We kinda already had the mechanic with cards like Icehowl, so I think it's another case of refactoring a mechanic into a single keyword for convenience, kind of like how cards with Lifesteal and Posonous existed before we had the official keywords.
- TanookiJack
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JustitiaSum posted a message on Rush, the end of Hearthstone?Posted in: Card Discussion -
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Internecia posted a message on Rush, the end of Hearthstone?Posted in: Card DiscussionOf course not. It just signifies that they are learning from past mistakes. Charge is an extremely OP keyword in Hearthstone so they are toning it down with Rush.
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ceronimo7 posted a message on After the f..king rotation, I want pre-nerf Yogg-Saron back!!!Posted in: Card Discussionyogg has no business in hearthstone nerfed or otherwise. that card should be removed from ranked mode, let jackpot players play that card in casual mode. If I won 3000 packs and blizzard offered me an option between removing a card from the game and taking the packs without one second hesitation I would delete yogg even it would have stayed nerfed forever. fucking toxic shit
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SClone posted a message on After the f..king rotation, I want pre-nerf Yogg-Saron back!!!Posted in: Card DiscussionYogg sees play in wild as-is. There's no need to un-nerf.
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ceronimo7 posted a message on After the f..king rotation, I want pre-nerf Yogg-Saron back!!!Posted in: Card Discussionfuck your rng fest. go play some dice game with your inferiror skills
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FirePalyHSplayer posted a message on Oakheart's RipperlockPosted in: Oakheart's RipperlockI tried the deck and oh man,I sometimes felt sorry for my opponent xDD. The changes that I've made are cutting out 1 Shadowflame and 1 Cube for double Doomsayer and I did not lost to aggro since then. And if we are talking here about control, I didnt have a problem with them. The ability to suprise them with Void Ripper is really powerfull because well, people don't expect that :D. And even if they manage to survive that amount of damage, Guldan just finishes the job)
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robert_fanr posted a message on is Mal'Ganis The Best Legendary Ever??Posted in: Card DiscussionPre Nerf Patches >>>>>>>>>>>>>>>>>>>>>>>>> Anything.
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IDBY posted a message on Need help with what cards should I disenchantPosted in: Card DiscussionThe one piece of advice is that with every expansion cards that were considered bad or dust worthy before become relevant and important cards. Dusting cards now, about a month before the next expansion may have you wishing you didnt. Please read the post linked in my signature.
Thant being said, Kidnapper, Moroes, and Tinkmaster Overspark might be ones worth dusting. I am on the fence on Moorabi. I would leave the rest of your cards alone.
By the way, what are you planing on crafting?
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liiinder posted a message on 88% WR Control MagePosted in: 88% WR Control MageWinrate over 8 games is pretty useless tho ... If he played 50 games its something tho. But 8 games... Its not even as many games as there are classes.
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Meseta posted a message on 88% WR Control MagePosted in: 88% WR Control Mage0% winrate, one game played. Deck doesn't work!
Don't like that?? Then don't post BS winrates.
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The only advice I can give is that IMO, 3/4 of the Unidentified Maul buffs are superior to Rallying blade. divine shields are inherently difficult to keep up more than a turn and thus make it pretty tough to land. Furthermore, it does not buff your big murlocs, which are probably the one's you rather have buffed if anything.
Ivory night also seems really slow. Obviously getting an extra anyfin is almost an auto-win, but the odds in wild of getting it aren't great... I'd recommend truesilver champion first which would free up your board to go more smorc and less trade, keeping more minions alive for longer.
Lastly, I don't see consecration doing much. For the same mana you can play Gentle Megasaur and adapt your murlocs and get a 5/4 body. Considering you can easily Call to arms+ Megasaur on turn 9 and refresh a freshly cleared board, that's much more likely to get you over a bunch of weak taunts or whatever else those are supposed to be for.
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I don't think you can write 5 paragraphs about how stupid you think people who do X is and then tell people you don't care if people do X. Anyway, we do have a salt thread and no, before you flip your ad hominem card into attack mode, I do not rope anyone ever.
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I like the implications of the combined spell card using things from your collection, but I think the rogue one is very weak compared to priest.
Rogue has combos, but they're at most going to deliver something like 12 face damage and then vanish, which is OK in terms of tempo power (that's basically 2x Leeroy except the eviscerates go over taunt), but is not very fun or even possible to play around. Basically, this card is either bonkers broken or a turd depending on the combo cards it can pick from.
The Priest one can easily just be Free From Amber and Mind Control and that's 18+ mana of effect with not much in the way of effort put in.
On a side note these cards are uncounterable and do strange things if you Dirty Rat them... might want to make the minions without stats into spells?
In any case I like the concept of a card like this as a fill-in for sideboards, although some decks definitely have a wider range of cards they can use than others right now.
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@OP They're "hiding" it because they have nothing to gain from revealing the information. Even if the formula is about as good as we think it is or better, it will hurt sales as there will be a stronger understanding of how to "game" the system with optimal buying patterns. Remember, too, that not everyone who plays/pays is aware of the mechanics the community understands about the packs and if they knew it may change what and how they spend. It also means that in the future they would have to publicize how the drop system changes if they want to change it, and people will invariably demand to be compensated for purchasing packs a day/week/month before the change and creates lots of customer service work for the company.
Regardless of how guilty or innocent Blizzard's drop system is, this is only destined to result in headache. Naturally, a company will avoid this.
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If you pay 9 mana for a card, it better be strong. OP is a potato.
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Typically if you find yourself losing a lot of matches, it's due to particular combos getting popular in the meta that your deck can't deal with. Record your matches however you can and take a look at the turns where your advantage on board is lost or turns where you are forced to use key cards to survive rather than to win.
See what the enemy plays during these times, recognize what your deck lacks to answer that, and find cards you can put in to beat it. If the deck falls apart trying to counter it, then consider either:
A: Making your win condition faster/more powerful so the enemy can't outpace you
B: Picking a new deck that suits the current meta.