Almost all Miracle Rogue decks run those 3 legendaries and none more. I think you'll be fine, save the dust for another legendary if you decide to play with a different class later on.
But i dusted all my other classes for rouge so i dont think i'll play another.
Well it's your choice then. But sometime down the road when you get tired of playing Rogue and want to switch things up, then you might be better off had you saved the extra 1600 dust, just my two cents, you're free to do whatever you want.
Almost all Miracle Rogue decks run those 3 legendaries and none more. I think you'll be fine, save the dust for another legendary if you decide to play with a different class later on.
I ran into this deck a couple of times today, at first I didn't understand why I saw that much Hunter all of a sudden....then I saw this deck on here and was like no wonder... I think I read a post somewhere on here that mentions this deck lacks finishing power, and I would have to agree. By having said that, it is decent at board control, but a major concern is that in all the matches I played against this deck, it ran out of steam around turns 10-12 and the opponents would all be forced to top deck.
Not only the inability to get rid of taunts, but lack of proper removal spells if you can't overwhelm your opponent with board pressure by turns 4-5, from then on it's hard to compensate with constant 1s and 2 drops mid game on.
It can either win or lose big, beat the best of decks or lose to the worst of decks, there's no medium. If you can't draw the right cards, it is very difficult. Just played a match with this deck recently where I couldn't draw neither of my 2 Auctioneers for 10 turns straight even after using my spells that draw cards.
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Well it's your choice then. But sometime down the road when you get tired of playing Rogue and want to switch things up, then you might be better off had you saved the extra 1600 dust, just my two cents, you're free to do whatever you want.
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Almost all Miracle Rogue decks run those 3 legendaries and none more. I think you'll be fine, save the dust for another legendary if you decide to play with a different class later on.
2
I ran into this deck a couple of times today, at first I didn't understand why I saw that much Hunter all of a sudden....then I saw this deck on here and was like no wonder... I think I read a post somewhere on here that mentions this deck lacks finishing power, and I would have to agree. By having said that, it is decent at board control, but a major concern is that in all the matches I played against this deck, it ran out of steam around turns 10-12 and the opponents would all be forced to top deck.
5
Times up, let's do this.
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I don't have Cenarius, any semi decent replacement for him? I do have enough dust to craft him though, would you recommend it?
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Not only the inability to get rid of taunts, but lack of proper removal spells if you can't overwhelm your opponent with board pressure by turns 4-5, from then on it's hard to compensate with constant 1s and 2 drops mid game on.
0
It can either win or lose big, beat the best of decks or lose to the worst of decks, there's no medium. If you can't draw the right cards, it is very difficult. Just played a match with this deck recently where I couldn't draw neither of my 2 Auctioneers for 10 turns straight even after using my spells that draw cards.