• 0

    posted a message on Stop stealing

    I think the main issue that others have touched on is the fact that Blizzard has not really given any incentive for players to prefer runestones over cash transactions. They avoided discount bundling of the runestones, which I appreciate, but there's no indication that it will continue this way. I don't want to be pushed to buy large bundles unless runestones get some kind of an upgrade, so hopefully the pricing will not change.

    However, offering small purchases is not enough to make me feel good about buying runestones. At the very minimum, they need more utility to feel like I'm not being ripped off. Sure, I can sometimes buy an amount of runestones that perfectly matches up with something I want, but what about the times that I can't?

    I don't want my money to sit in their wallets doing absolutely nothing for me, and that's essentially what happens when you have left-over balance. You then feel compelled to buy more just so you can spend the ones you already have, so the whole system is really designed to cause players to make sub-optimal choices with their purchases. It was already like this to a certain degree (for example, offering cheaper limited time bundles is predatory and capitalizes on FOMO).

    They are a business and I don't mind them trying to make money, but it feels bad for them to suddenly increase the amount that I need to spend for the exact same thing and then try to tell me it's for my own good. I get that it's not a huge change, but that is intentional on their part. If they were this dishonest about the system from the very beginning and not giving me clear reasons to support it, I have absolutely no doubts that it's just a matter of time before things take a turn for the worse again. 

    All they would have to do to make me happy at the current pricing is have runestones convert into dust at a rate of 1 runestone = 1 arcane dust. I don't think that's a lot to ask at all. 

     

    Posted in: General Discussion
  • 2

    posted a message on Murloc Holmes

    I wouldn't be too quick to judge. I think this card might not fit in most decks, but I think the fact that it's a murloc makes it runnable in aggro. You usually won't get anything, but from my calculations you'll likely pick all 3 correctly around 33% of the time as long as you have good knowledge of the meta and are paying attention to what cards your opponent is playing. Trump came up with 50%, but I think that's a little on the optimistic side.

    If you get the cards, that's a huge swing in card advantage that can easily win you the game, especially in decks without very much draw. Without them, he's still a 3/4 murloc which is definitely playable in those decks. 

    Posted in: Murloc Holmes
  • 1

    posted a message on Should blizz delete Priest?

     Pretty sure it's a joke post when someone in the HS community says they have a "tiny brain". Come on, guys.

    Posted in: General Discussion
  • 0

    posted a message on Faceless Rager + Mirror Entity

    Yeah never mind lol I completely forgot that Battlecry triggers first, I haven't played in a really long time. Thanks for clearing that up.

    Posted in: General Discussion
  • 0

    posted a message on Faceless Rager + Mirror Entity

    I just played Faceless Rager in arena to play around Mirror Entity but when it triggered, the mage got a copy of my Faceless Rager and not a 5/1. This can't be intended, right? Faceless Rager's effect is a Battlecry and the text on Mirror Entity clearly reads "after your opponent plays a minion". Meaning the secret should trigger first, and the Battlecry afterwards. 

    Posted in: General Discussion
  • 0

    posted a message on DH it is balanced now or need next nerfs?

    Still too strong. What bothers me more is how powerful they are in arena. They are guaranteed to have a decent mana curve in the early turns because of their 1 mana hero power. 

    Posted in: Demon Hunter
  • 0

    posted a message on Poll: Are you happy with what you got from your packs?

    I'm happy considering I did a lot better than I usually do. From pre-order I got:

    Golden: Floop's Glorious Gloop, Kangor's Endless Army

    Normal: Boommaster Flark

    And from my 150 packs I got the following: Flark's Boom-Zooka, Crystalsmith Kangor, Myra's Unstable Element, Myra Rotspring, Electra Stormsurge, The Soularium, The Boomship, Whizbang the Wonderful and finally Harbinger Celestia which is most likely just dust.

    No dupes which is nice and I didn't get anything extremely bad other than the Harbinger Celestia. Who knows though, maybe it'll fit in a deck somewhere in the future. I really wanted Mecha'thun and Dr. Boom, Mad Genius so I guess I'll have to craft those. I was also hoping for golden Whizbang the Wonderful but at least I got a normal one so I can use my dust to craft more useful cards.

     

    Posted in: General Discussion
  • 1

    posted a message on What Legendary card did you get?!?

    I really want Dr. Boom, Mad Genius because Dr. Boom was the first legendary I ever got in HS from a pack. In addition, Warrior is one of the only classes I haven't hit level 60 with and I love Magni Bronzebeard so it would give me a reason to buy him.

    I also wouldn't mind getting (in addition to the other Warrior legendaries) Mecha'thun, Boommaster Flark and Flobbidinous Floop, since it seems like a really solid card. I don't really mind if I don't get Whizbang the Wonderful since I will probably just craft a golden one.

    Posted in: General Discussion
  • 0

    posted a message on How much packs will you open tomorrow?

    130 from pre-order and I have 1,700 gold so 150 packs in total. 

    Posted in: General Discussion
  • 2

    posted a message on Coppertail Imposter

    I don't think it's worth the slot in the deck. If you already mess up your combo, having a condition to help you get it back usually isn't going to work because you'll most likely be dead by that point. 

    Posted in: Coppertail Imposter
  • 2

    posted a message on New Legendary Mage Card Reveal - Luna's Pocket Galaxy

    To be fair, you have to have a very high IQ to understand Hearthstone. The humour is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical player's head. There's also Rexxar's nihilistic outlook, which is deftly woven into his characterisation - his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The pros understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they're not just clever - they say something deep about LIFE. As a consequence people who dislike Hearthstone truly ARE idiots - of course they wouldn't appreciate, for instance, the humour in Rexxar's existential catchphrase "I will hunt you down!," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius wit unfolds itself on their monitors. What fools.. how I pity them. 😂

    And yes, by the way, i DO have a Hearthstone tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid 😎

    Posted in: News
  • 0

    posted a message on The Boomsday Project - All Card Reveal Countdowns

    Maybe the mage spell will be something like Arcane Missiles but a late game version with spell synergy (triggers for every spell you cast this game?). Seems like it should be about 8 mana.

    Posted in: Guides
  • 16

    posted a message on E.M.P. Operative

    Not E.M.P crab? Literally unplayable.

    Posted in: E.M.P. Operative
  • 2

    posted a message on Dreampetal Florist

    Sweet, Mecha'thun synergy! It looks like the deck might actually work now.

    Posted in: Dreampetal Florist
  • 0

    posted a message on New Rogue Spell - Necrium Vial

    At 4 mana at least you can combo it with Mechanical Whelp but even that would be bad since it's a 10 mana combo that requires two cards.

    For 3 mana instead you can just play Necrium Blade and get a free deathrattle ontop of a Fiery War Axe.

    Posted in: Card Discussion
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