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    posted a message on Ysera bugged or broken?

    idk what the actual rng is but ive probably played 500+ games w ysera prob 50 in the last month. they seem to be equal. sometimes it seems like ill never get ysera awakens though

    Posted in: Card Discussion
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    posted a message on Earth Shock & Hex

    the normal is usually 2 hex 1 slience in shaman

    Posted in: Shaman
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    posted a message on Is it worth crafting Baron Geddon?

    yea you need him.

    Posted in: General Discussion
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    posted a message on Shaman Top-Tier in Arena post-TGT

    Ill start it off by saying I'm not good. I get to rank 4 every season,  but I'm a god at arena this past week because i choose shaman over every class.  My highest win in arena with shaman prior to TGT was probably a 6.  TGT comes out and bam. 10 wins, 9 wins, 8 wins, 11 wins with shaman (last loss was to a 3 Flamestrike + Archmage Antonidas mage).  I farmed over 1000 gold in the last 24 hours at least from playing shaman. I'm going to have to say he's almost as good mage now maybe even on her level (pally is king atm).  I just thought I would share some thoughts with people who can't seem to get above 3 wins and don't really know what to do. Maybe try shaman.

    So why is he so good now? 2 cards mainly: Totem Golem and Tuskarr Totemic -- because they're so godly in the early game.

    Ideal: Turn 1 coin Totem Golem Turn 3 Tuskarr Totemic on THE LEFT side of your Totem Golem

    My strategy:  Whenever you see these cards get them at all costs:

    Totem Golem Tuskarr Totemic Thunder Bluff Valiant 

    Flametongue Totem  Hex  Fire Elemental   Lightning Storm   Ancestral Knowledge

    Ancestral Knowledge specifically I think is underrated in arena.

    Use shaman to your advantage--mages and pallys will expect an easy win and as a result will play a bit sloppier (its weird but its true).  People know that shaman is better in constructed since TGT, but no one really sees it as a threat in arena.  

    Wins 1-3----you will play any number of classes it will be pretty easy to get through this level (you might run into 1 board clear total in 1st 3 wins)

    Wins 4-7---you will play either pally or mage 90% of these games.  the other classtypes that you play will either have great early game and a boardclear.  Hold back a bit on your totems if it gets to turn 7.  If they don't clear by that point then puke on the board.

    Wins 8-12----100% it will be a pally with a lot of Murloc Knight and boarclear or a mage with 2x Flamestrike.  You cant really do anything special except play your best and expect a lot of good cards+boardclears.

    This is what one of my 11 win decks looked like: nothing special some very solid cards, yes, but also some shit ones as well.

    Posted in: The Arena
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    posted a message on why play every card possible if you have lethal

    Either they're bad and can't count perfect lethal or they're saying look at me I have a big weewee

    Posted in: General Discussion
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    posted a message on Is My Nozordomu use BM?

    No I wish each turn was only ten seconds

    Posted in: General Discussion
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    posted a message on Bash VS Shield Block

    one of each

    Posted in: General Discussion
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    posted a message on Reynad just called hearthpwn a piece of shit

    reynads a manlet. so is hearthpwn.

    Posted in: General Discussion
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    posted a message on Why is control so easy to play?
    Quote from Mesmerizeer jump
     

    overall aggro is easier bc its like you are day 1 of HS going face and trying to make appropriate trades every once in a while but just going face and just praying there isnt a board clear the next turn. control is just easier for me bc i think i am so used to it. or maybe it was bc i would play 15 hatch zerg for so many years. combo is just hard for me and in general because i feel like its so important to have 4 specific cards in your hand or youre screwed.

    Let me say that this is a very common mentality for a lot of Hearthstone, or in general, card game players. They think back on day one, when they are learning the game. People tell them about damage the opponent and considering blockers / trades. Then they will start to learn about mana curve. Followed by card advantages and tempo. 

    All these builds a little network of "ifs" conditions. 

    myMinionPower = 2; myMinionHealth = 2;

    if (enemyMinionPower > 2 && enemyMinionHealth < 3)

    { myMinion.trade();}

    else {myMinion.goFace()}

    Because there are so many people that think this way, this "ifs" condition network actually works, because what could go wrong if we all follow the ifs and elses? They are not to blame. Card game IS hard. You need to know the rules. You need to know the cards. You need to know the meta. You need to know the players. You need to know their decks. You need to know their mentality. And so on and so on.  Lots of tiny little details that if we don't build mental shortcuts, we are likely to take 3 minutes to take a turn. 

    However, this mentality hurts a player's growth. They are trying to program themselves into a card playing machine. Every victory means the program works nicely. Every defeat means the program has bugs, and in need of a fix, in the form of more conditions, or amending existing conditions. But the problem is, this way of thinking makes this kind of players very predictable. Predictable players never reach high level plays. 

    "Aggro decks are easy" - this statement is partly built on this mentality. Writing a bot for aggro decks is easier than writing one for say... Malygos Shaman. But a bot with an aggro deck can only achieve mediocre results. You can't constantly beat an experienced player with an aggro deck, because they can anticipate your play, and counter them accordingly. They will know when to play minions, when to play card draw, when to kill you minions. 

    I will concede to the point that "Aggro decks will never be the hardest to play". Aggro decks exploit a very fundamental concept - the Sligh deck concept. With sufficiently abundant low mana creatures, distributed so that you can use up every mana crystal per turn, you can build up a tempo advantage such that your opponent will be unable to recover. Also Aggro versus Control is like "Questions" versus "Answer". A famous saying is that "There is no wrong questions, only wrong answers". 

    lol yea dude this isnt your phd thesis its a HS thread. aggro=ez to play/ez to win. other stuff=harder to play/harder to win. its syence.

    Posted in: General Discussion
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    posted a message on Why is control so easy to play?

    overall aggro is easier bc its like you are day 1 of HS going face and trying to make appropriate trades every once in a while but just going face and just praying there isnt a board clear the next turn. control is just easier for me bc i think i am so used to it. or maybe it was bc i would play 15 hatch zerg for so many years. combo is just hard for me and in general because i feel like its so important to have 4 specific cards in your hand or youre screwed.

    Posted in: General Discussion
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    posted a message on Control Warrior Deck Advice

    needs 2x armorsmiths for sure.

    Posted in: Warrior
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    posted a message on Are Justicar and Varian good enough to craft for CW?

    both are pretty good

    Posted in: Warrior
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    posted a message on Darnussus Aspirant or Wild Growth?

    wild growth is better

    Posted in: General Discussion
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    posted a message on Dust Golden Willfred Fizzlebang?

    dust him.

    Posted in: Card Discussion
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