You are a class different than Rogue. You are drawing Rogue cards. Since you are a different class, these are cards from other class. And since you're drawing them, you're adding cards from a different class to your hand. That's why the Gnoll gets discounted.
How do you beat any aggro/burn strategy with this? Face Hunter and Pirate Warrior, among others, feel absolutely hopeless. Enjoy looking at your 8-Cost cards in your hand while the opponent deals 15 damage before turn 4...
Wow. This deck is actually really good. Made it just for fun, ended up with a very strong 50:38 winrate across Diamond 5 - Diamond 2. Absolutely destroys Shaman and Paladin, good against aggro. Worst matchup is Pirate Warrior, but I haven't faced many, fortunately. Warlock sucks too, but OwlTK is not as common after the nerf. Great deck, really fun experience.
Quest Priest runs a few Legendaries and depends on them. Xyrella and Soul Mirror are very strong board clear tools, Xyrella hero card often just wins you the game against any faster deck, and The Nameless One is one of the best 4-drops for the quest and an absolute Paladin killer. Also Mutanus for both a 7-drop and a chance against Quest decks, it's also very good against Paladin. Of course you can build the deck on budget, but it won't really work.
No. There is always gonna be a best deck. I think I like it to be one that doesn't straight up delete archetypes from existing (I'm looking at you Quest Warlock). While I agree Trogg might be problematic, the deck doesn't feel too bad to face and you can always tech in like a Silence or transform effect.
Coin is not too good. The first player has 1 mana advantage over the second one each turn until turn 10 (so, after their opponent's 2 mana turn, they have 3 mana, after their 3 mana they have 4 etc.) The Coin gives the second player one turn with equal mana to their opponent's next turn. It's balanced.
1
Cause it won't be a Hearthstone patch without numerous new bugs.
11
You are a class different than Rogue. You are drawing Rogue cards. Since you are a different class, these are cards from other class. And since you're drawing them, you're adding cards from a different class to your hand. That's why the Gnoll gets discounted.
3
I had a stroke trying to read this and fucking died.
0
The problem is, almost nothing I face lets me get to the mid-late game and doesn't play an OTK at the same time.
0
How do you beat any aggro/burn strategy with this? Face Hunter and Pirate Warrior, among others, feel absolutely hopeless. Enjoy looking at your 8-Cost cards in your hand while the opponent deals 15 damage before turn 4...
-1
Wow. This deck is actually really good. Made it just for fun, ended up with a very strong 50:38 winrate across Diamond 5 - Diamond 2. Absolutely destroys Shaman and Paladin, good against aggro. Worst matchup is Pirate Warrior, but I haven't faced many, fortunately. Warlock sucks too, but OwlTK is not as common after the nerf. Great deck, really fun experience.
0
Quest Priest runs a few Legendaries and depends on them. Xyrella and Soul Mirror are very strong board clear tools, Xyrella hero card often just wins you the game against any faster deck, and The Nameless One is one of the best 4-drops for the quest and an absolute Paladin killer. Also Mutanus for both a 7-drop and a chance against Quest decks, it's also very good against Paladin. Of course you can build the deck on budget, but it won't really work.
0
I'd honestly love Mutanus to always eat the highest-Cost minion. We need more consistent disruption.
1
No. There is always gonna be a best deck. I think I like it to be one that doesn't straight up delete archetypes from existing (I'm looking at you Quest Warlock). While I agree Trogg might be problematic, the deck doesn't feel too bad to face and you can always tech in like a Silence or transform effect.
-1
Oh god, why this again? One of the worst brawls...
0
Coin is not too good. The first player has 1 mana advantage over the second one each turn until turn 10 (so, after their opponent's 2 mana turn, they have 3 mana, after their 3 mana they have 4 etc.) The Coin gives the second player one turn with equal mana to their opponent's next turn. It's balanced.
-8
Why is this Druid and not DK or Warrior? This effect would make much more sense in Rush Warrior or Token DH than any Druid archetype.
3
Keleseth highroll on steroids
2
Can't fix the Questlines? Just powercreep the game so much they're too weak!
11
Poor Witching Hour