It seems inconsistent to me. Priest cannot fetch their weapon and even though priest can cycle fast, they will burn a lot of cards pulling the weapon from the bottom of their deck if and when it winds up there. The video linked above shows what can happen when the weapon is in your opening hand, but most of the legendary weapons seem powerful when in their ideal environment. I'm not sold on it yet, but I'm by no means a guru on the game so I'm probably not going to dust it if I open one.
A 10th class would require a substantial remodeling of the UI for mobile versions and less so for PC's. Look at the menus for class selection - they take advantage of the 3x3 square layout for compactness. A 10th class would be unwieldy. How would they deploy it?
Give us all the class basics and put the new cards in classic set (new class will lack multiple expansions worth of card selection/people getting mad because they keep getting classics they own already instead of new class cards)
Give us all the class basics and put the new cards in a new expansion (new class will lack multiple expansions worth of card selection/new players can't begin playing the class until they start buying non-classic packs)
Give us all the cards (Yeah, Blizzard would totally make 100+ cards and give them out for free/new class will lack multiple expansions worth of card selection)
Re-make all standard expansions to include cards from new class (Have fun buying $300 in packs)
Make an adventure that is just for the new class, and make its contents perma-standard like classic (Realistic, but Hearthstone isn't interested in adventures anymore, they want the monaaaaaaaay)
Bloodmage is one of the best legendaries to craft, I wouldn't feel bad about it.
Why tho? It is used in roughly about 0 decks for like half a year now, and it's rarely 'staple' in any deck.
A lot of good players will trade or play around popular clears/spells even if the minion only survives with 1HP, which means pushing almost any spell a bit further than that can have some positive effects in turning the board around. It will even cycle itself when the AoE kills it. It's also not a card which ascribes all of its merits to the deck/class that uses it. It doesn't take a genius to know that Raza the Chained is stronger, bur Raza isn't in classic, isn't neutral, and isn't useful except in specific decks with major limitations imposed on them.
Is your comment meant to imply that cards are only worth something if the meta waves it's magic wand on it? That would be a terrible, short, and boring way to play the game in my opinion.
The divine shield won't active the first proc tho, so you have to have something else at 2 or less health without any shields, to get it to go off more than once
thanks.
I pretty much crafted bloodmage for nothing then :(
damn.
Bloodmage is one of the best legendaries to craft, I wouldn't feel bad about it.
I think the dungeons are a bit too easy to require a guide. Usually after 2 attempts you know exactly what you would want to build for a given class to make it broken and it's just a matter of picking it then.
I just dislike netdecks, that's all, really. I feel like Blizzard does a good job of making lots of different ways to play but falls short in that they only make 1 or 2 tops that are good enough to compete and then the disparity in power between those two and the others is just incredibly huge.
Not only that but you can't even tech against the strong decks half the time. Every time I put eater of secrets in my deck I get mulched by aggro or when I try to tech in pirate removal I fight 5 tempo mages in a row. I'm fine with losing, I really don't need a winrate of 50%+ to enjoy playing my own creations, but you can't counter the optimal builds because it is DEVESTATING to draw into a tech card like eater of secrets when fighting Jade Druid or something like that. Tech cards need to have solid stats and mana cost, acidic swamp ooze, to be playable. Even if you try to tech in just 1 card to save you from being rekt it just makes it all the less likely you'll even draw it in time to save you in the first place.
The meta will always stagnate and decay so long as the tools for counterplay are ruinous for your deck.
The starter pack is actually really good value, but you can only buy it once so I didn't think to mention it. Keep in mind when planning to buy cards right now that Whispers of the Old Gods, One Night in Karazhan, and Mean Streets of Gadgetzan will leave standard in April. If you're playing mostly standard keep in mind that any cards you craft from those sets are basically going to be a net loss of dust. Other than that it sounds like a decent start, keep it up!
