There are many FUN TBs that exist, yet for the last month, Blizz has put nothing but this 100% random crap in it. They could do more constructed brawls, or hell, that brawl where you start with chickens and spare parts then discover a card each turn. But nope! rAnDoM!
Or better yet, make constructed brawls and test some buffs and nerfs!
>RSW changed to 1 mana pot of greed lol. Deck still has face damage out the ass while being able to hold a fat board (depsite having 0 minions in deck...) and constantly clear the board.
>FDoS both buffed and nerfed, may even be better now!
>caravans remain untouched and useless
>Deathrattle hunter still not worth playing
>Shaman control cards buffed even though warlock completely locks all other control decks out of the meta. Elemental will still get smashed by other decks.
People forget that Darkmoon N'Zoth gets a major buff. Amalgams now are also quillboar, so if you have a polluted pool of other minions, N'Zoth could hit an amalgam for the quillboar pool and attempt to hit something else for better pools.
BGs is a complete mess right now. There's 4 main conditions to win since balance is broken
1)High roll by getting Goldrinn early and use parrots to constantly give your minions 5/5, multiple times.
2)Get extremely good taunt synergy
3)Build up a huge Goldgrubber or Champion of Y'sha early
4)If no one does the above, then whoever gets the best elementals wins.
Elementals are the most broken family in the game mode. It has just about everything; cleave, divine shield, windfury, infinite buffing, early game taunt. Cracking Cyclone is one of the most broken cards in the game mode. Just about everyone goes for these since it gets off 2 attacks at a minimum. Molten rock is completely busted. It's very easy to get since it's only tier 2 and it's extremely easy to get it buffed up to a level where half the players can't deal with breaking through it by turns 6-8. Not to mention that Majordomo is one of the huge buff cards for this family and it's easily gotten in tier 4. There have been times where I didn't leave tier 4 because I had everything I had in it.
We'll have to see if quillboars are any good, but I feel like quillboar will be good mid-game, but fall off HARD late game where elementals are starting to stack up to be unkillable.
1)Usually 2 things happens, either all your late game cards worth playing are at the bottom of your deck and the games over by the time you draw them, or they're at the top of your deck and you lose since you have nothing to stop your opponent.
2)There's so many useless cards against so many popular decks. Rancor is useless against Mage. Brawl is useless against most decks. You draw too many of these too early against the wrong deck and you're done.
3)There's too much control in control decks. Tickatus can and probably will destroy important piece. If it doesn't, then warlock has so much control between nether, hysteria, cascading, along with making additional copies of some of them, that you won't last long. Had multiple games where a warlock played 4 hysterias in a single turn. And god forbid if you fight a control priest where they'll be discovering board clears constantly. Had 1 easily clear 8 boards of clowns. There's just not enough board pressure in this deck to empty the control out of any control deck's hand. Plus you've got absolutely nothing to stop OTK DK.
I'd like more hero cards, but i'd prefer them to be less powerful than the autoinclude death knights. While most of them were really cool, they kinda just instantly won matchups, sorta like Jaraxxus does now
I've said it before and I'll say it again, Malfurion the Pestilent was the only perfectly balanced death knight. It only powered up the hero power a tiny bit and summoned 5 mana of minions that did a very specific thing. It could fit comfortably in every deck and would never break the game
Meanwhile, you had Jaina who gave every fucking minion in her deck lifesteal, summoned a 4 mana 4/6 minion with freeze and lifesteal, then you couldn't play 1 health minions anymore (4 health if you had a water elemental on the field!) or else they'd summon another water elemental with freeze and lifesteal. Or who can forget Gul'Dan. Summon a field full of demons that died this game and then swing 6 hp every turn.
6
There are many FUN TBs that exist, yet for the last month, Blizz has put nothing but this 100% random crap in it. They could do more constructed brawls, or hell, that brawl where you start with chickens and spare parts then discover a card each turn. But nope! rAnDoM!
Or better yet, make constructed brawls and test some buffs and nerfs!
4
Wow, look at all that diversity! I can't wait to...
Run the stream muted in the background for the free packs.
