Cheap aggro will always rule, time is money.
- Superkowboj1
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Member for 6 years, 3 months, and 2 days
Last active Tue, Apr, 13 2021 01:04:05 -
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brannbronzebeard posted a message on Aggro killed the dragonsPosted in: Standard Format -
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LoveAurora posted a message on You can keep your damn 5 DUST!Posted in: General DiscussionGet a job. Crying about not getting enough money for doing nothing.
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hoernsen posted a message on Highlander Warlock is OP!!Posted in: General DiscussionQuote from Shadowrisen >>Yeah, Zephrys is not that good, particularly in an aggro deck.
If you aren't playing druid, hunter, mage, or (maybe) paladin, I can't see Highlander mode being worth it.
And yes, I realize there are some Highlander Warriors out there trying to aggro it up and finish with weapons, but I suspect within a few weeks that deck will either disappear in the competitive meta or develop into a non-highlander more consistent version.
zephrys is the best card from the whole expansion...
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Livtraser posted a message on Highlander Warlock is OP!!Posted in: General Discussion"Zephrys is not that good" ....sure
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sicknantos posted a message on Unpopular Opinion on WarriorPosted in: General DiscussionWarrior is not broken and Boom does not need a nerf.
I think we've become accustomed to aggro ruling the ladder, to control always getting shoved out of tier 1 by hyper aggro and combo/OTK decks that nullify control's whole archetype as effective. Now that control has solid tools in the warrior class to effectively counter aggro (and OTK isn't so easy anymore), the community is crying wolf over the "broken" Dr. Boom, Mad Genius. Comparisons to the original Death Knight cards are fairly common (and misguided imo, since the Frozen Throne hero cards were outrageously broken and designed without regard to how they'd age as standard progressed over two years). People often say he has 5 awesome hero powers (he has one great one, one good one, and 3 highly situational ones regarding their value and effectiveness).
I beat warriors all the time, both with and without their playing Dr. 7 hero card. It depends far more on the ability of the player, and Boom rng only really comes into play in mirror matches or specific situations, not as a general rule. I've gotten plenty of salt adds with people weeping about how lucky I was that their hero power wasn't armor for 3 turns in a row, not how badly they wasted their resources on boards of tokens while I built up a hand to kill them with regardless of the 21 armor they thought would save them. I've lost to lucky hero power rolls, sure, that's part of the Hearthstone experience, but that mechanic isn't broken, it's just effective. it's a control card and it controls very well.
This is how strong cards work: they perform their task well within the archetype they fit for that class. Overpowered cards like Conjurer's Calling and Luna's Pocket Galaxy offer a power spike much earlier or with a much greater force than other classes can attain. Turn 5 of any match is often either 2-4 Mountain Giants or mage reducing every minion in their deck to 1-mana with no additional debuff like Jepetto enforces (making them 1/1's as well), for example.
Control inherently plays against many players who don't appreciate or utilize the archetype because it doesn't feel good and isn't meant to. It's supposed to slow you down, to stop you, to nullify your aggro. They exist to stop you from reaching your goal of turn 5 lethal (or whatever your deck's goal is for lethal). It's slow, it's frustrating, and it's part of how the game balances out. Without slower, controlling decks, we would all simply face race each other or build hyper-streamlined combo deck with heavy reliance on draw mechanics. Matches would have no interaction - a common complaint against some of the most toxic decks in Hearthstone's history - and that is all control is about. Control exists because it has to interact with your cards. Everything it does loses value if it's played outside of the removal or disruption of your cards and gameplan. It's what makes control matches such lumbering, sloth-like grinds: both sides are trying to hoard resources for the most opportune moment in the match. First one to waste a card takes the biggest step toward defeat.
Warrior is a very strong control deck and powerful archetype right now, but it's not our biggest problem, let alone much of one at all. It's a class that has the tools and can use them effectively. Mage is broken. Hunter has multiple top tier decks, one of which is entirely unchanged from Rise of Shadows. Paladin currently board floods on turn 5 with murlocs and God help you if you don't have a lot of AoE.
We need to get over our piss baby crying about Dr. Boom and take a look at actual problems in Hearthstone.
Ok, send in the condescension and vitriol, people! Or if you have something constructive to say, I'd like that, too.
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LordPikachuStarscream posted a message on Is paladin going to be OP ??Posted in: General Deck BuildingIt's pretty good if your opponent doesn't play any cards.
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shmeuraconda posted a message on New Neutral Legendary - Zephrys the GreatPosted in: Card Discussion"i wish for a 0-mana card that deals 500 damage to all enemies"
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rixtom posted a message on The Burndown is This Week's Tavern BrawlPosted in: NewsTavern Brawl that's evolving, sounds awesome! Maybe I'll try to win more than 1 game :)
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RAWSHUN posted a message on New Warlock Card Revealed - EVIL-RecruiterPosted in: News -
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Dovakin2 posted a message on I won t buy this expansion!Posted in: General DiscussionThis topic comes out literally every single god damn expansion.
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Right now, Wardruid Loti is almost a staple in any druid deck, from token to highlander quest. I know it is a little early to say something like this, but I think she should be moved from tier 3 to tier 2.
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Bazaar Burglary is one of the best cards this exp, you can reach high ranks with this card.
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Exuse me, you are on fire.
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Zandalari Templar for priest
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F
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Heroic is waaaay harder.
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Another day, another nerf post...
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Nature will always find the way....
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Spirit+ Archivist doesn't work. Here is a proof.
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The Boom Reaver is playable and is a great pull from Omega Assembly, but I don't think anyone should craft him, just like Emeriss, good when generated, bad anywhere else. Tier 3-4 maybe?