Yogg Saron is great, even when he screws you over and you lose you still enjoy the game.
- Taofeld
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Danielhrz posted a message on Yogg Saron is proof this game is rigged.Posted in: General Discussion -
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iandakar posted a message on Reserve quest after last patchPosted in: General DiscussionWait, I thought the whole reserve quest thing ended a LONG time ago. I mean like soon after Open beta. I remember people cringing when they realized they no longer could see a few quests pop up if you let all 3 fill up.
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Stingy_Eyes posted a message on Why do people think making it to ranks outside legend is impressive?Posted in: General DiscussionWell not everyone's lives revolves around playing hearthstone like yours. I think if a working adult can make enough time to hit rank 5 its pretty impressive, especially if they have kids.
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Kreekakon posted a message on Comparing Piloted Shredder "mana value allocation" to that of Sludge Belcher's and evaluating the balance of Piloted ShredderPosted in: Card DiscussionHello all! It should be fairly common knowledge that cards are priced accordingly for what they do along with their stats. So in this thread I'd like to compare the allocation of Piloted Shredder to Sludge Belcher and try to show why Piloted Shredder may be a bit on the strong side.
Let's first breakdown Sludge Belcher. It comes with an initial 3/5 body with taunt which is the same as Sen'jin Shieldmasta so the cost should naturally also be the same (4 mana). The small slime is a 1/2 with taunt which is the same as Goldshire Footman so it also has a value of 1 mana. Put together it creates Sludge Belcher's mana cost of 5 (4+1). Of course bundling two cards together into one card is naturally powerful but the argument could be made for the tradeoff being not having the choice to play it one turn early in case you JUST want a 3/5 taunt. In a nutshell, it's the value and tempo tradeoff.
Now let's look at Piloted Shredder who costs 4 mana. The initial body is a 4/3 which is one of the standard vanilla stats for a 4/3 (Minions with these stats usually come with an upside though). The spawned minion is however always going to be a 2 mana minion however.
When taking this at face value it may seem definitely overpowered since it places the Piloted Shredder's value at 3+2=5 mana. Even when considering tempo like with the Sludge Belcher, you'll notice that Sludge Belcher has already been given a upside to compensate for its tempo while Piloted Shredder gets an additional 1 mana's worth of value.
However I think there is more discussion and arguments to be made here for Piloted Shredder being priced accordingly which will mainly take the shape of two additional aspects in addition to the raw creature stat cost I talked about earlier:
(1) 4/3 usually have a very minor upside. How much the upside should usually be worth is up for debate. I have no reference for this but I'll just estimate the worth of the upside to be 0.4 mana on a whim (The only neutral ones we have to go on are Light's Champion which silences a demon, and arguably Injured Blademaster which starts off with a higher HP cap and injured).
However Piloted Shredder DOES already come with the upside of being a mech so that mostly fills the bill of a extra benefit. In this case we can draw comparisons to Spider Tank who also has vanilla stats but comes with a Mech tag as well. However 4/3s are probably valued SLIGHTLY less than 3/4s so 4/3s may deserve a very slight upside bonus over 3/4s.
With this in mind I would estimate that a 3 mana 4/3 mech would deserve a 0.2 mana over a 3 mana 3/4 mech. Through math this also means I think the mech tag is worth 0.2 mana.
(2) The 2 mana minion may occasionally be worth less than two mana. It has also been analyzed before that there is a higher chance of getting something NOT worth two mana than it is getting something that is worth MORE than two mana. Also slightly vague, I will estimate the average value of the spawned minion to be 1.8 mana
So with this all in mind the final mana worth of Piloted Shredder can be put into this equation:
(Worth of 4/3 body) + (Worth of the random 2 cost minion) +(Mech tag) - (4/3 upside worth)
Adding all of my hypothetical values (Which are purely guesswork and may be completely off) into this mix this would make Piloted Shredder worth approximately:
3 + 1.8 + 0.2 - 0.4 = 4.6 mana
So finally with all this taken into account Piloted Shredder is worth around 0.6 mana more than the equation which allows Sludge Belcher to exist. It may be more acceptable if the difference was less than 0.4, or even stretching it to 0.5. This difference however is a whopping 0.6 which means I think that Piloted Shredder definitely may be slightly too good for its cost just a bit over.
tl;dr: Using the Sludge Belcher formula to count mana cost and card value, Sludge Belcher will be worth his base 5 and Piloted Shredder will be worth 4.6 which may be too much value
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Castigation posted a message on And now we wait... (For PW nerf)Posted in: General DiscussionHaven't Blizzard stated that they are totally against discard / resource denial in HS?
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I'd guess if you have overloaded mana via unstable portal (or something else), they do not count towards the damage?
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More enrage cards... there hasn't been a single one added since vanilla besides Warbot.
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I was like "Oh, cool" when my explorer's hat was giving (effectively) +2/2. It's what tipped the odds in my favor.
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Slightly off-topic, but it's a parrot thread made in the last 2 hours so I just want to express my desire for Captain's Parrot to be re-balanced to: "Discover a pirate." It would remove your ability to "tutor" with the card, but seems like an overall improvement to me.
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I think giants are close enough to their own race already -- I'd like a Qiraji-centered expansion, but I'm not holding my breath for one...
Elementals could be neat. And perhaps some class-specific pirate cards that are not rogue.
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You'd better stay away multiplayer RTS ladders -- now -that- can be stressful!
Aside from having a beer or something, my best advice is to multitask. I often watch TV while playing, and while it may slightly affect my performance, I find I'm less salty when losing than if I've been concentrating on the game the entire time. I also squelch my opponent after greetings.
Just having other people around can help too, if that's an option. Even if it's a bud who knows little about HS.
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Slightly off-topic, but someone calculated in another thread when TGT came out that the new 50g quests bring down the average daily reward ever so slightly. Also, it's like 0.3% "worth it" to try and re-roll 50g quests.
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I have found Habitica.com to be useful in keeping up with daily good habits and eliminating bad habits (I never was good at flossing every day until I signed up, for example). It uses the principles of video game addiction to actually help you be productive. Just to get an idea of how it works, here's some of my setup:
http://imgur.com/hJ4F1uL
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Not that Venture Co. Mercenary is considered very good, but this is a much better version of that for rogues.
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Only did one game for the pack, but I won b/c of the coin advantage letting me do an important Thoughtsteal after dropping an 8-mana card. I think this week allows for so many ludicrous situations that the turn order doesn't matter quite as much as it first seems.