Of course if Blizzard actually cared about wild balancing they wouldn' t keep printing cards to support the one other inane wild archetype, big res priest, but that's another story.
It is fine if they print good big priest cards AND give us counters that are playable against other decks.But they don't... There are so many ways to make useful tech cards
Something like a 2 mana spell - summon 3 random 1 cost minions for your opponent, then deal 2 damage to all enemy minions would be useful both against big priest and go-wide aggro with a downside of occasionally giving opponent 3+ health 1drops or ones with a good deathrattle
Or something like 2 mana 2/3 battlecry add 3 random 1 cost minions in your and your opponent's deck - a good way to slow down combo and make big priest's strategy worse
a) Tier 1 decks shouldn't be much better than tier 4 decks. 60\40 is good, 80\20 is not. b) There should be at least 3 sufficiently different tier 1 decks.
I plan to save 10 packs for the miniset and just craft good legendaries\epics with my stockpile of dust.
Should there be good rares I'll really need, I'll spend gold to get them. Otherwise, I'll let the end of the month rewards give me the rest of the missing rares.
Other than that - full gold saving mode till the next expansion.
Dinotamer is a harsh nerf for me. I am not sure that it will make a cut in my wild reno hunter. I will dust my boy to craft him later should I miss him
Polkelt nerf matters for aggro\midrange decks, not so much for stuff like wild reno priest.
Reader's nerf - YES. It was an auto-include in every aggro deck in every class and that was unhealthy. (Also I have 2 golden and 5 regular copies...)
Duels changes are way more minor than I expected. Shaman and Paladin are still unplayable.
Raza is not that much of a problem (even if I am a strong believer that Hearthstone would be a better game if the minimal cost for cards\hero powers was 1 and not 0)
Shadowreaper Anduin and Spawn of Shadows are the problem. they give priest an ability that priest shouldn't have. We need a wild version of the hall of fame that will have cards that will be playable only in casual wild\duels\brawls\etc.
None of them are a problem, Only Raza effect to down "Zero MANA" hero power. Anything zero in this game is a problem, we've seen that on old echo mechanics with Sn1p-Sn4p. Nerf raza to 1 mana and the game will be health again. Zero is a stupid cost to any mechanic in this game. Another card that need to see a nerf is Tour Guide too...a very strong staple in the game actually and a very good friend of an already problematic deck that is ODD pally.
They are a problem and not because they are too strong. They do stuff that goes against priest identity. They fill holes, they allow priest decks to fill their major weakness (inability to go face with no board) and it is bad. That means they will find a way to get into priest decks... forever.
Is there skill in HS? Sure, but it is not so relevant. And I say this because if you match two equal skilled players against each other, rng becomes a strong deciding factor, and that is undeniable.
What you are trying to say that poker requires less skill than chess. It is simply untrue.
Yes, if I'll play one game against a chess world champion my chance to win is exactly zero. If I'll play one hand against a poker world champion my chance is not zero. Yet it doesn't mean that there is less skill in playing poker than in playing chess.
Variance increases the number of games needed to determine who is a better player. It doesn't reduce the amount of skill needed. If anything, calculating chances is a skill in itself.
I do think that Blizzard's tournaments have far too few games to actually find the best player. Paveling book is a great example of that. On other hand, who'd watch tournament with matches that are dozens of games long?
One important thing is that if we'll reduce the RNG factor making higher-skill player more likely to win a single game will have a side-effect that better deck (either just better, or favorable in rock-paper-scissors) will win a higher percentage of games up to the point when turn 1 concede will be an easy decision.
As if MTG has no periods when monored burn is a top deck or as if ladder isn't full of people who grind 15 daily wins with aggro :) But yep, one can escape from RNG cards by playing MTG and start complaining about manafloods\screws instead.
Raza is not that much of a problem (even if I am a strong believer that Hearthstone would be a better game if the minimal cost for cards\hero powers was 1 and not 0)
Shadowreaper Anduin and Spawn of Shadows are the problem. they give priest an ability that priest shouldn't have. We need a wild version of the hall of fame that will have cards that will be playable only in casual wild\duels\brawls\etc.
These are just my 2 cents, but I think we should stop pretending that HS is a skill-based card game. There are no differences whether you are playing an aggro, midrange, control or combo deck: the amount of thinking required to play this game was reduced to the minimum years ago, since nowadays even the more controllish list play cards with mindless effect such as Yogg, puzzle box, etc.
So, you wanna say that guys playing at the world championship are there because they got really, really lucky, right? Sure!
Yogg and puzzlebox are high variance cards but there is skill in both playing them and playing around them. If you overextend into a possible Yogg and get destroyed by it... it is not only luck.
No. I don't want to play games that are decided by who will have more greed in their deck and\or get first to some OTK combo.
As for why people don't play "fun" decks... Some players enjoy playing aggro and those decks are fun for them. What you call "fun" decks are just bad decks.
No they are not bad.. they are expensive in mana,and you lose tempo waiting to gain enough time and mana to play them.
But if you think the control and combo decks are bad just because they lose to brain dead aggro , you might not be smart enough to deserve an answer.
Anyway, at least if you wouldve be capable of building a own aggro deck,not the same 3 decks played by 300k peoples every day.that would make you at least a unique "badass" , and not a retatded netdecker.
