The gap between a good deck and a bad one is much bigger than it used to be.
If you were good and had a bit of luck, you could do reasonably well even with a mediocre deck.
Nowadays, it's not possible.
It's not fun to pilot a shitty deck against constructed-like decks.This. I used to be an infinite arena player, being able to get 3-5 wins with a shitty deck and 10+ wins with a good deck, averaging out to a 7-8 average win rate. Nowadays a bad deck instantly goes 0-3...
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Mar 5, 2017Fleetfoot14 posted a message on Standard Arena is not fun.Posted in: The ArenaKripp? It's that you?
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Mewdrops posted a message on Class Development and Discussion Thread!! EVERYONE GET IN HERE!!!Posted in: Fan CreationsThis is a great idea. I love this. I actually stopped working on my class for Asylum's Gauntlet because working on it alone was no fun, so expect to see me around quite a bit.
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Demonxz95 posted a message on Weekly Card Design Competition 5.09 - Discussion TopicPosted in: Fan CreationsSo, my first idea is nothing too flashy but I think Dragon decks in general would appreciate this exact card.
Basically, it's not only a 1-drop Dragon, but it returning to your hand allows you to repeatedly use Dragon synergies. It basically is supposed to (almost) guarantee that you have a Dragon in your hand for effects in which you need to hold a Dragon.
As we've seen from Chillmaw, we are allowed to have Deathrattle effects with this condition.
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Mechahunter posted a message on Weekly Card Design Competition 5.09 - Discussion TopicPosted in: Fan CreationsI came up with this for now
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nobravery posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V SubmissionPosted in: Fan CreationsAlchemist
Candidates for Asylum's choice:
Introduction
The class cards of Alchemist have 6 features, which are:
1. Alchemy Potions
Here in the spoiler are the Alchemy Potion related cards of Alchemist class:
Alchemy Potions are cards that you shuffle into your deck and their effects trigger when drawn. There are 3 Basic Alchemy Potions and 1 new Alchemy Potion in each expansion other than Classic.
Three basic Alchemy Potions (NONCOLLECTABLE TOKENS):
Expansion and adventure cards related to Alchemy Potions:
Upgraded Hero Power created by Trueheart:
NOTE: This creates basic Alchemy Potions only (see Totemic Slam)
Basic and Classic cards related to Alchemy Potions:
P.S. Mallory the Maniacal was the Legendary Challenge card from Phase II
2. Deck Order
Here in the spoiler are the deck order related cards of Alchemist class:
Although there was one deck order related card in the classic set of Alchemist class, it is not until the TGT expansion does it become one of the main features of the class. There are mainly two kinds of cards in this section: cards that allows you to know or change the order of your deck, and cards that benefit from your knowledge of which card you'll draw in future.
NOTE: According to Ben Brode at twitter, when you shuffle a card into your deck, the entire deck gets shuffled.Expansion and adventure cards related to deck order:
Basic and Classic cards related to deck order:
P.S. Fortuneteller was the Pokemon Challenge card from Phase II
3. Fatigue
Here in the spoiler are the card draws and Fatigue related cards of Alchemist class:
It's obvious that, in order to trigger all those Alchemy Potions shuffled into your deck, Alchemists need more card draws than other classes; this also makes Alchemist a class that reaches fatigue quite often. But don't worry - there will be cards in the Classic set and further expansions that benefit from your reaching fatigue. By the way, since Alchemist has a huge amount of card draws, I ensure this class will have no access to any OTK combos at all, so that drawing so many cards wouldn't make the class as 'fun and interactive' as the pre-nerf Patron Warrior.
Expansion and adventure cards related to card draws and Fatigue:
Basic and Classic cards related to card draws and Fatigue:
4. Debuff
Here in the spoiler are the debuff related cards of Alchemist class:
As we know, every class has their own way of removals. For Mage, it's transform and damage; for Priest, it's taking control and destroy according to Attack of a minion; for Alchemist, it's debuff.
There are two things worth mentioning with this mechanic. First, when a minion's Health becomes 0 or less with a debuff, it dies. Second, when you debuff a damaged minion, both its current Health and maximum Health are reduced.Expansion and adventure cards related to debuff:
Basic and Classic cards related to debuff:
5. Swap
Here in the spoiler are the swap related cards in the Alchemist class:
You may have noticed that, 'swap Attack and Health' is an alchemist-themed effect in the current Hearthstone(see Crazed Alchemist and Kooky Chemist), and thus I also include 'swap' as one of the main features of my Alchemist class.
