Sorry to see you've been struggling! Sometimes it just doesn't work out and you get unlucky with enemy's hero power getting OP minions many turns in a row, that's why the weapon removal is in the deck to help keep the stacks on his weapon down. Ya I think you only need to do 30 damage minimum to the boss, then they have to kill you. So if you're just in for the pack do that, but otherwise for fun you can just do thousands of damage, which is the goal of the deck.
Awesome! Glad to hear, sounds like the changes I made from my earlier version seem to be more successful (unless you modified it, in that case, nice) :)
Play as much ramp as possible early even if it’s biology project. They get most of their power from the hero power so use your weapon removal to nerf his minions and use your removal wisely.
Ya I did this with a normal deck first so I had already gotten the reward, so it didn't seem odd to me until I got out of the screen after playing it a couple times with this deck and it still said I had only 1 win. So ya, you have to let them kill you since normally you'd get overwhelmed and die at some point lol.
I'd possibly suggest the 3 mana 2/4 that heals you for 3 at the end of the turn for a replacement 3 drop. 1/1 less stats but can get good heals. Or the 3 mana 2/5 that when has 3 or more attack gets lifesteal and taunt which you can activate with fungal.
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Sorry to see you've been struggling! Sometimes it just doesn't work out and you get unlucky with enemy's hero power getting OP minions many turns in a row, that's why the weapon removal is in the deck to help keep the stacks on his weapon down. Ya I think you only need to do 30 damage minimum to the boss, then they have to kill you. So if you're just in for the pack do that, but otherwise for fun you can just do thousands of damage, which is the goal of the deck.
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I've had a high winrate playing with Making Mummies decks with the current meta so idk.
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Awesome! Glad to hear, sounds like the changes I made from my earlier version seem to be more successful (unless you modified it, in that case, nice) :)
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Indeed
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Play as much ramp as possible early even if it’s biology project. They get most of their power from the hero power so use your weapon removal to nerf his minions and use your removal wisely.
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I explained in the explanation. Plus it’s not just to win, it’s to go infinite xD
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But that’s boring!
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Ya I did this with a normal deck first so I had already gotten the reward, so it didn't seem odd to me until I got out of the screen after playing it a couple times with this deck and it still said I had only 1 win. So ya, you have to let them kill you since normally you'd get overwhelmed and die at some point lol.
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Did you let it kill you or did you concede?
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Hench-clan counts, can confirm by playing a card that causes your healing effects to deal damage instead.
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I'm assuming they didn't do it that way specifically so that druid wouldn't get special interaction with it. Or maybe they do still.
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Ah true, of course it won't be able to combo with Happy Ghoul xD
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I'd possibly suggest the 3 mana 2/4 that heals you for 3 at the end of the turn for a replacement 3 drop. 1/1 less stats but can get good heals. Or the 3 mana 2/5 that when has 3 or more attack gets lifesteal and taunt which you can activate with fungal.
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Actually has decent Beast synergy lol
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I can see a good opening, but you have 20 self-damage and only 8 heals so could be sketchy.