Mine is better:
7
Mine is better:
4
And they thought the ‘Sorry’ emote was bad....... oh boy......
23
In case you're wondering why Giggling Inventor didn't get nerfed to 6, two words:
Even Paladin
12
Im mostly excited to see Lord Jaraxxus make a return. Nothing beats shouting oblivion.
4
This IS NOT a neutral devine favor! For 3 very important reasons:
A) You get value from outside your deck, which means you get additional total deck value without losing fatigue.
B) You get to play a lot of late game cards from your opponent, instead of drawing a bunch of 1 or 2 drops, which is waaaay better.
C) it comes with a body, so it is never a fully dead draw, you can also bounce it or save it with getaway kodo/cheat death
I think people are underestimating it.
8
After Blizzard stated they removed the "Sorry" emote because it was the least used emote, I stopped believing anything they said about gameplay statistics.
9
Burn in hell Patches.
13
Probably it would be better to give Patches the Pirate "Battlecry: gain charge" to reduce the gap between drawing and not drawing Patches... but too complicated for a children card game I guess.
As for Corridor Creeper, I hope that they tested it and 2/5 turned out to be adequate stats. And that they didn't solve the problem once again by making a card completely unplayable (but there is a slight suspicion that they did).
And one more bad 8 mana body for random summons by the way.
5
I really don't want to dust this weapon because I don't want to chance getting it again in a pack but wow. This is awful.
2
I think [card]Zola the Gorgon[/card] is great here. Yes its 3 mana for a slow 2/2 but as a rogue player, the ability to make another Arcane Giant for 3 mana is absolutely worth it. I'd cut a[card]Vilespine Slayer[/card] for it, solely because I can make another[card]Vilespine Slayer[/card] with it.
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3
pro players play thousands of matches a season, you can grab any deck with a 50%+ winrate and hit legend if you play alot, this proves nothing
Saying skill i mean a players ability to predict opponents moves, to be one step ahead, to be ready to deal with any (or most probable) move.
Currently, having this ability is not a main win condition, main win conditions are to play a correct deck, have a good luck, and avoid misplays.
1
target casual players is blizzards strategy - their goal is to make majority stay calm and pay more and more, nothing wrong with it.
2
9
I'm a fun of smart play, i love skill based decks
I like to survive first part of the game, to draw big hand to have choice, and to make hard and smart choices,
I love to know meta, and to play around opponents deck, and to outsmart my opponents
lets look at current meta
Aggro/tempo:
Tempo Rogue - no skill needed - just draw a prince
Zoo Warlock - no skill needed - just go face
Evolve Shaman - no skill needed - just draw evolve
Aggro Token Druid - no skill needed - just get good start
OTK:
Highlander Priest - a bit of skill is needed - just draw raza
Secret Mage - no skill needed - just draw combo
Control:
nothing playable
there is not a single spot for skill, the smartest choice (if you like to win) is to grab a luck based deck and cross fingers
So what happened to game i loved to play before?
it is started with old gods - superpowerfull cards was added, first time it was not that bad - one or two mega cards in you opponents hand to play around, but with next expansion blizzard had to introduce something even more powerful in order to make new patch better, and then one more time, and again. So, now we have a huge amount of overpowered cards. And what happens when overpowered meets overpowered? Yes, wins that player who drew more overpowered card faster, what a fun.
RNG cards is another problem, but it was discussed many times.
What is a way to fix it?
there are few ways to fix it:
1) to stop printing OP card - i'm sure blizzard not going to do that
2) to rise win conditions like to give each player more hp and bigger deck - this well make games last longer and blizzard never going to go this way
3) to find something better to play - this is the only thing i can do without blizzards assistance, but sadly there is no real competitors
so looks like the best thing i can do is to quit
2
Hearthstone is made with Unity3D, and those effects are made with custom shaders
most likely that shaders are configured or generated by some custom unity extension blizzard made for internal use
I'd love to here more technical staff on that shaders, and on related tools
3
exactly
this is playable in jade druid
after you have your combo Gadgetzan Auctioneer + Jade Idol your main goal is to mill the rest of you deck asap, to get insane value from it
this is turn 10 or 12
0
Check out this deck - it is build around White Eyes + Spirit Echo combo
4
works awesome against big table of sticky deathrattle or bubbled or any buffed minions,
it completely breaks opponent's plans just for 2 mana
it's better than aoe silence, perfect card for control deck
1
I propose to replace it with this
It partially solves priests key problem with slow start
the main idea is to punish aggro for playing all in without thinking
1
yes the main idea is to punish aggro for playing all in without thinking