• 2

    posted a message on Nozdormu at the End of Time is This Week's Tavern Brawl

     

     
    Quote from EvlChicken >>

    I know most people don’t like random brawls and prefer the “create a deck” ones. My only qualm is I think when you go to create a deck you should have access to all the cards, not just ones in your collection. I think all players should be using the same card pool. 

     Lol so you would like to remove one of the very last reason to play for those who like me have been playing since beta? I PAID for my collection and spent countless hour to grind entire years of full sets of cards. So, my answer is "deal with it!"

    Posted in: News
  • -8

    posted a message on New Hearthstone Expansion: Festival of Legends - April Release Date

    I am really fed up with new keywords and mechanics that are explained NOWHERE in the game and force you to use internet to check and that you forget as soon as next expansion comes out because they will never be used any more.  It feels like when in tv shows they keep adding new characters to create some excitement and then they are parked by side and never heard again because they had no real vision of the whole thing from start.

     
    Posted in: News
  • 2

    posted a message on 22.4 Patch Notes - Mini-set, New Battlegrounds Cosmetics, Mercenaries & Duels Update & More!

    I personally find irritating that they're wasting so much time with mercenaries stuff. Is there really anyone playing duels or mercenaries? 

    Posted in: News
  • -7

    posted a message on The Duelist Burndown is This Week's Tavern Brawl

    maybe the worst brawl ever in terms of design. The 1st to play wins at 1st round... 

     

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    Posted in: News
  • 6

    posted a message on New Expansion Revealed: United In Stormwind

    too much new stuff that is going to disappear forever in future sets. as usual, I miss the old expansion sets with ONE new idea (like deathrattle) that would be forever part of the game

    Posted in: News
  • 7

    posted a message on Balance Changes Coming Next Week - 5 Nerfs, 10 Buffs!

     

     
    Quote from Suikiele >>
    Quote from darkspear743 >>
    Quote from greenuar >>

    Wild in agony. Pls nerf Sorcerer's Apprentice, is the most cancerous card ever

     if you start to nerf one card in wild, theyre gonna have to nerf tons of other cards in the future, its not happening. Wild is wild man. It's why nobody plays it.

     This response always annoys me a bit. I play a lot of wild (probably a ratio of 3/4, wild to standard), and I've never gotten the impression that it's lacking in players. Is there a published ratio of Standard to Wild players per month? Or do you just assume that because you don't play the format that no one does?

     I play ONLY wild and the reason is simple: I have spent SEVEN years to collect almost every damn card in this game and you can bet I WANT TO USE THEM

    Posted in: News
  • 2

    posted a message on Patch Notes 20.2 - New Heroes in BG - Diamond Ragnaros and New Hero Skins & More - Live Today!

     

     
    Quote from Docsta80 >>

    I’m sorry but that requirement for diamond rag is total horseshit.  I’ve been playing for years and have at one point, had every single legendary in the game.  For obvious reasons many of them are dusted since they are just plain terrible.  No reason to just “keep” them in your collection.  The devs should’ve been smarter and given Diamond Rag to anyone who has at one point in time or over the course of time had every single needed legendary.  Whoever thought of the current way of awarding diamond rag is a complete dumbass.  

     I never dusted a legendary unless I have them duplicate. I play this game because I collect all cards and this was a really welcome surprise

    Posted in: News
  • 3

    posted a message on It's Nozdormu Day - Every 15th of the Month!

    this is Dogecoin meme level, but without any success

     
    Posted in: News
  • 2

    posted a message on Classic is actually better than Standard and Wild

    I started playing in beta and since game release the amout of RNG has grown exponentially. the reasons is, imho, that they made the collecting part of the game wrong, letting people craft the cards they want. This + Internet = every single game is the same. Do you remember Secret Pala? or Pirate Warrior? All games were the same, everybody netdecked the top deck at the time (and this was really sad during Fireside Gatherings that were made to let people meet and share ideas). Today games are much more unpredictable but just thanks to RNG.
    I'd have liked Hearthsone be more about collecting cards and using what you have (I am unsure about the option to trade/buy/sell cards with others, but I think that craftable cards have been a bad idea)

     
    Posted in: Twist Format
  • 7

    posted a message on Datamining: Wailing Caverns Card Set Found

    actually, back in Vanilla days, the Wailing Caverns were an almost horde-only dungeon. Allies reached the Barrens almost exclusively via Booty  Bay and ship and at that point you were between level 30 and 40 (and Wailng Caverns had no useful loot at those levels).

     
    Posted in: News
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