Never said the only point to play is to win, I said that players LIKE to win. Players aren't unfeeling, they speak out and call for changes just like you are. You have to create a valid -playing field where balance and enjoyable gameplay can have an equilibrium.
Moral of the story? Saying that being competitive and playing to win makes you a garbage human being? In what world do you live in? Sorry that you don't enjoy a competitive setting, but that doesn't mean that everyone hates it.
Your solution is bad and way to restrictive. You might as well just find a new game since you're basically saying that you hate how your favorite game mode is played. Honestly if you hate net-decking so much that you want to suggest a system that forces players to play sub-optimally and not play to win, then you are literally killing the mode you want to save.
If the point is that you wan't to play against fresh decks every time, then you are hard pressed to find anyway to guarantee that. Players like to win, and as long as that's true, the nature of fun and fresh decks will always take a backseat.
Disenchanted my only copy of Archbishop Benedictus, which it was golden and I wanted to craft a new kobolds deck. You know what my next frozen throne pack was? A regular copy -_-
There's a card similar to this in Shadowverse and that card had to be nerfed to 4 mana. Except that card summoned 1/1's exclusively and Shadowverse is a different game altogether in most comparisons.
Just saying, might be the new token druid auto include or even put into a more classic zoo list. Just the optimist in me speaking :D
If this was the first expansion this year this set would add to much value to lower end and mid-range decks and such, and i would have loved to play in that meta.
Ungoro was filled with a lot of aggro and just generally more aggressive decks, making it good in regards to its ability to put down taunt after taunt to stall the game. Also Fiery War Axe allowed warrior to gain early tempo and board presence which helped significantly against pirate warrior and Murloc Palidin other decks that got onto the board early.
Then when KoFT was releases Druids just overshadowed the slow playstyle of taunt after taunt because as it turned out taunt minons are not as effective at actually creating a board as much as they help destroy one. Meaning that even if you got onto the board with this deck, your quest would have to come into play by at LEAST turn 7. After that Jades just took over the board and you couldn't do much except watch as your measly 8 damage just tickles the Druid. You would think brawl could at least keep things in check a bit, but after you brawled there still was that chance that they were still ahead of you because as you just hit 5 or 6 mana, your opponent would already be at 9 or 10 dropping jades like no tomorrow. In addition to that, things like turn 5 Ultimate Infestation or even the amount of ram Druids have just shut you out before you could even say 'Die Insect'. Your only chance to win was either they got the short end of the stick with draw, or you actually got a board of mediocre minions and rushed him down. Either way it was very unlikely.
Also the nerf to Fiery War Axe seems to have killed its early fighting potential as well. This was a welcomed but also an unfortunate change as it killed off the pirate warriors it also killed of most control warriors that we used to see. Suffice it to say that when more faster decks were becoming relevant like Evolve Shaman and eventually Keleseth Rogue as well as it's previous 'good' matchups like Murloc Paladin and Pirate Warrior just took advantage of the nerf to just phase out the deck completely. Just playing taunts combine with basically no Fiery War Axe no longer was enough to stall the inevitable onslaught of minions.
same bro, but I safely dusted my golden Ozruk. moral of the story: be patient or dust at your own risk. I would wait until we start to see a meta a few weeks after the K&C expansion drops.
I don't know where you heard that Wickerflame Burnbristle would be bad. Then again MSoG was probably one of the expainsions I followed the least. But still when I opened him i immediately put him into all my paladin decks and it helped my winrate against the pirate menace :D
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Never said the only point to play is to win, I said that players LIKE to win. Players aren't unfeeling, they speak out and call for changes just like you are. You have to create a valid -playing field where balance and enjoyable gameplay can have an equilibrium.
Moral of the story? Saying that being competitive and playing to win makes you a garbage human being? In what world do you live in? Sorry that you don't enjoy a competitive setting, but that doesn't mean that everyone hates it.
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PLAY BAD DECKS
EXPECT TO GET SHAFTED
1
Your solution is bad and way to restrictive. You might as well just find a new game since you're basically saying that you hate how your favorite game mode is played. Honestly if you hate net-decking so much that you want to suggest a system that forces players to play sub-optimally and not play to win, then you are literally killing the mode you want to save.
If the point is that you wan't to play against fresh decks every time, then you are hard pressed to find anyway to guarantee that. Players like to win, and as long as that's true, the nature of fun and fresh decks will always take a backseat.
2
That bright green text that says 'favored' gives me a headache lol
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Rush is not a replacement for Charge. Stop suggesting Charge minions need to be changed to rush.
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git
1
Working as intended lol
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Disenchanted my only copy of Archbishop Benedictus, which it was golden and I wanted to craft a new kobolds deck. You know what my next frozen throne pack was? A regular copy -_-
T
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I don't get it. Where's the win condition?I think this is supposed to have the quest, maybe an error on the person that put this deck in?Just looked up this deck-list and found it, my bad. I see it now xD
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2nd Keeper of Uldaman
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More Shadowverse inspiration :D Love it!
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There's a card similar to this in Shadowverse and that card had to be nerfed to 4 mana. Except that card summoned 1/1's exclusively and Shadowverse is a different game altogether in most comparisons.
Just saying, might be the new token druid auto include or even put into a more classic zoo list. Just the optimist in me speaking :D
If this was the first expansion this year this set would add to much value to lower end and mid-range decks and such, and i would have loved to play in that meta.
1
Guarunteed hp even at 30? Hell yeah. Go back to your dumb expansion Mistress of Mixtures. Kappa.
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Ungoro was filled with a lot of aggro and just generally more aggressive decks, making it good in regards to its ability to put down taunt after taunt to stall the game. Also Fiery War Axe allowed warrior to gain early tempo and board presence which helped significantly against pirate warrior and Murloc Palidin other decks that got onto the board early.
Then when KoFT was releases Druids just overshadowed the slow playstyle of taunt after taunt because as it turned out taunt minons are not as effective at actually creating a board as much as they help destroy one. Meaning that even if you got onto the board with this deck, your quest would have to come into play by at LEAST turn 7. After that Jades just took over the board and you couldn't do much except watch as your measly 8 damage just tickles the Druid. You would think brawl could at least keep things in check a bit, but after you brawled there still was that chance that they were still ahead of you because as you just hit 5 or 6 mana, your opponent would already be at 9 or 10 dropping jades like no tomorrow. In addition to that, things like turn 5 Ultimate Infestation or even the amount of ram Druids have just shut you out before you could even say 'Die Insect'. Your only chance to win was either they got the short end of the stick with draw, or you actually got a board of mediocre minions and rushed him down. Either way it was very unlikely.
Also the nerf to Fiery War Axe seems to have killed its early fighting potential as well. This was a welcomed but also an unfortunate change as it killed off the pirate warriors it also killed of most control warriors that we used to see. Suffice it to say that when more faster decks were becoming relevant like Evolve Shaman and eventually Keleseth Rogue as well as it's previous 'good' matchups like Murloc Paladin and Pirate Warrior just took advantage of the nerf to just phase out the deck completely. Just playing taunts combine with basically no Fiery War Axe no longer was enough to stall the inevitable onslaught of minions.
0