Not that I played against this deck or play wild: but people like you whose favorite deck is mill rogue should have left the game for good.
Mill rogue is literally the most cancerous deck there ever was and will be.
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1
Day ain't over yet!!!
2
Shhhhh. Don't tell the snowflake generation that.They've been taught for years that "profit" is a dirty word.
And, whatever you do, don't try to explain the whole "supply and demand" stuff! Their heads might explode.
5
Imagine thinking we're going to get a balanced assessment of the card from someone with your name. If you want to hate on priest, go for it. But if you honestly think this is an autowin card, there's no much hope for you. And the idea that this means "goodbye to every good card you want to play when you need it" is absurd.
2
Imagine playing more than one per game. Have one in your deck and get another from the Galak HP. The rage quits will be epic.
1
All due respect, but current Galak Priest is a whole lot less RNG-based than, say, every freakin Mage deck out there. "Oh, good. Another no minion mage deck. Gee, I wonder what secret he just played." Zzzzzzzzzz.
But I'm with you: Res Priest is an abomination. Most obnoxious deck in HS (with the possible exception of every moronic mill deck).
2
Actually, no. But you must be the greatest player in history if you're able to make legend DESPITE the evil soulless corporation deliberately stacking the deck against you by reading your cards and matching you with opponents who are highly likely to beat you. You ought to go pro.
1
No, people with tinfoil hats think they "know" this because it helps them deal with the fact that they're not as good at HS as they think they are. No matter how many times you repeat your nonsense, it doesn't change the fact that you have yet to offer an ounce of actual evidence.
2
Yeesh. News flash: Zephrys is, put bluntly, stupid. As has been shown time and again, it fails to read the board very well, which is why you have to trick it to give you what you want by limiting the amount of mana you have left to play. And its universe of cards consist of only basic and classic cards. Include expansion packs, and the problems of coding its AI increase exponentially. The AI Blizzard uses for solo adventures is equally stupid. Many of them can be crushed by a simple mill rogue deck, because the AI doesn't understand why you keep playing "weak" cards. The only reason solo adventures are challenging is because the hero powers and cards are so insanely powerful.
All the other outcomes you suggest are much, much easier to do via card design, adjusting mana costs, or changing prices for packs. You get the same outcome, but without risking breaking the law.
Congrats, you're zero for 22,425. Still waiting for that evidence. Better get cracking, or people might start thinking you're nothing but a troll.
4
Looks like I keep changing jobs: first I was secretly a Blizzard employee, sent here to make the deranged seem, well, deranged. Now I'm a community manager. Maybe tomorrow I can be an astronaut. Or a baseball player. Oh, or a treasure hunter!! ;-)
I should really just start rumors that these conspiracy theorists work for other gaming companies who are desperate to badmouth HS and cut into Blizzard's market share. Then I could demand that they "prove that they're not." That's the only "logic" that seems to work for the whack-jobs around here.
3
Maybe I should be arguing with a toaster. Let's use your example. And, to simplify, let's assume that no one logs in or logs off HS over the course of the time you play the six games you mention here. You and your first opponent each go 2-4 over your first six games. (It's not clear by the way you wrote this, so I'm assuming the other guy's first win, game 2, is one of the five games you mention when you say "same happens to the other guy." If your first opponent in your example has played 7 games, he's 2-5.) Purely by mathematics, at least 1 person MUST have a winning record over those 6 games. You two are, collectively, 2 games below .500. Someone (and as many as 2 people) must be above .500. Period. And you have no explanation for how this is possible. Because your argument is absurd.
The only other way to read your argument is that you are claiming that, once you win a game, HS matches you with decks that are heavily favored against you. But, even then, for every game you drop below .500, someone must move a game above .500 (again, assuming no change in the population of players). And, again, your conspiracy theory can't account for that.