Expansion and adventure cards related to swap:
Basic and Classic cards related to swap:
6. Mana
Here in the spoiler are the Mana related cards in the Alchemist class:
In the part of Alchemy Potions, you may have noticed that Mana Potion is the weakest basic Alchemy Potion. This is because it synergizes with the following part: Mana Crystal synergy cards. In this part, there are cards that provide you with extra Mana Crystals, and there are also cards that benefit from gaining more Mana Crystals.
Expansion and adventure cards related to Mana:
Basic and Classic cards related to Mana:
Further Materials
Synergies:
1. Faceless Deceiver + Stone of Purification/Renegade Doppelganger
While Faceless Deceiver's stats drops as it duplicates itself, Stone of Purification and Renegade Doppelganger can restore them to full stats. Faceless Deceiver + Coins (from Alchemist's Cheque) + Stone of Purification gives you a strong board at turn 5 or 6.2. Faceless Deceiver + Alchemist's Cheque
The synergy between these two cards is recursive. Coins you receive from Alchemist's Cheque triggers Faceless Deceiver's effect, and the duplicated Faceless Deceivers are also perfect target of Alchemist's Cheque.3. Mana Potion/The Coin + Crystal Powder/Living Crystal
If you play Living Crystal or Crystal Powder with ordinary Mana Crystals, the side effect is to destroy those Mana Crystals. But if the cost is paid via instant Mana Crystals you gain from The Coin or Mana Potion, the side effect vanishes at once.4. Decrepify/Fetter + Renegade Doppelganger
The AOE effects of Alchemist class are often expressed in a debuff way, and they sometimes affect friendly minions too. Renegade Doppelganger is just designed for these circumstances.Synergies in previous expansions:
1. Fortuneteller + Wizard of the East/Unstable Ritual
Both Wizard of the East and Unstable Ritual care about which card is the top card of your deck - with different cards topdecked, you should use them on different targets. Fortuneteller gives you a chance to decide the order of your deck, which helps you decide the outcome of those effects.2. Novice Apothecary + Darkmoon Cabalist/Distillation
Novice Apothecary seems to be a weak minion at first glance, comparing with Boneguard Lieutenant or Tiny Knight of Evil. If you also hold this opinion, I recommend you try its synergy with Darkmoon Cabalist and Distillation (in arena, maybe).3. Whirling Ash + Unstable Ritual
Unstable Ritual is a card designed for the situation when you know the order of your deck. But what if I have no idea what's on top of my deck? Don't worry. With Whirling Ash on board, you can play Unstable Ritual on your own face and either of the outcomes becomes acceptable.4. Lightning Potion + Fortuneteller + Azure Drake:
Since Explosive Trap benefits from spell damage, it will also be the case for Lightning Potion. With the help of Fortuneteller, you can now decide when to draw those Lightning Potions - and if you draw it via Azure Drake's battlecry, it will deal 2 damage to all enemy minions.5. Midas Touch + Darkmoon Cabalist/Distillation
Notice that the Alchemy Potions all have an extra 'draw a card' effect apart from their own functions. So when you play Darkmoon Cabalist or Distillation after Midas Touch, you'll both trigger the Alchemy Potions AND get some legendary minions.6. Fetter + Twisted Fane/Doomsayer
Only very few minions in the current Hearthstone have an attack of 8 or more. So when you play Fetter, minions' attack is often reduced to 0. Then, if you play Twisted Fane and choose a friendly minion, all minions but the one you choose will be destroyed. You can also play Doomsayer after Fetter, just like the Frost Nova + Doomsayer combo played in freeze mage.7. Careless Chemist + Any Card Draw + Soul Kitchen
While summoning dozens of 5/5 Demons could create a very strong board, the requirement of Soul Kitchen's effect to trigger is that your deck must be empty. Since it takes quite many turns to draw all cards from your deck, Careless Chemist offers you another choice to reach Fatigue faster.8. Grand Apothecary Putress + Distillation
As I've mentioned above, Distillation not only triggers the main effect of Alchemy Potions but also lets you draw 3 extra cards (due to the 'draw a card' effect on Alchemy Potions). Thus, when you have Grand Apothecary Putress on board, Distillation will draw altogether 6 cards and therefore grants you 6 mana crystals. This 10 mana combo is absolutely game-changing. (By the way, I may nerf Grand Apothecary Putress by increasing its cost in future expansions. But consider how broken those meta decks are nowadays... I feel that such a 10 mana combo is quite acceptable comparing with them...)
Nerf Log:
The cost of Stone of Purification is now increased from 2 mana to 3 mana. This is mainly due to its incredibly strong synergy with Faceless Deceiver.
