Fun! I ran into a Rogue running Academic Espionage and Myra's Unstable Element, but other than that, I won a lot of games and they were fun games. I am almost always on the One and Done plan, but this deck was fun (did I say that already?).
Good tips in video. I played some games before making the same change as Baalrogg (-Light’s Champion +Ironbeak Owl), even though I didn't lose any games, even to a rogue who successfully Reno Jacksoned 3 times for almost 70 health plus an Antique Healbot for another 8.
I thought that I would post after 7 straight wins, then 8, finally had to stop at 10. Maybe I'll play an 11th, but I hate to ruin a short, but perfect, record. :)
I did find at least one guy who runs Duskbreaker in wild. In other games, I got hurt by Defile a couple of times, but survived the set backs.
Epilogue: I should have quit at 10. After 17 games, I lost 1. It will probably happen to you too. For me, it was a Warlock who was able to play both Naga Sea Witches, both Mountain Giants, a Sea Giant, a Moulton Giant, a Defile, a Shadow Flame, and a Hellfire, among others, by turn 9. And here I was thinking that this deck had possibilities. =0 If only there were a version with more Vilespine Slayers. :)
Thank you for sharing your deck. I appreciate your explanations for inclusions and omissions.
I was not successful in the games I played. I like the idea, but I think the biggest issue is the one you addressed right from the get go, are there too many pieces to pull it off? Someone good at probabilities can determine exactly what the odds are. The interplay of the odds for individual cards, and the slowly improving odds with each turn make it more math than I usually try to figure out. That said, if you don't draw a particular card in your opening hand, thereafter you start with a 1 in 27 (1:27) chance of drawing Curator, and a 1:13 chance of drawing a Stitched Tracker (you have 2 in your deck); these being the three cards that can help you with the task of drawing your five combo cards. As to your minion combo cards, Alexstrasza, King Krush, and Abominable Bowman are each 1:27, and all these cards are at least 7 mana.
Your other combo cards are getting both Play Deads. Getting the first one starts out at odds of 1:13 (again, assuming you do not draw it in your opening hand), but getting the second Play Dead starts out at odds of 1:25 if you have the first one before turn 2. Odds improve with each turn, but you need so many cards.
Further, only after you've played King Krush on turn 9, or later, and then he is killed off, you still need a turn to play Alexstrasza, your other 9 mana combo card. Then, if you have the remaining 3 combo cards in hand, you can play the big combo on your next turn FTW if there are no taunt minions, no interfering secrets, and I haven't sat and thought what else. I still like the idea and appreciate the effort you put into crafting the deck and the the time you gave to us to explain it all.
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Battletag: SydneyCarton#1242Region: NATrade only, you go first!0
Fun! I ran into a Rogue running Academic Espionage and Myra's Unstable Element, but other than that, I won a lot of games and they were fun games. I am almost always on the One and Done plan, but this deck was fun (did I say that already?).
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Battletag: SydneyCarton#1242Region: AmericasTrade only? Yes, you go first.Completed
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Battletag: SydneyCarton#1242Region: AmericasTrade only? Yes, you go first.Completed,
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Battletag: SydneyCarton#1242Region: NATrade Only?: Yes, you Go firstCompleted!
Thanks Cody!
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Battletag: SydneyCarton#1242Region: NATrade Only?: Yes, you Go firstCompleted!
0
Good tips in video. I played some games before making the same change as Baalrogg (-Light’s Champion +Ironbeak Owl), even though I didn't lose any games, even to a rogue who successfully Reno Jacksoned 3 times for almost 70 health plus an Antique Healbot for another 8.
I thought that I would post after 7 straight wins, then 8, finally had to stop at 10. Maybe I'll play an 11th, but I hate to ruin a short, but perfect, record. :)
I did find at least one guy who runs Duskbreaker in wild. In other games, I got hurt by Defile a couple of times, but survived the set backs.
Epilogue: I should have quit at 10. After 17 games, I lost 1. It will probably happen to you too. For me, it was a Warlock who was able to play both Naga Sea Witches, both Mountain Giants, a Sea Giant, a Moulton Giant, a Defile, a Shadow Flame, and a Hellfire, among others, by turn 9. And here I was thinking that this deck had possibilities. =0 If only there were a version with more Vilespine Slayers. :)
4
No Doomerang?
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Battletag: SydneyCarton#1242Region: NATrade Only?: Yes, you Go firstCompleted!
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Battletag: SydneyCarton#1242
Region: NA
Trade Only?: Yes, you go first
Completed!!
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Battletag: SydneyCarton#1242Region: NATrade only: Yes, you go first.Completed. Thanks Buuge!
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Battletag: SydneyCarton#1242Region: NATrade only: Yes, you go first.Completed.Thanks grr
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Completed!
2
Thank you for sharing your deck. I appreciate your explanations for inclusions and omissions.
I was not successful in the games I played. I like the idea, but I think the biggest issue is the one you addressed right from the get go, are there too many pieces to pull it off? Someone good at probabilities can determine exactly what the odds are. The interplay of the odds for individual cards, and the slowly improving odds with each turn make it more math than I usually try to figure out. That said, if you don't draw a particular card in your opening hand, thereafter you start with a 1 in 27 (1:27) chance of drawing Curator, and a 1:13 chance of drawing a Stitched Tracker (you have 2 in your deck); these being the three cards that can help you with the task of drawing your five combo cards. As to your minion combo cards, Alexstrasza, King Krush, and Abominable Bowman are each 1:27, and all these cards are at least 7 mana.
Your other combo cards are getting both Play Deads. Getting the first one starts out at odds of 1:13 (again, assuming you do not draw it in your opening hand), but getting the second Play Dead starts out at odds of 1:25 if you have the first one before turn 2. Odds improve with each turn, but you need so many cards.
Further, only after you've played King Krush on turn 9, or later, and then he is killed off, you still need a turn to play Alexstrasza, your other 9 mana combo card. Then, if you have the remaining 3 combo cards in hand, you can play the big combo on your next turn FTW if there are no taunt minions, no interfering secrets, and I haven't sat and thought what else. I still like the idea and appreciate the effort you put into crafting the deck and the the time you gave to us to explain it all.
0
Completed!
Thanks Derpington!