What if you had a card that shuffles all variants of Mulhouse into your deck and adds this to your hand once you play them all? It would not be a great card but if would get lots of style and flavor points.
- Terrorsquid66
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Member for 5 years, 10 months, and 5 days
Last active Sun, Jun, 27 2021 12:02:41 -
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TheNameForgotten posted a message on First whack at making my own Custom CardPosted in: Fan Creations -
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soapfaj posted a message on First whack at making my own Custom CardPosted in: Fan Creationscard is absolutely busted, the downside to this card isnt really a downside at all, with you possibly refilling your hand with your own 0 cost spells you can easily deal with whatever minions you summon for your opponent especially since they are silenced, also the fact that this just mills the opponents spells is huge, i love your enthusiasm on the card but sadly im gonna have to give it 1 star balance 1 star design
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Andrei2007 posted a message on Another onePosted in: Fan CreationsA common mistake to people who are new to card creation is including too much text. Simplicity is clear, efficient and satisfying. If you have to decrease the font size to fit your creation, it's not good.
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PetiteMouche posted a message on Another onePosted in: Fan CreationsIf the max hand size is 1 then the warlock hero power is nearly useless, it's not fair for the opponent and not good for you either, how about max 2 ?
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ArcyroX posted a message on Another onePosted in: Fan Creationsdoes this mean max hand size is 1 card after playing this?
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PetiteMouche posted a message on First whack at making my own Custom CardPosted in: Fan CreationsSo the problem with "spells cost 0 this game" combined with "draw the rest of your deck" is that it probably makes it too easy to just finish off the opponent with any burn spell on the same turn your play Millhouse, it's pretty mich win the game on turn 10 with no set up. Then again, one could argue that it would be very inconsistent to try to get all the burn spells to 0 mana, because you will draw many of them before turn 10 and you can't have more than 10 cards in your hand, if draw poorly you're fucked.
Other problem is that it's just a bigger tickatus with extra benefits against spell-based decks, and people won't enjoy that your destroy 7 of their cards + get a discount on yours.
Honestly, if you can figure out a way to remove burn spells from the equation, especially big ones like Pyroblast, the card sounds like a lot of fun (sorry tickatus haters), you summon a board for the opponent using his own cards, you then have to react to it with your 0 mana spells, and the opponent then has to react to the end result. It also gets both players closer to fatigue, and I quite like that for long grindy games.
I very much appreciate that the 10 mana cost prevents too much abuse with cards like Flamewaker.
My suggestion is : summon the minions as they are, not silenced. And if they are spells, play the spells on random targets instead of just destroying them. If you simply destroy the enemy spells I think this card is quite unfair considering the benefit of drawing all your deck + 0 mana discount on spells that can potentially end the game immediately.
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warcraftofworld posted a message on First whack at making my own Custom CardPosted in: Fan Creationsits a sik card blad hopefully blizz implement this
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PetiteMouche posted a message on What Are Your Favorites YouTube Channels?Posted in: General ChatQuote from Terrorsquid66 >>Can y’all take a look at my custom card idea?
i can see on it has like 113 views but no one has given their thoughts
I'll take a look
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PetiteMouche posted a message on What Are Your Favorites YouTube Channels?Posted in: General ChatSo I quickly browsed through my channels. Science, politics, nature and video games, all my subscribtions belong to one of these themes. As someone who always has a hard time knowing and understanding myself, this helped more than I thought, I know who I am a little better, so thank you for your unconsequential thread.
No favorite per se, I like them all, that's why I subscribed.
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Darkseeker83 posted a message on [Legend] Reno Exodia PaladinPosted in: [Legend] Reno Exodia PaladinHere is the video. Thank you for the awesome deck.
https://youtu.be/CU5eZshLlZ4 - To post a comment, please login or register a new account.
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I love this lol
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Binging with babish
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I really think murloc tastyfin would make an excellent slot in the ‘replacement section’. I don’t have kazakus so I ran tastyfin instead and I think it’s pretty good! It tutors exactly Finley and mutanus. What do you think? :)
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I want unique borders too though :( not JUST new lines
especially for the Uther skin like come on! It would look cool if it has like a black metal with green border around him. Missed opportunity
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Why can’t I play against Gang Up instead?
oh cause you power crept it to oblivion 😔
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Imo mindrender illucia was a mistake
and devolving missiles but that’s a different topic but this set definitely had some questionable design..
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RIGHT?! A copy of Sap on a minion (1 drop btw) is already op but making the sapped card cost 2 more is just ABSURD. What in fuck were they thinking... ._. Like seriously. Atleast get rid of the freezing trap effect come on. Nerf that shit rn blizz
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Lol this is funny
There are ways to tech against this deck as mentioned above. (That work pretty damn well) And Rez priest is NOWHERE NEAR as annoying or cancerous as big priest was in wild. so uhhh. Yeah. I mean this endearingly and with tough love but... git gud
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I hope it doesn’t. :.(
it’s my favorite deck of all time!
There are way more annoying decks to play against in wild Rn and it’s not unbeatable in the slightest.
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Why is reno a mage again? I desperately need some lore clarification. Where is vaati when you need him