Quote from RavenousSix »Just wanted to share this screenshot. This priest thoughtstole my Dr. Boom, Sludge Belcher, Piloted Shredder and Wild Pyro. He used 2 Dr. Booms vs. me in a match and I still won (one Boom was his). I know it's just 1 game and it doesn't speak for all the matches that happen in Hearthstone, but at rank 7 the guy knows what he's doing, he played really well and if I could pull off beating a guy that played not 1 but 2 Dr. Booms against me, it's pretty fair to say 1 Dr. Boom can be dealt with and is not a problem. IMO Dr. Boom is fine and doesn't need a nerf.
Perfect logic. I can beat this card at that one game, so it's fair, right?
Because Leeroy, Sylvanas, Undertaker before nerfs won 100% of their games, so that's what we compare to, right?
The problem with Dr. Boom is not that he is an insta-win, because he isn't.
There are actually two problems with the card.
- Dr. Boom brings so much value to the board that he is being slapped into almost every deck, regardless of the deck's gameplan or speed.
- He poses such a great threat if unanswered that the whole format is decks built to either deal with him in the most effective way, or establish a winning position before him. Dr. Boom has skewed the format more than any card before him.
The fact that in the majority of games both decks run Dr. Boom and BGH because they "have to" may not have a huge impact on peoples' win rate but it limits deckbuilding which is a serious issue for a cardgame.
1
I'm convinced after reading your posts that you are more angry at the notion of people 'no-lifing' Hearthstone rather than the argument you originally came up with about the Priest class. With that being said, those that dedicate lots of time for this game, it is their hobby, something they like to do, what is wrong with that? Yes, it is a virtual game, but it builds up competitive spirit and it provides to be a source of entertainment.
2
3
No reason to play Alex except in CW and Freeze Mage. So Alex isn't like a tech card against Reno or anything. Furthermore, you would expect good players playing against those two decks to save Reno and play him correctly as well.
1
The benefit of 'baiting BGH' is not as good, if good at all, as people seem to think it is. You're still investing mana into playing a minion and having it efficiently removed 1 for 1, which can often give tempo back to your opponent.
I understand where you're getting at, but you should never play a minion in a deck for the reason of 'baiting BGH', if you play a minion with >= 7 attack, it better be good enough on its own. Whether this card will be good or not, we'll see in due time.
12
How many Control Mages have you seen on ladder?
2
Cancer or not, there's an argument to be made that cards like Mysterious Challenger with its over the top interaction with the deck brings more flavor into the meta. Alongside that, it puts more interesting mechanics, plays, and counterplays into the game. This probably sounds controversial, but imo, I hope more cards like this get released so it elevates Hearthstone from a simple game of drawing one card per turn, play one minion, and smash a minion into another minion. That at least should be the factor which separates a mode like constructed further away from Arena.
3
Shaman class has the best, if not one of the best, entrance sounds for the minions of a class.
"Winds, obey my command!"
"Witness the power of pure water!"
3
Two arms Totems! \ 0_0 /
8
The best use of this card is when you disenchant the golden version of it from a pack.
4
I would wholeheartedly agree, its good to see that there are people who evaluate the card based on various matchups and not just its best case scenario.