• 8

    posted a message on New Paladin Legendary Card Reveal - The Glass Knight

    4/2 divine shield is considered good enough stat. This is above the curve being 4/3. Wtf are you people smoking and the effect is good.

    Posted in: News
  • 1

    posted a message on Is Wild More "Fun"?

    Wild is more fun if you like to build your own deck. Or if your favorite deck is no longer in standard. Simple as that. The meta snapshot and statistical site show a lot less skewed result and a much larger variety of decks. Also, the meta shift much faster and a good deck for a deck might not be good enough the next day. Which make it very exciting, because it is occupied by a pool of players with large card collection. So unlike Standard which people stick to budget effective meta aggro decks, you run into a larger variety of decks. If you prefer a slower pacing game, with more thinking, but require a large card collection go ahead. You can hit legend with your own decks much more easily there. 

    Posted in: General Discussion
  • 5

    posted a message on This is what giving up look like.

    I know this was pretty pointless. But yeah, Ima just run this and tell you guys how it goes ... wish me luck. 

    Posted in: General Discussion
  • 2

    posted a message on Kolento's #6 Legend Mill Kingsbane Rogue

    I never got so much friend request until I played this deck lmao. This wringe the salt out of people.

    Posted in: Kolento's #6 Legend Mill Kingsbane Rogue
  • 1

    posted a message on Let appreciate how well Spell Hunter turned out.

    To my Side and Rhok'delar wasn't a meme after all, to all the naysayer. 

    Posted in: Hunter
  • 3

    posted a message on The Darkness

    I don't care how good this is, I will run this just to mess with highlander priest.

    Posted in: The Darkness
  • 4

    posted a message on Master Oakheart

    Use this to pull a taunt (1/1 ds, tarcreeper) or meat wagon, 2/4 9 mana card that recruit dragon, and a 3 attack taunt. Might be able to fill your board with super strong card and be a win condition.  

    Posted in: Master Oakheart
  • 3

    posted a message on Dragonhatcher

    This is stronger than it looks, recruit allow you to build deck more easily around legendary that are 1 of. Also if you have several big dragon threat in your deck like deathwing dragonlord, ysera and this. It hard for opponent to remove both this and the dragon it pulls out at the same turn. And leaving this on the board can mean another dragon is coming. Unlike the 10/10 oldgod this doesn't make you commit to only having big minions, but just big dragon.

    Posted in: Dragonhatcher
  • 3

    posted a message on Possessed Lackey

    Just put Malganis (if wild), 3/9 Void taunt, and a bunch of huge demons in your deck. Removal and non-demon early. And use recruit to cheat out late-game stuff. Hell, remember big demon handlock that many people reached legend with seasons ago in GvG? Literally just do that. They are not over costing recruit. Drawing a minion and playing something from your deck is extremely strong and controlled RNG. Like not every deck in the ladder is tempo oriented. The issue with Recruit is not viability, but that it is too easy to control and that it is interactive. 

    Posted in: Possessed Lackey
  • 3

    posted a message on Grizzled Guardian

    Recruit is powerful, and it is a interesting mechanic to build decks around. While people are shit talking blizzard for toning it power down. This can be quite strong, if you run Jade for turn 1-3 and only run a chunk of good 4 drops minion that this is guaranteed to pull out. With this guy and the other recruit 4 guy. Maybe just run 2 Senjin Shieldmaster and some decent 4 drops in the deck. 3 3/5 taunt for 8 mana isn't bad at all. (13 mana worth of value for 8) Don't believe the comment shit talking this card. This can be quite good in Jade Druid as they have good amount of spells and removal that they don't have to run 1-3 drops, and having this pull 2 4 drop out is insane. Remember, Druid gotten more removal at this point and a decent amount of ramp for turn 1-3. 

    Posted in: Grizzled Guardian
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