Deck Recipes:
Faceless Deceiver Alchemist
1 Midas Touch
1 Alchemist's Cheque *2
1 Renegade Doppelganger *2
1 Alchemy of Mana *2
2 Twisted Fane *2
2 Loot Hoarder
2 Doomsayer *2
2 Wild Pyromancer *2
3 Stone of Purification *2
3 Fetter *2
3 Crystal Powder
4 Gnomish Inventor *2
4 Fortuneteller
4 Soul Kitchen
5 Faceless Deceiver *2
5 Grand Apothecary Putress
6 Gadgetzan Auctioneer *2
6 Darkmoon Cabalist
6 Emperor ThaurissanDeck Order Alchemist
1 Telekinesis
1 Midas Touch
1 Basic Alchemy *2
2 Doomsayer *2
2 Novice Apothecary *2
3 Weaken *2
3 Alchemy of Lightning *2
3 Scour the Laboratory *2
3 Enthusiastic Prophet *2
4 Fortuneteller *2
4 Wizard of the East *2
4 Unstable Ritual *2
5 Decrepify *2
5 Azure Drake *2
6 Mezzik Darkspark
6 Darkmoon Cabalist *2
8 Ragnaros the FirelordClassic Alchemist
1 Alchemy of Mana *2
1 Basic Alchemy *2
1 Midas Touch *2
2 Doomsayer *2
2 Twisted Fane *2
2 Loot Hoarder *2
3 Weaken *2
3 Fetter *2
3 Acolyte of Pain
4 Fortuneteller *2
4 Soul Kitchen *2
5 Distillation *2
5 Decrepify *2
5 Grand Apothecary Putress
6 Darkmoon Cabalist *2
7 Fanatic Researcher *2Imgur Album:
[Not a native speaker. Forgive me for the possible grammar mistakes and typos. I hope you like my invention!]
-nobravery -
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Turkeybag posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V SubmissionPosted in: Fan CreationsClass: Alchemist
Frustrated with the limitations of traditional alchemy, Wulfrum
abandoned his training in Stormwind and begin his own experiments.
He joined the scourge as an acolyte to gain access to corpses, diseases, and many other ingrediants
that would have disgusted his old teacher. His affiliation with the scourge soon became a lot more
permanent after one of his experiments resulted in his death. He was resurrected to serve once more
in the armies of the Lich King. Now with all the time in the world, Wulfrum decided to see just how far
he could go with alchemy. A terrifying concept to those who have seen his vile work
and fear there's no line he wont cross.Example Cards:
Accident SecretsCards for Asylum's Choice
LoE and WOTOGBrM and TgT
Tokens:
Justicar Hero Power:Classic Set:
Tokens:Basic Set:
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FrostyFeetEU posted a message on How do you make custom classes?Posted in: Fan CreationsThis should help you a lot: http://www.hearthcards.net/
EDIT: Make sure to upload your cards and stuff to imgur or similar, Hearthcards won't keep them for long.
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SanderNightsite posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase V SubmissionPosted in: Fan CreationsClass: Flame Wielder
Long ago King Nafaron and his followers were banished to the Firelands.
In the Firelands King Nafaron swore allegiance to Ragnaros.
In return the Firelord gave them the power to Wield the Flame.
But such power does not come without a price.
In the depths of the Firelands they deformed
and one by one they became monsters and beasts.Example Cards:
Cards for Asylum's Choice:Rest of LOE and WOTOG:
LOE:
WOTOG:
BrM and TGT:
BrM:
* Nerfed Dragons for Arms. It used to be able to deal damage to the enemy hero as well, but it would have been too powerful with Malygos.
TGT:
Upgraded Hero Power:
Classic Set:
Basic Set:
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Justice171 posted a message on Weekly Card Design Competition 5.08 - Submission TopicFlavor text: "Said Giml... Said the dwarf."
This card takes the effect of Fool's Bane, but attaches it to ANY random weapon. Fun weapons it could equip are for example Charged Hammer, or Cursed Blade. You name it and it's possible (if it's a collectible weapon)!
Also, it takes Dwarfs vs. Elves to a 'friendlier' level, subtly referencing to Gimli's quote after Legolas took down an Olifaunt by himself :) -
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Tommyh1996 posted a message on Weekly Card Design Competition 5.08 - Submission TopicSome interesting blood crafting magic here, you lose 1 health, but gain 2 armor or just heal for 1. Although the synergy to take advantage of the armor is not quite there in the game, I still found it interesting.
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