3
Get ready for a 3rd round of nerfs!
>RSW changed to 1 mana pot of greed lol. Deck still has face damage out the ass while being able to hold a fat board (depsite having 0 minions in deck...) and constantly clear the board.
>FDoS both buffed and nerfed, may even be better now!
>caravans remain untouched and useless
>Deathrattle hunter still not worth playing
>Shaman control cards buffed even though warlock completely locks all other control decks out of the meta. Elemental will still get smashed by other decks.
>Bunch of shit with no archetype support buffed.
0
Incanter's flow to 3 mana
Apex Blast can no longer go face
Refreshing Springwater to 1 mana per spell drawn
Piercing shot to enemy minions only
Crabrider to 1/3
Conviction to either 2 attack to minions or 2 mana
I think all caravans will be made 1 mana more but turned to end of turn.
2
Did they really have the balls to put random in there 5 times?
3
I wish they'd just remove the Scroll of wonders treasure. In my experience, you either high roll and win with it or it's a complete detriment.
0
No biters
2
People forget that Darkmoon N'Zoth gets a major buff. Amalgams now are also quillboar, so if you have a polluted pool of other minions, N'Zoth could hit an amalgam for the quillboar pool and attempt to hit something else for better pools.
-6
BGs is a complete mess right now. There's 4 main conditions to win since balance is broken
1)High roll by getting Goldrinn early and use parrots to constantly give your minions 5/5, multiple times.
2)Get extremely good taunt synergy
3)Build up a huge Goldgrubber or Champion of Y'sha early
4)If no one does the above, then whoever gets the best elementals wins.
Elementals are the most broken family in the game mode. It has just about everything; cleave, divine shield, windfury, infinite buffing, early game taunt. Cracking Cyclone is one of the most broken cards in the game mode. Just about everyone goes for these since it gets off 2 attacks at a minimum. Molten rock is completely busted. It's very easy to get since it's only tier 2 and it's extremely easy to get it buffed up to a level where half the players can't deal with breaking through it by turns 6-8. Not to mention that Majordomo is one of the huge buff cards for this family and it's easily gotten in tier 4. There have been times where I didn't leave tier 4 because I had everything I had in it.
We'll have to see if quillboars are any good, but I feel like quillboar will be good mid-game, but fall off HARD late game where elementals are starting to stack up to be unkillable.
-3
This is an RNG deck if I've ever seen one.
1)Usually 2 things happens, either all your late game cards worth playing are at the bottom of your deck and the games over by the time you draw them, or they're at the top of your deck and you lose since you have nothing to stop your opponent.
2)There's so many useless cards against so many popular decks. Rancor is useless against Mage. Brawl is useless against most decks. You draw too many of these too early against the wrong deck and you're done.
3)There's too much control in control decks. Tickatus can and probably will destroy important piece. If it doesn't, then warlock has so much control between nether, hysteria, cascading, along with making additional copies of some of them, that you won't last long. Had multiple games where a warlock played 4 hysterias in a single turn. And god forbid if you fight a control priest where they'll be discovering board clears constantly. Had 1 easily clear 8 boards of clowns. There's just not enough board pressure in this deck to empty the control out of any control deck's hand. Plus you've got absolutely nothing to stop OTK DK.
9
3 are core, so you already have them.
0
It's worth noting that the watchposts in the video have 4 hp. What's the winrate after the nerf?
1
Is anyone still playing classic?
3
I've said it before and I'll say it again, Malfurion the Pestilent was the only perfectly balanced death knight. It only powered up the hero power a tiny bit and summoned 5 mana of minions that did a very specific thing. It could fit comfortably in every deck and would never break the game
Meanwhile, you had Jaina who gave every fucking minion in her deck lifesteal, summoned a 4 mana 4/6 minion with freeze and lifesteal, then you couldn't play 1 health minions anymore (4 health if you had a water elemental on the field!) or else they'd summon another water elemental with freeze and lifesteal. Or who can forget Gul'Dan. Summon a field full of demons that died this game and then swing 6 hp every turn.
0
No biters and no more time to sit around