Any room for Rat/Geist, or are we hoping that Zephrys will conveniently auto-detect the matchups and give us those tech cards by default?
Otherwise, the overall list looks solid, with plenty of AOE, multiple win conditions (Nzoth and Benedictus), and sufficient card draw.
Feel free to remove Shellraiser. It's the least impactful card there. I would advice putting a rat in to disrupt combos. As for Geist, well, not much you can do about that.
Can you guys not go batshit crazy and plain rude for once when someone expresses their opinion in a proper manner? How about having an actual discussion for the sake of variety?
you won't find that in this community. I try to stay away forum posts mostly. (you should too wink,wink)
i'm with the opinion "when game is bad, introduce more broken cards, rather than nerf". I'm personally happy to see some of the broken stuff. More broken cards, the better. The problem only happens when there are only a few unchecked broken cards (spoiler: like the meta these 3 months)
yeah, because of this opinion my friend request rarely gets accepted eventhough i would just say gg, really liked your deck after a well played game. Not healthy for the community. If it's a toxic message, you just remove him, it's not like he threatens your life. But this just shows how bad hs community acts towards each other and proves my point. have a nice day.
I know it's a meme kinda, and it's not supposed to be consistent but making it a Reno deck is really pushing the limits lol. I played a lot of overload spellstone shaman back in the day and let me tell you, it is HARD to upgrade those spellstones. I would still put the overload(3) cards back in the deck like Drakkari and Rain of Frogs. Also shudderwock with doppelgangster is not doing much here, its hard enough to make a reno shudder deck. Imo is good if its not a reno, but just my opinion
I finished all the 9 classes. Warrior and Shaman are the hardest ones, although i wouldn't call Warrior an otk deck, but a combo one. To check the guides, click on the decks. I have them all detailed. These are meme decks, some are more consistent than the others.
Games usually end before turn 10, 11 or 12 when n'zoth is supposed to hit the board. That's how wild goes nowadays. N'zoth was in the deck before though. But sure you can try it with n'zoth too.
I updated the deck guide, you can check it out. I think i explained it well there, it is gonna be lethal.
Finally got around to trying it, this is what actually happens.
If you trade your deck to the opponent the moment you finish drawing your deck, the opponent will take 27 damage.
For the deck to do an OTK, you need to always wait at least 1 turn, since this will increase the fatigue draw damage by one, meaning the damage ends up at 30 because one of the fatigue triggers causes 4 instead of 1.
The opponent only takes 7 Hakkar Cards damage, three in the the turn you play the Coldlight, and the other 4 on the start of the opponent's turn. He also takes three damage counts of fatigue, two on the Coldlight and one on his turn draw.
Edit: Essentially, each separate draw count will count as a full sequence of events, meaning when one card is drawn, the Hakkar card pops, deals damage and shuffles and the player also takes the fatigue damage of drawing a burn instead of a card that would follow Hakkars card.
Next, the second draw activates, at which time, there are the next 2 Hakkar cards in the deck already, meaning those play out and there is the second fatigue damage from drawing another burn. (Only after this do the Hakkar cards count as being on the decks, not in the middle of this resolution.)
Finally, when his turn starts, another draw triggers the 4 Hakkar cards in the deck, since these are the ones that exist in the deck until the resolution of this step. After the resolution, the 8 Hakkar cards count in the deck, but that will require another draw instance to trigger.
woah, thanks a lot. I never thought someone would even bother trying it out. But i already changed the deck since yesterday, and the guide is different now. I imagine as a rogue you can easily deal 3 damage before the combo, but even if that doesn't work, you can still otk them. Check the updated guide and deck. Thanks again for trying.
yes, but i'm pretty sure on their turn when they draw the card they die right?
I believe so, but I am not sure, I would have to test it which I cannot do at the moment.
In theory, it would go for an infinite loop.
He would draw his card, that would be one of the two Hakkar ones in the deck, that one would deal damage and shuffle another two copies. Then he would draw the second one and it would do the same, at which point I believe the action would continue until death.
I am just not sure if they will count for one specific reason. If the actions all count as taking place at the same time, then it will not continue, it will draw the first two, shuffle the following four, and end the action.
If each draw counts as a separate action, it should continue indefinitely.
This is because if it counts as all actions at the same time, when this action takes place, the only existing cards in the deck at the two Hakkar ones and it wouldn't have the other shuffled ones at that point.
Sort of how Deathrattles only take place after the effect that killed them is over, they don't activate mid effect. (Defile and such work because the card specifically says it continues casting it, like if you kept casting a copy of it every time, allowing Deathrattles to activate in between)
I updated the deck guide, you can check it out. I think i explained it well there, it is gonna be lethal.
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Feel free to remove Shellraiser. It's the least impactful card there. I would advice putting a rat in to disrupt combos. As for Geist, well, not much you can do about that.
1
you won't find that in this community. I try to stay away forum posts mostly. (you should too wink,wink)
5
i'm with the opinion "when game is bad, introduce more broken cards, rather than nerf". I'm personally happy to see some of the broken stuff. More broken cards, the better. The problem only happens when there are only a few unchecked broken cards (spoiler: like the meta these 3 months)
1
yeah, because of this opinion my friend request rarely gets accepted eventhough i would just say gg, really liked your deck after a well played game. Not healthy for the community. If it's a toxic message, you just remove him, it's not like he threatens your life. But this just shows how bad hs community acts towards each other and proves my point. have a nice day.
2
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0
oh right it's end of turn, didn't notice the text well
0
Also Ixlid, you must mention that in order to deal 30 damage you must have 6 free spaces in hand. If you overdraw the combo doesn't work, it stops.
0
Wait, are we misunderstanding something? What if the obelisk is much better than we think and it works like this:
first and second obelisk in board, nothing happens
third obelisk in board, each obelisk deals 5 damage. 3x5=15
fourth obelisk in board, each obelisk deals 5 damage. 4x5= 20
fifth obelsik in board, each obelisk deals 5 damage. 5x5=20?? do we know for sure it doesn't work like this?
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I just beat that patches deck (mercenary 14) with my dragon28 paladin. Feels good to win against natural selection.
0
I know it's a meme kinda, and it's not supposed to be consistent but making it a Reno deck is really pushing the limits lol. I played a lot of overload spellstone shaman back in the day and let me tell you, it is HARD to upgrade those spellstones. I would still put the overload(3) cards back in the deck like Drakkari and Rain of Frogs. Also shudderwock with doppelgangster is not doing much here, its hard enough to make a reno shudder deck. Imo is good if its not a reno, but just my opinion
0
True. Well, you should make that deck then. It will be better than mine xp
1
I finished all the 9 classes. Warrior and Shaman are the hardest ones, although i wouldn't call Warrior an otk deck, but a combo one. To check the guides, click on the decks. I have them all detailed. These are meme decks, some are more consistent than the others.
0
Games usually end before turn 10, 11 or 12 when n'zoth is supposed to hit the board. That's how wild goes nowadays. N'zoth was in the deck before though. But sure you can try it with n'zoth too.
What about nzoth?
1
woah, thanks a lot. I never thought someone would even bother trying it out. But i already changed the deck since yesterday, and the guide is different now. I imagine as a rogue you can easily deal 3 damage before the combo, but even if that doesn't work, you can still otk them. Check the updated guide and deck. Thanks again for trying.
0
I updated the deck guide, you can check it out. I think i explained it well there, it is gonna be lethal.