so basically Magister Dawngrasp hero power for druid on a minion... with cards like Hedge Maze deathrattle Rivendare Druid with huge hero power could be insane
bruh, does HS devs really think that filling opponent hand with 1 mana spall give minion 1/1 is a downside ? MAYBE for zoo aggro deck yes but in the 90% of the decks which wanna draw combos ( Astalor ) or control deck ( which I think warrior and warlock gonna be ) it's NOT DOWNSIDE cuz they wanna draw their answers and board clears and probably 3-6 banana spells to get rid of 1 mana bad spells could be really aweful to play and waste your mana. Sorry blizzard HUGE L on this card. 6 mana RUSH 10/10 is way way way 2 OP. This card should be 8mana or more.
so basically Voidtouched Attendant that can be bounced back to your hand (I think 5 times with new cards Shadowstep ) so if opponent don't have weapons to get rid of it rogue can make probably 6 turns all dmg do +1 more and we all know how Voidtouched Attendant works really well in aggro deck and rogue has a lot of cards that do dmg. This card is scarry especially that Astalor Bloodsworn is still in rotation. I already know this card will break the game.
so basically Magister Dawngrasp hero power for druid on a minion... with cards like Hedge Maze deathrattle Rivendare Druid with huge hero power could be insane
so basically Voidtouched Attendant that can be bounced back to your hand (I think 5 times with new cards Shadowstep ) so if opponent don't have weapons to get rid of it rogue can make probably 6 turns all dmg do +1 more and we all know how Voidtouched Attendant works really well in aggro deck and rogue has a lot of cards that do dmg. This card is scarry especially that Astalor Bloodsworn is still in rotation. I already know this card will break the game.
Arcane Intellect cry's in a corner of a room. Power creep is real. If finalle works ( and rogue has a lot of small mana cards to make it work like PreparationGhostly StrikeGone Fishin' it's +2 dmg minimun but probably +4 dmg on your weapon... ridicolous...
bruh, does HS devs really think that filling opponent hand with 1 mana spall give minion 1/1 is a downside ? MAYBE for zoo aggro deck yes but in the 90% of the decks which wanna draw combos ( Astalor ) or control deck ( which I think warrior and warlock gonna be ) it's NOT DOWNSIDE cuz they wanna draw their answers and board clears and probably 3-6 banana spells to get rid of 1 mana bad spells could be really aweful to play and waste your mana. Sorry blizzard HUGE L on this card. 6 mana RUSH 10/10 is way way way 2 OP. This card should be 8mana or more.
Problem is you need quest complited, no minion on your board, having 5 cards in your hand(Anub,Brann,Guff,Zola & Brewmaster) and opponent cannot have taunts :) so yeah... but it's possible on turn 8 :)
This reminds me Greybough and its neutral. This card could see some play maybe in Tamsin's Phylactery deck or Druid deathrattle deck ? only minus that this card doesnt have taunt...
3
so basically Magister Dawngrasp hero power for druid on a minion... with cards like Hedge Maze deathrattle Rivendare Druid with huge hero power could be insane
2
bruh, does HS devs really think that filling opponent hand with 1 mana spall give minion 1/1 is a downside ? MAYBE for zoo aggro deck yes but in the 90% of the decks which wanna draw combos ( Astalor ) or control deck ( which I think warrior and warlock gonna be ) it's NOT DOWNSIDE cuz they wanna draw their answers and board clears and probably 3-6 banana spells to get rid of 1 mana bad spells could be really aweful to play and waste your mana. Sorry blizzard HUGE L on this card. 6 mana RUSH 10/10 is way way way 2 OP. This card should be 8mana or more.
0
so basically Voidtouched Attendant that can be bounced back to your hand (I think 5 times with new cards Shadowstep ) so if opponent don't have weapons to get rid of it rogue can make probably 6 turns all dmg do +1 more and we all know how Voidtouched Attendant works really well in aggro deck and rogue has a lot of cards that do dmg. This card is scarry especially that Astalor Bloodsworn is still in rotation. I already know this card will break the game.
2
you don't like 1 mana minion 1/2 that gives your hero power +4 armor in this game ? with Groovy Cat 2 mana +5 attack +5 armor isn't good ? please...
0
so basically Magister Dawngrasp hero power for druid on a minion... with cards like Hedge Maze deathrattle Rivendare Druid with huge hero power could be insane
0
so basically Voidtouched Attendant that can be bounced back to your hand (I think 5 times with new cards Shadowstep ) so if opponent don't have weapons to get rid of it rogue can make probably 6 turns all dmg do +1 more and we all know how Voidtouched Attendant works really well in aggro deck and rogue has a lot of cards that do dmg. This card is scarry especially that Astalor Bloodsworn is still in rotation. I already know this card will break the game.
2
Arcane Intellect cry's in a corner of a room. Power creep is real. If finalle works ( and rogue has a lot of small mana cards to make it work like Preparation Ghostly StrikeGone Fishin' it's +2 dmg minimun but probably +4 dmg on your weapon... ridicolous...
3
bruh, does HS devs really think that filling opponent hand with 1 mana spall give minion 1/1 is a downside ? MAYBE for zoo aggro deck yes but in the 90% of the decks which wanna draw combos ( Astalor ) or control deck ( which I think warrior and warlock gonna be ) it's NOT DOWNSIDE cuz they wanna draw their answers and board clears and probably 3-6 banana spells to get rid of 1 mana bad spells could be really aweful to play and waste your mana. Sorry blizzard HUGE L on this card. 6 mana RUSH 10/10 is way way way 2 OP. This card should be 8mana or more.
-7
ahahaha - ForsenLaughingAtYou Hunters
1
I have cool combo idea.
completed quest Lost in the Park
Turn 10: Anub'Rekhan -> Brann Bronzebeard -> Guff the Tough -> Astalor, the Protector -> Youthful Brewmaster on Guff -> Guff the Tough -> Astalor, the Flamebringer ->Astalor, the Flamebringer = 32 dmg from hero attack + 64 dmg from Astalor & 9 armor = 96 dmg & 9 armor.
0
with second Youthful Brewmaster you can even juggle Guff and I don't know how many times but now I can see MINIMUM 80 dmg from hero attack xD
0
I see better combo in my opinion.
You need to have completed quest with Guff ready tho.
Turn 8: Anub'Rekhan -> Brann Bronzebeard + Guff the Tough + Zola the Gorgon on Guff + Youthful Brewmaster on Guff + 3x Guff the Tough = 64 dmg and 64 armor on your hero.
Problem is you need quest complited, no minion on your board, having 5 cards in your hand(Anub,Brann,Guff,Zola & Brewmaster) and opponent cannot have taunts :) so yeah... but it's possible on turn 8 :)
3
If you kill your opponent before they respawn, does it mean's that those minions will appears in 2nd future expansion ?
2
This reminds me Greybough and its neutral. This card could see some play maybe in Tamsin's Phylactery deck or Druid deathrattle deck ? only minus that this card doesnt have taunt...
0
This one is crazy imo