Fewer people play wild than Standard, that's why you're seeing it less. But the people who are playing Wild are definitely talking about it, how could they not.
- Thanatos2k
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saibur_ posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: News -
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CaHgO posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsWhy is no one talking about Disco warlock in Wild? This deck is insane. You are dead by Turn 3 from a 12/11 Tiny Knight(s) of Evil, along with 30+ damage from Soul Barrage, Fist of Jaraxxus and Tome Tampering. This is pure 100% OP Warlock ladies and gentlemen. Disco s**t.
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Cybornn posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsThat was a pretty bad prediction. DK is not op at all
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saibur_ posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsYou were wrong though. Death Knight is not OP, and Denathrius wasn't that much stronger in Death Knight than it was in other classes, and still weaker than it was in Druid.
The meta is obviously swarmed with Death Knights because it's a new class and people want to try it out, but it's nowhere near being 50% of the meta. -
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Jerkplayz posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsA TOAST
TO MY EVERLASTING WINRATE
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KingOfKings posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsThey don’t test. They don’t find these unfortunate interactions in development and fix them before release. They. Just. Don’t. Test.
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Zizka posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsIt only took half a year but they nerfed sire D! Yay!
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James_ducker posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsIf you played day 1 AoO, you'll probably know Skull of gul'dan, Eye Beam, Imprisoned Antaen and Aldrachi Warblades were nerfed in about 30 hours after launched. I remembered my skull of gul'dan was changed from 5 to 6 mana in the middle of the game. If you dont know what really happened back then, google is free to type some word and search. In case you dont know how to use google, type google.com in browser, then type "demon hunter hearthstone day 1 nerfed", you'll probably find what we are talking about. And I wish you do some more research before typing anything on the internet. Shame
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SoerenShacht posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: News@Artimae Ok so where were u at that time? Cant imagine something more stupid than this. Stop relying on data and experience it yourself
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HvG0B0ss posted a message on 25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability ChangePosted in: NewsJust get Brann out of here!
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It's actually really good now.
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You're not being given the cards. You are being loaned the cards. The core set cards will be available for use but you never owned them.
The ones that you do own will still be usable after cards in the core set fall out of the core set.
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It's not objectively better. It doesn't get 8 damage when pulled from your hand, your deck, revived, or copied.
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Maybe. It's a battlecry so various other ways of it hitting the board won't get the effect.
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Thoughts after reading everything over.
- They reverted or partially reverted some infamous and as history has shown - some very poor nerfs. Equality had half its nerf reverted and now costs 3 and may be actually usable again. Big Game Hunter had half its nerf reverted and might be a tech card again. Blade Flurry remains garbage though.
- Almost every card with charge has been removed or changed to rush.
-Demon Hunter: The new 8 cost 8 damage to face card seems spicy. Might be even better than Inner Demon since you get to attack a minion as well. All the other cards made it over except Satyr Overseer. Despite their crusade to remove charge from the game, the new legendary has charge....
-Druid: Of staple used cards, Swipe and Savage Roar did not make it over. Keeper of the Grove didn't either, in their quest to make silence difficult. Druid of the Claw got a hefty buff/nerf, Cenarius was also buffed and might be decent now. The new card seems ok.
- Hunter: Animal Companion is no longer a core Hunter card. Shocking. Kill Command and Unleash the Hounds are also gone for good. Looks like a concerted effort to tone down face Hunter strategies. Of the five original secrets, only three come over. New card seems decent. Doesn't appear any cards were buffed or nerfed in the transition.
-Mage: Antonidus is gone, and replaced with a new legendary whose power level seems suspect. Arcanologist is probably the most important addition as the power level of this card was insane. Babbling Book ensures casino mage will never die. Cone of Cold was buffed, but Frost Bolt and Frost Nova and Blizzard were cut making freeze mage archetypes all but dead in standard! Pyroblast is also notably cut, as is Polymorph. Snap Freeze, Ethereal Conjurer and Coldarra Drake get slight buffs. I question the addition of Coldarra Drake as it produced game breaking effects under certain fringe combinations.
-Paladin: Avenge is back! As well as a new secret which seems pretty damn good. The most important part is most of the bad secrets did not come over which is doubly important as it makes things that randomly generate a secret for you produce far better results on average now that garbage like Repentence and Eye for an Eye are out of the pool. Pursuit of Justice might be crazily powerful, we'll have to see. Warhorse Trainer, Argent Protector, and Guardian of Kings got stat buffs, though Guardian of Kings still seems unplyable. Holy Light was changed to a giant self heal. Paladin seems like it lost the least important cards and kept the most important cards out of all the classes here.
