First couple of ideas, feedback is always appreciated, I might even get round to submitting this week -
eScapegoat1270 - Zalazane
Possibly leans slightly to the strong side, but not in a broken way. Good idea, quite interesting. I like it.
rdeegan - Raja'sul the Relentless
A limited removal, that has potential for doubling up. Balanced quite nicely, as you've got the 3 mana body, coupled with an effect that I'd cost in at 4 (Better than Deadly shot, worse than Assassinate, unless you get the double.) Can be played around if it's expected. I'd maybe consider making it class limited, but it's good.
Demonxz95 - Zul'jin
The lore geek in me has to point out that Zul'jin was never a druid, rather using Loa to grant him shapechanging abilities. That minor quabble aside, I think a 5 option Discover style effect would really push mobile devices. Also, do you really want 11 different tokens? Limiting the possibilities would reduce it to 4, which would fit a lot closer to the WoW encounter as well (Bear, Eagle, Dragonhawk and Lynx). Nice idea, maybe a bit excessive in the scope of it. Maybe a little cheap as well, I'd consider an 8 mana 5/5, but that would depend on which option you dropped from the option pool. A 4/4 Stealth Windfury Lifesteal is huge for 6 mana.
IgnatiusJreilly - Samedi
Pick one for the token, both is too wordy, it looks like it's crammed in. I'm not a huge fan of the design personally, but can't really put my finger on why. I think it just feels like it's trying to be complex, but failing. Not sure what I can suggest as improvements. Sorry.
Fortify - Nurturing Zoologist
Been mentioned before, but it should be Adapt, not adept. This would exist purely to allow more Hadronox plays, as the is no real strong targets for the first option, except maybe a Quest druid running Ultrasaur? If you can think another reason to play it than just getting more Hadronox's, let me know, but I can't. Actually worse than Witching Hour, as you don't specify friendly beasts, so could potentially just pull a Stonetusk Boar against some decks.
I'll leave it there, anyone else wants my exceedingly amateurish feedback, just ask.
I only see disasta' in your future.
Here's my first thought.
This is my first idea. Probably will be making a few more cards, but I wanted to post this to get some advice vis a vis balance and flavor. These cards are based on the Voodoo Loa Baron Samedi, a loa of death and resurrection, and his more violent and brutal aspect, Baron Kriminel. Samedi and Kriminel seemed to fit best in Warrior. Kriminel's wording seems clunky to me, but unsure how to change it while retaining the effect.
Making a deck that can reliably survive to trigger the quest AND take advantage of the reward is a big challenge. Here's what I came up with after I abandonned my dreams of playing Medivh and Malygos:
|Minion (15)||Ability (15)|
This deck takes advantage of the synergy of beast druid with the Druid quest:
I would argue the entire meta is bad for the game at the moment. I am sick of it all. I am sick of making creative decks and being bm'd by the 4th reno mage I have played in a row while I am playing burgle in fucking casual. Like yeah, you are real sick playing a tournament level deck in casual because you are scared of ladder bro. I am sick of knowing what my opponent is playing before the game has even started.
I am sick of Miracle Rogue, Jade Druid, Reno Jackson, Brann Bronzebeard, Azure Drake, Pirate Warrior, Midrange Shaman and Dragon Priest. The highlight of my Hearthstone playing today was when I played against a Yogg and load Hunter with a burgle Blade of C'thun Rogue. It was beyond refreshing.
My opinion might be the miniority. Actually I know it is since the majority of fuckers on ladder and casual don't have an ounce of originality in their decks, but I don't know if I can play anymore. I feel my only option is just play a netdeck myself and that is utterly fucking boring. Not a single deck on ladder that everyone plays is challenging or fun to play. Miracle is just as brain dead as pirate warrior. EVERY CURRENT META DECK IS JUST AS BRAIN DEAD AS PIRATE WARRIOR. THE ONLY DIFFERENCE IS PIRATE WARRIOR GAMES END FASTER. There I said it, felt good to let that out.
Holy crap there's an app that records your matches!?
I need to get in on this action
One note from watching the some of these runs....when you're given the choice to ping one of 2 or more 1/1's, you need to make sure to consider your opponent's class. In that last Mage match (against the shaman) you had the choice of pinging the 1/1 sheep or the 1/1 totem. Against the shaman, i will ALWAYS ping the totem for 2 reasons: 1) reduces his odds of getting a needed totem should he HP the next turn since the fire totem is thrown back into the RNG machine. 2) Totem synergy with other cards like Thunderbluff Valiant. Shaman don't have synergy with beasts, so the 1/1 sheep is safe. Against paladins, I will usually pick the 1/1 recruits, and against hunters I will pick a 1/1 beast over a non-beast. With the alley cat card that summons an extra 1/1, I make sure to ping the one with the battlecry to avoid brewmaster synergy.
Just a tip since I see you consistently missing these choices.