After the new nerfs, what will happen to boomsday puzzles featuring these cards? Will they be prenerfed mana costs or mabye entirely new puzzles? I know everyone completed them already, but it really bothers me.
I play my quest palldin and it is very fun and even semi-competetive.
You have enough early game to survive and also strong finisher (Lynessa and zola/bankers). If you are facing a fatigue deck, you can even do horseman combo. I really reccomend this deck if you are looking for fun control deck.
Thank You for your feedback! From my perspective effect looks like this: It is a downside for aggro, as they can draw their higher-cost cards and for control shuffling light-cost cards isn't a good idea . I made this card as a counter to combo decks. their ch I think it still wouldn't see high-level competitive play (mabye outside for some even decks). Perhaps you are right, mabye I should change it to 2 mana 2/3 or 2/2. It is all still in beta, correction will be made after I publish all cards. Again, thank You for taking your time on commenting this card, it means a lot for me. <3
Edit: I will still need to rewrite the wording for this card.
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Now this is a balanced brawl.
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Jek'lik , but if you want to play aggro or mechacthun lock craft soullarium.
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After the new nerfs, what will happen to boomsday puzzles featuring these cards? Will they be prenerfed mana costs or mabye entirely new puzzles? I know everyone completed them already, but it really bothers me.
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Is Thalnos must pick?
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Nice
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Cool deck, but why peanut?
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Finally some good news!
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I play my quest palldin and it is very fun and even semi-competetive.
You have enough early game to survive and also strong finisher (Lynessa and zola/bankers). If you are facing a fatigue deck, you can even do horseman combo. I really reccomend this deck if you are looking for fun control deck.
Deck code: AAECAZ8FCs8G+wyMxwLt0gKO0wLj4wLD6gL9+wKggAPmhgMK3AP0Ba8H9gebwgKIxwLjywL57A
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15.01 Small Update 3!
3 New Cards:
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TOO SOON!
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Kind of a big update 11.01. Scaled assault!
7 New cards:
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Thoughts?
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09.01 Small update 2!
3 New cards:
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Thank You for your feedback! From my perspective effect looks like this: It is a downside for aggro, as they can draw their higher-cost cards and for control shuffling light-cost cards isn't a good idea . I made this card as a counter to combo decks. their ch I think it still wouldn't see high-level competitive play (mabye outside for some even decks). Perhaps you are right, mabye I should change it to 2 mana 2/3 or 2/2. It is all still in beta, correction will be made after I publish all cards. Again, thank You for taking your time on commenting this card, it means a lot for me. <3
Edit: I will still need to rewrite the wording for this card.
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Very cool expansion, I really like it.