-Priest: Lots of changes again to Priest. Northshire's replacement appears to be a mana wyrm that scales with healing instead. A new card that is a cheap silence replaces the existing Silence for some reason. It seems they really wanted to nerf Priest silence capabilities. The vaunted Shadowform was buffed to 2 mana. Lightspawn was buffed/nerfed. The new minion seems oddly aggressive for Priest. The Shadow Visions replacement notably does not discover a copy of the spell so no stupid combo potential. Notable omissions are Mind Control, Cabal Shadow Priest, Mass Dispel, and their newly buffed Thoughtsteal and Shadow Madness.
-Rogue: Original Van Cleef has been replaced with a new Van Cleef who seems ok. Swashburgler returns to be the eternal turn 1 play. Assassinate and Sprint have received crazy buffs. (Walk the Plank power crept Assassinate, and now it power creeps it back!?) Assassin's Blade gets a modest buff. Tomb Pillager is a nice addition. Eviserate and Sap are notably removed.
-Shaman: The new 1 cost 3/2 minion is hugely important for Shaman to not suck in the future. The buffs to Lightning Storm and Feral Spirit are also very nice. Draenei Totemcarver, Fire Elemental, Earth Elemental, and Alakir also were buffed a bit. Bloodlust is notably gone, as is Far Sight and Lava Burst. Earth Shock is also gone, as part of the trend of removing silence. Shaman probably comes out the best or near the best with this set change as it removed a ton of terrible Shaman cards while retaining and buffing most good ones. It cannot be understated how removing all the terrible cards improves the class as you will no longer get these worthless spells from other card generation effects.
-Warlock: The new 0 cost card is an interesting zoo tool. Void Terror got a minor buff as did Siphon Soul. Felhound was changed to discard lowest cost cards, which is probably good. Felsoul Jailer might be very good, we'll have to see. Fel Lord seems weirdly at odds with itself. Jaraxxus got a 5 armor bonus which is huge. Soulfire was notably omitted. Warlock also lost a lot of bad cards from its pool with this set change, even if it didn't get a lot of help with existing cards.
-Warrior: New 1 drop seems crazy good. Warrior also gets an equivalent of Hunter's Pack which could be decent value. Warsong Commander has been radically changed to given every minion you summon (not play, SUMMON) rush, which seems ridiculously strong given ETC is still in standard! There's a new bland vanilla rush card added. The popular Shieldmaiden returns. Notable staples lost are Shield Block and Battle Rage. Warrior seems to keep most of its core capabilities with this set.
-Neutral: Right off the bat, note that Baron Rivendare is back and will thus always be a factor in the game. (Brann thankfully did not show up) Auctioneer escapes removal from Standard yet again, unfortunately. Stonetusk Boar and Bluegill Warrior has had charge changed to rush and gotten +1 attack as compensation, but this destroys numerous combo potentials. Every other card with charge has been removed.
Notable returns are Explosive Sheep and Nerubian Egg. Sunreaver Spy shows up which could be good news for Paladin and Hunter, but mostly Paladin. Raid Leader and Gurubashi Berserker got a 1 health buff. Baron Geddon got a 2 health buff. Arcane Devourer got a FOUR health buff. Flesheating Ghoul, Cairne, and Defender of Argus got a 1 attack buff. Stormwind Champion is now a 7/7. High Inquisitor Whitemane got -1/-1 but costs 1 less mana.
The five big dragons got changed into completely different cards, of seemingly variable usefulness. The importance of Malygos and Alexstraza's effects being out of the game cannot be understated. Nozdormu is HILARIOUS now.
All giants are now out of Standard except Clockwork Giant, the worst one. There's really a massive amount of cuts from the neutral section, almost too many if you ask me.
In the end, although touted as a set of ~230 cards, it's replacing over 370 cards. There's a huge loss in functionality for numerous classes, the effects of which remain to be seen. This is going to be a massive shift in the game. I sure hope they tested it.
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Animal Companion is no longer a core Hunter card. Shocking.
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Many whelps, handle it.
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I honestly think the stat line should be even better, so it's a favorable inclusion if you're the only one who does it. So you're playing chicken with your opponent.
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4 mana Assassinate, 6 mana sprint??
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It costs 2.