They are bad. OP will lose with his "fun" decks to someone who will play an efficient OTK or just something greedier. And OP will be just as annoyed by them as by aggro. OP may have a decent winrate against non-aggro with his greedy decks but that is because others are forced to play anti-aggro tools.
No. I don't want to play games that are decided by who will have more greed in their deck and\or get first to some OTK combo.
As for why people don't play "fun" decks... Some players enjoy playing aggro and those decks are fun for them. What you call "fun" decks are just bad decks.
Year after year, blizzard makes nerfs after big tournaments. Somehow some people are still surprised that there are no nerfs before the world championships...
I will be very... VERY surprised if we won't get some nerfs during the next week.
I also have the class packs from mage and hunter, which I guess would be a good idea to safe?
If you already have all (or all you want) standard rares for mage\hunter then saving those packs is a good idea. You can crack them open once the new mini-set will go live reducing the number of packs you'll need to buy.
0
It is fine if they print good big priest cards AND give us counters that are playable against other decks.But they don't... There are so many ways to make useful tech cards
Something like a 2 mana spell - summon 3 random 1 cost minions for your opponent, then deal 2 damage to all enemy minions would be useful both against big priest and go-wide aggro with a downside of occasionally giving opponent 3+ health 1drops or ones with a good deathrattle
Or something like 2 mana 2/3 battlecry add 3 random 1 cost minions in your and your opponent's deck - a good way to slow down combo and make big priest's strategy worse
There are many creative solutions.
1
I require two things to enjoy the game.
a) Tier 1 decks shouldn't be much better than tier 4 decks. 60\40 is good, 80\20 is not.
b) There should be at least 3 sufficiently different tier 1 decks.
0
I plan to save 10 packs for the miniset and just craft good legendaries\epics with my stockpile of dust.
Should there be good rares I'll really need, I'll spend gold to get them. Otherwise, I'll let the end of the month rewards give me the rest of the missing rares.
Other than that - full gold saving mode till the next expansion.
2
Dinotamer is a harsh nerf for me. I am not sure that it will make a cut in my wild reno hunter. I will dust my boy to craft him later should I miss him
Polkelt nerf matters for aggro\midrange decks, not so much for stuff like wild reno priest.
Reader's nerf - YES. It was an auto-include in every aggro deck in every class and that was unhealthy. (Also I have 2 golden and 5 regular copies...)
Duels changes are way more minor than I expected. Shaman and Paladin are still unplayable.
0
They are a problem and not because they are too strong. They do stuff that goes against priest identity. They fill holes, they allow priest decks to fill their major weakness (inability to go face with no board) and it is bad. That means they will find a way to get into priest decks... forever.
1
What you are trying to say that poker requires less skill than chess. It is simply untrue.
Yes, if I'll play one game against a chess world champion my chance to win is exactly zero. If I'll play one hand against a poker world champion my chance is not zero. Yet it doesn't mean that there is less skill in playing poker than in playing chess.
Variance increases the number of games needed to determine who is a better player. It doesn't reduce the amount of skill needed. If anything, calculating chances is a skill in itself.
I do think that Blizzard's tournaments have far too few games to actually find the best player. Paveling book is a great example of that. On other hand, who'd watch tournament with matches that are dozens of games long?
One important thing is that if we'll reduce the RNG factor making higher-skill player more likely to win a single game will have a side-effect that better deck (either just better, or favorable in rock-paper-scissors) will win a higher percentage of games up to the point when turn 1 concede will be an easy decision.
0
I expect that Garosh will be released together with a big patch next week.
0
As if MTG has no periods when monored burn is a top deck or as if ladder isn't full of people who grind 15 daily wins with aggro :) But yep, one can escape from RNG cards by playing MTG and start complaining about manafloods\screws instead.
2
Raza is not that much of a problem (even if I am a strong believer that Hearthstone would be a better game if the minimal cost for cards\hero powers was 1 and not 0)
Shadowreaper Anduin and Spawn of Shadows are the problem. they give priest an ability that priest shouldn't have. We need a wild version of the hall of fame that will have cards that will be playable only in casual wild\duels\brawls\etc.
1
So, you wanna say that guys playing at the world championship are there because they got really, really lucky, right? Sure!
Yogg and puzzlebox are high variance cards but there is skill in both playing them and playing around them. If you overextend into a possible Yogg and get destroyed by it... it is not only luck.
0
They are bad. OP will lose with his "fun" decks to someone who will play an efficient OTK or just something greedier. And OP will be just as annoyed by them as by aggro. OP may have a decent winrate against non-aggro with his greedy decks but that is because others are forced to play anti-aggro tools.
4
No. I don't want to play games that are decided by who will have more greed in their deck and\or get first to some OTK combo.
As for why people don't play "fun" decks... Some players enjoy playing aggro and those decks are fun for them. What you call "fun" decks are just bad decks.
0
Year after year, blizzard makes nerfs after big tournaments. Somehow some people are still surprised that there are no nerfs before the world championships...
I will be very... VERY surprised if we won't get some nerfs during the next week.
0
Any plans for duels section? (Yep, I know that it is a lot of work). Maybe just mentions of duels for some cards?
C'Thun, the Shattered is one of legendaries that is much better in duels than in standard\wild. It is a solid tier 1 there.
0
If you already have all (or all you want) standard rares for mage\hunter then saving those packs is a good idea. You can crack them open once the new mini-set will go live reducing the number of packs you'll need to buy.