• 2

    posted a message on Unique Mech Paladin deck

    Hi all,

    I have created and tried a unique off meta mech paladin deck, with unique synergies within itself.

    The deck is different from the same old “odd mech paladin” or even “mech paladins” online. A few distinguishing features are:

    1. crystology - this allows me to draw stone hill defenders or bronze gatekeepers, which helps to thin the deck faster since the deck doesn’t have draw mechanism. Also both drawn cards are absolutely useful against Agro decks, if you draw the said cards in the early stages. As far as I’m aware (I searched many mech paladin decks), all the other mech paladin decks don’t carry this card.

    2. Equality or shrink ray + consecration - this allows me to clear the overwhelming control and mid range minions , to survive long enough to get to my magnetic combo pieces

    3. Howling commander - draw + get a useful divine shield card (zillax or Annoy-o-module) . Again it helps against Agro and also thinning of the deck. Drawing the said cards also help with mid games because the divine shield cards in this deck are also magnetic! The said cards are so versatile and useful for both early and mid games.

    After forming the deck, the idea is simple: play on curve, do value trades and zillax or other taunts against Agro. Use canivorous cube and fungalmancer to present sudden board problems to the opponent.

    The deck has done pretty well against mech paladins, death rattle hunters, Aggro warlock and rogue. It struggles against resurrect priest and odd paladin.

    i do not have kangor endless army so it is not present at the moment in this deck. Do let me have your views on this deck please!

    ### Mech Paladin
    # Class: Paladin
    # Format: Standard
    # Year of the Raven
    #
    # 1x (2) Crystology
    # 1x (2) Equality
    # 1x (3) Aldor Peacekeeper
    # 2x (3) Bronze Gatekeeper
    # 1x (3) Howling Commander
    # 1x (3) Lone Champion
    # 2x (3) Stonehill Defender
    # 1x (3) Sword of Justice
    # 1x (3) Tar Creeper
    # 2x (4) Annoy-o-Module
    # 1x (4) Blessing of Kings
    # 2x (4) Consecration
    # 1x (4) Saronite Chain Gang
    # 2x (4) Spellbreaker
    # 2x (5) Carnivorous Cube
    # 2x (5) Fungalmancer
    # 2x (5) Mechano-Egg
    # 1x (5) Shrink Ray
    # 2x (5) Wargear
    # 1x (5) Zilliax
    # 1x (6) Mechanical Whelp
    #
    AAECAZ8FDIMF9AWvB48JysMCm8sCxM8C0dMCtPYChPwC2f4CoIADCdwD8gWbwgKL4QLR4QKl9QLh/gKRgAPMgQMA

    Posted in: Paladin
  • 2

    posted a message on Off meta secret recruit hunter

    hi, I’m trying to create an off meta secret recruit hunter. Game plan is simple:

    1. Disrupt your opponent’s plans by using secrets, which helps your emerald spellstone to build up momentum. Seems like a control deck in early turns

    2. By mid turn, suddenly I turn the tides around. Suddenly, I have 4 3/3 beasts, with houndmaster and crackling to enhance the beasts 

    3. Silence plays a part to avoid magnetic mechs and other buffs on opponent’s minions. My DK will also help to remove their board presence

    4. By turn 8, hopefully Katrina comes out to activate 2 of my 3 charge minions (2x 7/7 and 1x 8/8)

    Any comments on this deck’s feasibility? I feel that it either wins or lose but I can’t tell what’s lacking. Lol

    ### Secret beast recruit
    # Class: Hunter
    # Format: Standard
    # Year of the Raven
    #
    # 1x (2) Crackling Razormaw
    # 1x (2) Doomsayer
    # 2x (2) Explosive Trap
    # 1x (2) Misdirection
    # 1x (2) Rat Trap
    # 2x (2) Snipe
    # 1x (2) Venomstrike Trap
    # 2x (2) Wandering Monster
    # 2x (3) Animal Companion
    # 1x (3) Eaglehorn Bow
    # 1x (3) Kill Command
    # 2x (4) Flanking Strike
    # 2x (4) Houndmaster
    # 2x (4) Spellbreaker
    # 2x (5) Lesser Emerald Spellstone
    # 1x (5) Venture Co. Mercenary
    # 1x (5) Witchwood Grizzly
    # 1x (6) Deathstalker Rexxar
    # 2x (8) Charged Devilsaur
    # 1x (8) Kathrena Winterwisp
    # 1x (9) King Krush
    #
    AAECAR8MigGoAsMI4gj4CP4MjsMCncwChtMCtuoCmPAC8vECCbUDyQTyBa4G6wfGwgLd0gLf0gLj0gIA

    Posted in: Hunter
  • 4

    posted a message on Bloodreaver Gul'dan

    Is this card still worth crafting, given the Koblds dynamics?

    Posted in: Bloodreaver Gul'dan
  • 1

    posted a message on Statistically, what are the odds of collecting 135 unique cards in packs of 5?

    Hi,

    To the students who topped Statistics in class (or nearly so!)

    I'm curious about the math behind 135 cards distributed in packs of 5 cards.

    Assuming all cards are equal in possibility  (unlikely, but lets assume so for argument sake:)

    1. 135 / 5 = 27. what are the odds of obtaining 135 unique cards upon buying 27 packs?

    2. again, solely based on pure probability, how many packs would you have to buy to obtain 90% of the cards?

    Posted in: General Discussion
  • 2

    posted a message on Buff the table - ez brawl
    Quote from Team_2Plus3 >>

    14-2 with your deck. Amazing. Thanks!

    Only change were 4 cards replaced because I didn't have them:

    -2 Desperate Stand , -1 Silvermoon Portal , -1 Blessed Champion

    +2 Avenging, +2 Stand up

    Posted in: Buff the table - ez brawl
  • 4

    posted a message on Bloodmage Thalnos

    I am a low ranking player (rank 9 at best) and still cant see the per-round SUSTAINABLE value in this card, other than with mage which I dont use.  I do use warlock, hunter, druid and warrior though and warlock seems to be good enough with zealot. somebody knock some sense in please.

    Posted in: Bloodmage Thalnos
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