Not everyone likes playing aggro, this card makes control literally irrelevant and midrange way harder to pull off, the simple fact it completely closes two thirds of the game's archetypes should be enough to see why it deserves a massive nerf.
That is quite possibly the most delusional thing I've ever read. Just because you think the new system is absolute garbage ( that's more of a fact to be honest, but ehh ) doesn't mean others will see it the same way, every argument always has two sides exactly because of that. The system does have some horrible things, but it did improve in some as well, such as cosmetics.
Already calling it, Tickatus will definitely get nerfed to either 8 or 9 mana within the first month of the expansion. No way that degeneracy will stay in game for longer than that...
Yeah, it's not a bug in any way... Minions with lifesteal benefit from it in every damage they deal, even effect damage. A good example of this would be Cheeky Anklebiter, which was sometimes run for its heal on effect besides the ability to kill low health stuff.
Changing Jaraxxus's stats before playing it doesn't change the attack of the weapon nor HP of the hero, as far as I know. It would be 3 mana tho, quite nice.
That looks like an interesting card, to say the least. Don't think it'll be an autoinclude, but it does open possibilities for really interesting combos and scenarios...
Why would someone ever want the most cancerous Yu-Gi-Oh card to be created so far to be added to HS, a game that is much slower and manageable than the latter? While I think that aggro might be overlydominant at some metas, that is in no way the correct fix to that, if anything that just shifts the issue to a control heavy meta. Instead, the better solution would be something like a "temporary rotation", like they did during last Halloween, or a complete revamp of the classic set, like they have mentioned previously already. Cards like Zilliax would definitely do wonders in Standard right now, but there's literally no way of guessing what Blizzard will do next. Its really up to them if the current meta even is an issue, which is mostly not the case to be honest...
Also, to the "Why GM no play pally then??" comment, I'll just ignore that, as you failed to even realize how different the format is from the ladder experience. Comparing the two is one of, if not the biggest mistake someone can ever commit in terms of game balancing.
-3
Furry.
16
And the worst card design award goes to...
4
Not everyone likes playing aggro, this card makes control literally irrelevant and midrange way harder to pull off, the simple fact it completely closes two thirds of the game's archetypes should be enough to see why it deserves a massive nerf.
0
Highest I've seen was combo DH OTKing me back in the old days of unnerfed DH, good times...
Damn, I miss old Kael'thas Sunstrider
0
That is quite possibly the most delusional thing I've ever read. Just because you think the new system is absolute garbage ( that's more of a fact to be honest, but ehh ) doesn't mean others will see it the same way, every argument always has two sides exactly because of that. The system does have some horrible things, but it did improve in some as well, such as cosmetics.
1
Already calling it, Tickatus will definitely get nerfed to either 8 or 9 mana within the first month of the expansion. No way that degeneracy will stay in game for longer than that...
0
Ok so, today is the first day of being able to open packs, so, why not a salt thread to celebrate?
I got the following:
- Il'gynoth
- Golden Kiri, Chosen of Elune
- Greybough
- Maxima Blastenheimer
- Golden Deck of Lunacy
- Sayge, Seer of Darkmoon
- Inara Stormcrash
- Deck of Chaos
- Golden [card]Ringmaster Whatley
- C'Thun, the Shattered
- Yogg-Saron, Master of Fate
2
Ayyy, that's pretty good!
0
Yeah, it's not a bug in any way... Minions with lifesteal benefit from it in every damage they deal, even effect damage. A good example of this would be Cheeky Anklebiter, which was sometimes run for its heal on effect besides the ability to kill low health stuff.
0
Changing Jaraxxus's stats before playing it doesn't change the attack of the weapon nor HP of the hero, as far as I know. It would be 3 mana tho, quite nice.
0
That looks like an interesting card, to say the least. Don't think it'll be an autoinclude, but it does open possibilities for really interesting combos and scenarios...
0
I'd probably say it has to do with the pandemic, but who knows...
0
Yeah, I was kinda worried that would be the case to be honest, they feel way more situational inside that...
Glad you liked it tho!
1
Why would someone ever want the most cancerous Yu-Gi-Oh card to be created so far to be added to HS, a game that is much slower and manageable than the latter? While I think that aggro might be overlydominant at some metas, that is in no way the correct fix to that, if anything that just shifts the issue to a control heavy meta. Instead, the better solution would be something like a "temporary rotation", like they did during last Halloween, or a complete revamp of the classic set, like they have mentioned previously already. Cards like Zilliax would definitely do wonders in Standard right now, but there's literally no way of guessing what Blizzard will do next. Its really up to them if the current meta even is an issue, which is mostly not the case to be honest...
2
Also, to the "Why GM no play pally then??" comment, I'll just ignore that, as you failed to even realize how different the format is from the ladder experience. Comparing the two is one of, if not the biggest mistake someone can ever commit in terms of game balancing.