If you make a deathrattle deck it will synergize with Roll the Bones and Southsea Squidface. It becomes much easier to tutor out and buff as the deathrattles even without the weapon are still 4/4's, which is playable, and can be played and taken advantage of via N'zoth if you miss your first chance.
Put in 2x Violet Wurm 1x N'Zoth, the Corruptor and remove your other big minions. Then add 2x Play Deadand maybe 2x Timber Wolf (just hope for Leokk from Animal companion). You can now Barnes into wurms that fill your board with goonies, then you can buff them to 2 attack and maul the enemy face. Meanwhile you can Stitched Tracker into multiple N'zoths to summon walls of 7/7's if the game runs late.
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ah, that's EU, not for me.
*Sees your signature deck* Ah, I see you're a man of culture as well.
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It seems inconsistent to me. Priest cannot fetch their weapon and even though priest can cycle fast, they will burn a lot of cards pulling the weapon from the bottom of their deck if and when it winds up there. The video linked above shows what can happen when the weapon is in your opening hand, but most of the legendary weapons seem powerful when in their ideal environment. I'm not sold on it yet, but I'm by no means a guru on the game so I'm probably not going to dust it if I open one.
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Legendary hero powers, Legendary secrets, Legendary card backs.
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Remember C'thun/Fatigue Warrior when WotG came out?
Heh, greetings...
Heh, greetings...
Heh, greetings...
*27 turns later*
Heh, greetings... MY DREAM ENDS... YOUR NIGHTMARE, BEGINS
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A 10th class would require a substantial remodeling of the UI for mobile versions and less so for PC's. Look at the menus for class selection - they take advantage of the 3x3 square layout for compactness. A 10th class would be unwieldy. How would they deploy it?
I hope that clears things up.
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I think the dungeons are a bit too easy to require a guide. Usually after 2 attempts you know exactly what you would want to build for a given class to make it broken and it's just a matter of picking it then.
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I'll send you my battlenet ID later if you want, I'm always game for some friendly matches/quest grinding.
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I just dislike netdecks, that's all, really. I feel like Blizzard does a good job of making lots of different ways to play but falls short in that they only make 1 or 2 tops that are good enough to compete and then the disparity in power between those two and the others is just incredibly huge.
Not only that but you can't even tech against the strong decks half the time. Every time I put eater of secrets in my deck I get mulched by aggro or when I try to tech in pirate removal I fight 5 tempo mages in a row. I'm fine with losing, I really don't need a winrate of 50%+ to enjoy playing my own creations, but you can't counter the optimal builds because it is DEVESTATING to draw into a tech card like eater of secrets when fighting Jade Druid or something like that. Tech cards need to have solid stats and mana cost, acidic swamp ooze, to be playable. Even if you try to tech in just 1 card to save you from being rekt it just makes it all the less likely you'll even draw it in time to save you in the first place.
The meta will always stagnate and decay so long as the tools for counterplay are ruinous for your deck.
0
The starter pack is actually really good value, but you can only buy it once so I didn't think to mention it. Keep in mind when planning to buy cards right now that Whispers of the Old Gods, One Night in Karazhan, and Mean Streets of Gadgetzan will leave standard in April. If you're playing mostly standard keep in mind that any cards you craft from those sets are basically going to be a net loss of dust. Other than that it sounds like a decent start, keep it up!
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Justicar's Ring is the best thing ever and I wish I could put it in my standard decks.
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If you make a deathrattle deck it will synergize with Roll the Bones and Southsea Squidface. It becomes much easier to tutor out and buff as the deathrattles even without the weapon are still 4/4's, which is playable, and can be played and taken advantage of via N'zoth if you miss your first chance.
0
Put in 2x Violet Wurm 1x N'Zoth, the Corruptor and remove your other big minions. Then add 2x Play Dead
and maybe 2x Timber Wolf(just hope for Leokk from Animal companion). You can now Barnes into wurms that fill your board with goonies, then you can buff them to 2 attack and maul the enemy face. Meanwhile you can Stitched Tracker into multiple N'zoths to summon walls of 7/7's if the game runs late.