• 0

    posted a message on New card - Micro Machine discussion

    This thing gets really nasty very quick.  Demands immediate removal.

    Posted in: Card Discussion
  • 1

    posted a message on Epidemic of People Wasting Time

    lol timerage

    Posted in: General Discussion
  • 1

    posted a message on Goblins vs Gnomes - Card Clarification Roundup

    I don't get why Webspinner can put Gahz'rilla in your hand as a random Beast, but Bane of Doom can't summon Mal'Ganis as a random Demon.

    Posted in: Card Discussion
  • 2

    posted a message on So, after your first GvG Arena Run...
    Quote from Pilleri »

    It's clobbering time! Ogre Brute is an incredibly strong 3 drop.

    As for surprising weaknesses, Mechanical Yeti is actually weaker than the normal Yeti if you don't have Mech synergies because of the Spare Part given to the opponent. My opponent got some Stealth and +1 health during his turn, both of which screwed up my combat math.

    BTW, if you want more free trial Arena runs, you get 1 per server. That ought to give you some free practice with the new cards.

    I expected this of Mechanical Yeti.  Since he doesn't have Charge your opponent can kill him next turn and then use the spare part to solidify his position.  Nevertheless, I still think the Mech classification offsets the slight downside. 

    Posted in: The Arena
  • 0

    posted a message on New card - Recombobulator discussion

    Just played with this in Arena.  Love it!  Smash a minion in the mouth with yours and then recombob your guy into a new full-health minion.  Great value.

    Posted in: Card Discussion
  • 0

    posted a message on Min Maxing your Time Investment in Hearthstone - Arena vs Constructed
    Quote from TehJumpingJawa »

    My motivation for playing arena over constructed is that it's more fun & challenging; whether it's more profitable or not is irrelevant.

    If you are finding hearthstone enough of a chore to play that you're counting the 'profitability' of the minutes you spend playing it, then perhaps you should consider taking a break.

    Also, I do not accept your premise that arena has become harder.

    It's not a chore.  Some folks just like to optimize their play time.  Same kind of folks who like to optimize which 30 cards out of hundreds they should include in a deck.  ;)

    Posted in: The Arena
  • 0

    posted a message on Min Maxing your Time Investment in Hearthstone - Arena vs Constructed

    You nailed it.  A lot of people on these forums will advocate for playing Arena as the best value for your gold, but they only consider it from a cash investment perspective.  From a time investment perspective, it's better to just use your gold for packs and then buy packs with real cash when expansions arrive.  Use the rest of your time to earn real money at a much better hourly rate than what Hearthstone pays you.

    If you have more time and less cash (like lots of folks in the current economy), then grind Arena.  Also play Arena to avoid gimmicky nonsense.

    Posted in: The Arena
  • 0

    posted a message on Spell Damage Mage

    No Duplicate?   Seems like a great way to boost late-game spellpower.

    Posted in: Mage
  • 15

    posted a message on Bouncing Blade

    The animation is sick!

    Posted in: Bouncing Blade
  • 0

    posted a message on New Card: Seal of Light

    I'll play this card just for the animation.  Well met!

    Posted in: Card Discussion
  • 1

    posted a message on It's been fun but it's time to move on
    Quote from Snow_King »

    Heh, I included it because a midrange can do work with a big thread on turn 5, the pivotal turn in which we should have stabilized vs aggro, and not lost control yet vs control. Also, you gotta draw out that Tirion removal someway, am I right?

    Fair point, but you risk losing Tirion if not already in hand.  And timing that Fel drop on turn 5 is going to be difficult anyway.  But yeah - picking a 5-drop to fit is a tricky job.

    Posted in: Paladin
  • 0

    posted a message on It's been fun but it's time to move on
    Quote from Snow_King »

     

    Quote from chitor »

    Not trying to bash your effort, but the deck above looks like it's just a random assembly of a mix of zooey and 2-3 controlish cards and a few new cards.You have 18   2 drops and 1 Hammer of wrath for draw (even worse with mechwarper as it speeds up your curve). Why doomsayer on such a deck?  Why no Divine Favor? Why the Fellreaver and the GoK?

    I suppose I shall have to explain the concept of a midrange deck to someone who has played a game that have been purely aggro vs control for the past year. 

    The two drops (being the minions you would want to play on turn 2, 2-mana-card =/= 2-drop) are Egg, Minibot, and Mechwarper. That's 6 two drops (not 18, jesus...)  Up to 7 including ooze if you are against a weapon-less class. 

    Doomsayer is early game removal/huge tempo swing. They have just a 3/2 or a few small minions on board? You play Doomsayer, they can't destroy it so they just hit face and don't summon anything, then you've removed those minions, and stopped them from playing new ones that turn. Removal+Tempo Boost

    Egg is for combo with Scarlet and Hammer. A large upside here is that both scarlet and hammer are good on their own, and don't require comboing with the egg to pull their weight. 

    Ooze is for destroying all those new weapons that are gonna be floating out in the meta. 

    Owl is to silence something scary that needs silencing. (Many things after GvG) All of the spells are your usual paladin removal/board clear along with 1 BoK for a nice buff on a sticky minion. 

    Spidertank and Tinkertown are both very solid midgame cards, trade well with early game and survive. Fel and the 2 legendaries are your big threats/finishers, and GoK helps you stay alive versus rush.

    This magical type of deck located roughly between aggro and control is what is known as midrange chitor, and you're going to be seeing a lot of it coming up.  

     

    Yep, it's a legit deck.  Might try it out myself.  I don't know if I'm brave enough to run Fel though.  Such a drawback, especially late-game.

    Posted in: Paladin
  • 1

    posted a message on New Card - Iron Juggernaut

    Zeriyah confirmed this doesn't block draw:

    https://twitter.com/cm_zeriyah/status/539898302418804737

    (includes card pic)

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Iron Juggernaut
    Quote from sherr1 »
    Quote from DoctorDen_ »
    Quote from sherr1 »
    Quote from Marinakattack »

    If this denies a card draw then it might be the best card in the game. Seriously wow.

    it doesnt. Mine comes attached to real card.


    Confirmed?

    yes

    Source?

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Bolvar Fordragon

    Here's a good summary of Ben Brode's responses re: Bolvar.

    More info on Bolvar

    Link: http://hearthstone.gamepedia.com/Bolvar_Fordragon

    Posted in: Card Discussion
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