What a fucking shitshow. Priest vs priest mirrows. Mages highrolling everything. Tournament was just discover cards. Kinda what happens when you spend an entire year printing discover.
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May 7, 2021Tarious posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!Posted in: News
Incanter's flow to 3 mana
Apex Blast can no longer go face
Refreshing Springwater to 1 mana per spell drawn
Piercing shot to enemy minions only
Crabrider to 1/3
Conviction to either 2 attack to minions or 2 mana
I think all caravans will be made 1 mana more but turned to end of turn.
Apr 29, 2021Posted in: News
People forget that Darkmoon N'Zoth gets a major buff. Amalgams now are also quillboar, so if you have a polluted pool of other minions, N'Zoth could hit an amalgam for the quillboar pool and attempt to hit something else for better pools.
Apr 29, 2021Tarious posted a message on Patch Notes 20.2 - New Heroes in BG - Diamond Ragnaros and New Hero Skins & More - Live Today!Posted in: News
BGs is a complete mess right now. There's 4 main conditions to win since balance is broken
1)High roll by getting Goldrinn early and use parrots to constantly give your minions 5/5, multiple times.
2)Get extremely good taunt synergy
3)Build up a huge Goldgrubber or Champion of Y'sha early
4)If no one does the above, then whoever gets the best elementals wins.
Elementals are the most broken family in the game mode. It has just about everything; cleave, divine shield, windfury, infinite buffing, early game taunt. Cracking Cyclone is one of the most broken cards in the game mode. Just about everyone goes for these since it gets off 2 attacks at a minimum. Molten rock is completely busted. It's very easy to get since it's only tier 2 and it's extremely easy to get it buffed up to a level where half the players can't deal with breaking through it by turns 6-8. Not to mention that Majordomo is one of the huge buff cards for this family and it's easily gotten in tier 4. There have been times where I didn't leave tier 4 because I had everything I had in it.
We'll have to see if quillboars are any good, but I feel like quillboar will be good mid-game, but fall off HARD late game where elementals are starting to stack up to be unkillable.
Apr 29, 2021Posted in: [Legend] Clown Warrior
This is an RNG deck if I've ever seen one.
1)Usually 2 things happens, either all your late game cards worth playing are at the bottom of your deck and the games over by the time you draw them, or they're at the top of your deck and you lose since you have nothing to stop your opponent.
2)There's so many useless cards against so many popular decks. Rancor is useless against Mage. Brawl is useless against most decks. You draw too many of these too early against the wrong deck and you're done.
3)There's too much control in control decks. Tickatus can and probably will destroy important piece. If it doesn't, then warlock has so much control between nether, hysteria, cascading, along with making additional copies of some of them, that you won't last long. Had multiple games where a warlock played 4 hysterias in a single turn. And god forbid if you fight a control priest where they'll be discovering board clears constantly. Had 1 easily clear 8 boards of clowns. There's just not enough board pressure in this deck to empty the control out of any control deck's hand. Plus you've got absolutely nothing to stop OTK DK.
Apr 28, 2021Posted in: News
Trying to think what will be nerfed.
Refreshing Spring Water will definitely get nerfed, probably Only 1 mana per spell drawn.
Crabrider I think will get nerfed to 1/3. 4 hp is too much to deal with and that card alone can easily win the game for both pally and warrior.
I'm hoping Illidari Inquisitor gets nerfed somehow. It's going to become a problem later down when DH gets better cards.
But then again, several classes have problems cards like that. Rogue especially between wicked stab being evis on steroids and secret passage.
Apr 28, 2021Tarious posted a message on Quilboars Join Battlegrounds & Battle-Ready Decks - Full Patch Notes 20.2 TomorrowPosted in: News
3 are core, so you already have them.
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Apr 20, 2021Red1 posted a message on RegisKillbin & Kripparrian Withdraw From Inn-vitational This Week - Blizzard Announces Plans and ReplacementsPosted in: News
It’s always about the money, all of the time. Only a painfully naive person would think that any of the moves by Regis, Kripp, or Blizz are in effort to actually promote some form of inclusiveness.
All the touchy feely kumbayah is present because it’s financially disadvantageous to go against it. Coca Cola and Delta are in an uproar over the Georgia voting law changes purely because it’s bad for business. Its ALWAYS about money, ALL of the time. Santa Claus isn’t real, and businesses don’t care about anything except their bottom dollar and removing obstacles that get between them and their money. The hope for inclusive minded business is a fallible pipe dream for the young and inexperienced. Sorry to break it to you kids, the world is a rough mother.
Apr 19, 2021Posted in: General Discussion
The game is mostly fine right now.
The main problem that people are having is that the established decklists are still from the time of mage dominance and are ill equipped to handle the new meta.
Standard is better than before nerfs but there are still room for some tweaks. Paladin is still too oppressive with almost perfect curve, strong secrets and buff spells, especially Librams. I'd like to see Crabrider and Libram of Hope nerfed.
Crabrider has too much longevity with 4 health and it's very dangerous when buffed. It's also performing well in Rush Warrior. I suggest making it 1/3.
Libram of Hope is just too powerful card. The healing effect combined with extremely high stat minion with both taunt and divine shield itself is enough to end some games but the cost of the card can also be reduced and it can be played more than twice per game with Lady Liadrin. I suggest reducing the stat line of the minion and I think reducing attack of the minion would be reasonable. It's meant to be defensive card and 8 attack is too high. Making it 6/8 would be reasonable nerf to make the card feel a bit fairer but to still keep the card strong option for Libram Paladin.
Mar 31, 2021szymek posted a message on Everybunny Get In Here is This Week's Tavern BrawlPosted in: News
Small indie company....
Mar 23, 2021Posted in: General Deck Building
Minion (18) Ability (11) Weapon (1) Loading Collection Minion (13) Ability (15) Weapon (2) Loading Collection
With the return of the Warhorse Trainer, maybe its enough to put dude pally over the top, but now we also got so many new secret synergy cards. I just meshed these two decks together to create one tempo secret dude pally list that might surprise this rotation because I think the pieces are there and it just needs some refinement after testing!
Mar 22, 2021DNsingbanana posted a message on New Paladin Rare Card Revealed - Sword of the FallenPosted in: News
The problem for this card is , paladin will have very weak draw as it seems in the next cycle. So running a deck with like 8+ secrets to make good use of this card will lead to good games if you manage to get the weapon, and extremely bad ones with extremely dry hands if you don't. Let's hope there is a neutral weapon tutor somewhere in this expansion, else the whole secret paladin deck relying on this will be very inconsistent
Mar 19, 2021Darksun200 posted a message on New Neutral Epic Card Revealed - Crossroads Watch PostPosted in: News
Hard to evaluate these Watch Posts, will have to see how well they perform in testing, but they do seems pretty good.
Mar 19, 2021BrokenCycle posted a message on New Druid Rare Card Revealed - Razormane BattleguardPosted in: News
That's one buff Wisp
Feb 25, 2021UdderCowtastrophe posted a message on Core Set Has Been Released! - ALL Cards In the DatabasePosted in: News
Here's a screenshot with all cards for those that can't access the page at the moment. The dimensions are quite large, so you'll have to follow the link to check it in detail:
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