I mean.. It would be busted but the current meta is just insane, quest pirate warrior and quest hunter are so busted that this card won't change anything.
So I know most of you agree with me that the game is in a terrible spot right now when it comes to the gameplay experience in the ladder (in both wild and standard formats).
For the minority of you that don't:
I know and agree that cheap aggro decks are essential for any card games, but no deck should consistently destroy you before turn 10 if you play cards that punish them like good AoE (Area of Effect) cards like Lightning Storm or good healing cards like Reno Jackson and Healing Rain.
I have seen many times people run 2 copies of those cards against specific decks and still have negative win rate against them.
That is simply not right!
If 95% of the games end before turn 6 that means that every card that costs 6 or more is worthless and should be dusted..
There are plenty of high cost cards that have incredibly fun mechanics which never see play like Yogg-Saron, Master of Fate
So what do I suggest? A huge overhaul.
First of all quests should NOT be guaranteed to start in your mulligan. Every quest is a card and should be treated as any other card. (Also there is no text on those quests that say "start in your hand")
Nerf the busted quests and Buff the bad ones. (This one is probably the most obvious thing that needs to be done)
Buff high cost epic and legendary cards!! (This will encourage people to buy more cards = more money for blizzard but I guess a billion dollar company doesn't need any advice from a Peasant like me).
Buff and nerf cards on a monthly basis. (This will give the game a fresh meta every month instead of every expansion).
Buff AoE and Heal cards so that the meta won't be 100% aggro.
Change Tickatus and stop printing cards like that, they are not fun to play against if you are not aggro. In the past I honestly had fun playing against a lot of decks even when I lost but when your loss is guaranteed before the game even started there is something wrong with the game.
22
I think it was when ben brode quit, like after gadgetzen the expansions became worse and worse.
0
Perhaps a slight buff to control pirate warriors who play Sky Raider?
1
Yea but controlling nature into a huge whirlpool? Nothing to do with priests..
7
How is this not a shaman card?
0
Wouldn't Wildpaw Gnoll always be 0 mana because of Maestra of the Masquerade
Like what happened in dane's video in 2:15 https://www.youtube.com/watch?v=kc0lfBBul6Q&ab_channel=Danehearth
?
0
Interesting, would you share some win rates when the expansion drops?
0
I legit lol'd
-7
Obviously the trash I am going to get when I open my packs :\
0
I mean.. It would be busted but the current meta is just insane, quest pirate warrior and quest hunter are so busted that this card won't change anything.
2
I mean if i take for example Dr. Boom the card name and the artwork is way cooler than Blastmaster Boom in my opinion..
But Blastmaster Boom interacts with cards that you have shuffled into the opponent's deck which is a far cooler effect than the OG Dr. Boom..
0
Do we vote based on art concept or based on card effect?
1
Hi,
So I know most of you agree with me that the game is in a terrible spot right now when it comes to the gameplay experience in the ladder (in both wild and standard formats).
For the minority of you that don't:
I know and agree that cheap aggro decks are essential for any card games, but no deck should consistently destroy you before turn 10 if you play cards that punish them like good AoE (Area of Effect) cards like Lightning Storm or good healing cards like Reno Jackson and Healing Rain.
Or even when you put some tech cards like Eater of Secrets / Acidic Swamp Ooze / Skulking Geist / Golakka Crawler
I have seen many times people run 2 copies of those cards against specific decks and still have negative win rate against them.
That is simply not right!
If 95% of the games end before turn 6 that means that every card that costs 6 or more is worthless and should be dusted..
There are plenty of high cost cards that have incredibly fun mechanics which never see play like Yogg-Saron, Master of Fate
So what do I suggest? A huge overhaul.
When a card game has 4,470 playable cards in the game and only 3 viable decks then something is not right, we want variety!
0
Never gotten one nor have I seen anyone get Gorehowl from Juggernaut's proc from Raid the Docks..
Have anyone seen this happen or did Blizzard rigged the chances without telling anyone?
15
Stop ignoring the fact that the game is in a terrible spot when it could be in fact a billion times better.
0
What's your winrate with this deck?