She wears a scouter to see the power level of mana cost reduction?
- Tausomaki
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Member for 9 years, 3 months, and 23 days
Last active Thu, Apr, 25 2024 08:49:16 -
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johnmyster posted a message on Mecha'thunPosted in: Mecha'thunNeeds an empty deck for the deathrattle to trigger.
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RaptorWithWings posted a message on The SoulariumPosted in: The SoulariumFantastic way to top-deck Bloodreaver Gul'dan XD
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Riicochet posted a message on The BoomshipPosted in: The BoomshipOmega Assembly + The Boomship = Summon 3 random mechs with Rush
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DarkJak posted a message on CrystologyPosted in: Crystology2 mana draw Tar Creeper.
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d4rki24 posted a message on Witchwood PiperPosted in: Witchwood PiperShe blows the pipe like no other in witchwood.
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RaptorWithWings posted a message on Bonfire ElementalPosted in: Bonfire ElementalDraw Insect!
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3
so basically Magister Dawngrasp hero power for druid on a minion... with cards like Hedge Maze deathrattle Rivendare Druid with huge hero power could be insane
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Arcane Intellect cry's in a corner of a room. Power creep is real. If finalle works ( and rogue has a lot of small mana cards to make it work like Preparation Ghostly StrikeGone Fishin' it's +2 dmg minimun but probably +4 dmg on your weapon... ridicolous...
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bruh, does HS devs really think that filling opponent hand with 1 mana spall give minion 1/1 is a downside ? MAYBE for zoo aggro deck yes but in the 90% of the decks which wanna draw combos ( Astalor ) or control deck ( which I think warrior and warlock gonna be ) it's NOT DOWNSIDE cuz they wanna draw their answers and board clears and probably 3-6 banana spells to get rid of 1 mana bad spells could be really aweful to play and waste your mana. Sorry blizzard HUGE L on this card. 6 mana RUSH 10/10 is way way way 2 OP. This card should be 8mana or more.
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you don't like 1 mana minion 1/2 that gives your hero power +4 armor in this game ? with Groovy Cat 2 mana +5 attack +5 armor isn't good ? please...
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Arcane Intellect cry's in a corner of a room. Power creep is real. If finalle works ( and rogue has a lot of small mana cards to make it work like Preparation Ghostly StrikeGone Fishin' it's +2 dmg minimun but probably +4 dmg on your weapon... ridicolous...
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bruh, does HS devs really think that filling opponent hand with 1 mana spall give minion 1/1 is a downside ? MAYBE for zoo aggro deck yes but in the 90% of the decks which wanna draw combos ( Astalor ) or control deck ( which I think warrior and warlock gonna be ) it's NOT DOWNSIDE cuz they wanna draw their answers and board clears and probably 3-6 banana spells to get rid of 1 mana bad spells could be really aweful to play and waste your mana. Sorry blizzard HUGE L on this card. 6 mana RUSH 10/10 is way way way 2 OP. This card should be 8mana or more.
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Holy shit I know few people care about these signature changes - but holy shit can Blizzard fix standard ?? All I get in ranked is 60% rogue, 30% druid & 10% anything else. How more broken can blizzard make rogue holy shit. Where are the nerfs ! ? Rogue has 4x Ghouls and 3x 5/8 taunts on turn 5. Why when I play standard I feel like I play wild...
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ahahaha - ForsenLaughingAtYou Hunters
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Guys Imagine this : completed quest Lost in the Park
Turn 10: Anub'Rekhan -> Brann Bronzebeard -> Guff the Tough -> Astalor, the Protector -> Youthful Brewmaster on Guff -> Guff the Tough -> Astalor, the Flamebringer ->Astalor, the Flamebringer = 32 dmg from hero attack + 64 dmg from Astalor & 9 armor = 96 dmg & 9 armor.
Gg don't know if Denathrius with Brann can achieve that :)
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If you kill your opponent before they respawn, does it mean's that those minions will appears in 2nd future expansion ?