appears that your deck is made up of 6 or 7 legendaries (chosen randomly) with 4 copies each. The remaining 6 or 2 cards are the special "Offensive Play" cards. So far, I have only drawn 2 of the "offensive play" cards, and I haven't really been able to count if I had 6 or 7 distinct legendaries simply because of duplicate draw. I've also not had a game go to 10 mana out of like 8 games.